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Description

Congratulations, simple peasants! You've been randomly selected to work for Blizzard for a day. Your job is quite elementary, you are to design your own unique items. This involves naming them, and giving them whatever attributes you think they should have. You're allowed to be as crazy as you want with it. From serious items that you would love to see, all the way to "maybe-a-comet-hitting-the-earth-and-wiping-out-98.7%-of-all-life-isn't-so-bad-after-all" goofy! Go wild with it!

What items would you make if given this opportunity?
Description by Krythic
5

Can be used to make Runewords:

7
Congratulations, simple peasants! You've been randomly selected to work for Blizzard for a day. Your job is quite elementary, you are to design your own unique items. This involves naming them, and giving them whatever attributes you think they should have. You're allowed to be as crazy as you want with it. From serious items that you would love to see, all the way to "maybe-a-comet-hitting-the-earth-and-wiping-out-98.7%-of-all-life-isn't-so-bad-after-all" goofy! Go wild with it!

What items would you make if given this opportunity?
7
User avatar

Peacku 208

Sorceress Europe PC
Here's one for you:

"Fragile Soulstone"
Amulet
+2 to all skills
+10 to all resistances
+150% magic find chance
Breaks forever when you die
7
OP
Peacku wrote: 3 years ago
Here's one for you:

"Fragile Soulstone"
Amulet
+2 to all skills
+10 to all resistances
+150% magic find chance
Breaks forever when you die
Fantastic.
7
User avatar

Peacku 208

Sorceress Europe PC
Here's another one

"Blood Focus"
Swirling Crystal
- Sorceress only
+3 to all skills
+50% Magic Find Chance
+210% Faster Cast Rate (aka max FCR)
Your spells consume health instead of mana

(kinda sounds like a PoE thing but well, you get the idea ^^)
7
OP
Peacku wrote: 3 years ago

Your spells consume health instead of mana
This is a mechanic in my game already. You can overcast spells. Or in other words, if you cast a spell that costs 50mana, and you only have 25, it takes the 25 mana, then dips into your health, but costs x2 of the overflow. This is dealt in straight percentile damage, and cannot be reduced or resisted. I got the idea from Eragon, where he casts the healing spell to heal his dragon at the end of the movie, but it's too strong of a spell and he nearly kills himself because it takes his lifeforce instead.
7
User avatar

Peacku 208

Sorceress Europe PC
And a runeword:

"Gambit"
Ber
-
El
-
Ber
-
El
-
Ber
(Chest armor)
+0-3 to all skills
+1-80 to all resistances
+1-20 to all attributes
+1-15% life leech
Damage reduced by 0-15%
+1-150% Magic Find Chance
+1-800% Gold from monsters

That would be really unbalanced but think about that god perfect roll and how lucky you'd have to be xD
7
OP
Peacku wrote: 3 years ago
And a runeword:

"Gambit"
Ber
-
El
-
Ber
-
El
-
Ber
(Chest armor)
+0-3 to all skills
+1-80 to all resistances
+1-20 to all attributes
+1-15% life leech
Damage reduced by 0-15%
+1-150% Magic Find Chance
+1-800% Gold from monsters

That would be really unbalanced but think about that god perfect roll and how lucky you'd have to be xD
Odds for that are astronomical. I think the math for that is multiplicative. If so that's a 1 in 129,600,000,000 chance to roll a perfect. I probably got that wrong. Might just be 1 in 1,084. Haven't done just straight roll calculations like that in awhile.
7
"Vaccuum of Might" Unique
Monarch
shield
+2 to asssassin skills
20% increased attack speed
+30 all resistances
level 10 might aura when equipped
whenever a trap is laid, creates a vortex that pulls enemies into the trap, they dissappear for 5 seconds inside the trap, and reappear dead or with health remaining.
+60% magic find if enemy is killed inside trap

i think the sight of it would be great haha
7
OP
Breebot wrote: 3 years ago
"Vaccuum of Might" Unique
Monarch
shield
+2 to asssassin skills
20% increased attack speed
+30 all resistances
level 10 might aura when equipped
whenever a trap is laid, creates a vortex that pulls enemies into the trap, they dissappear for 5 seconds inside the trap, and reappear dead or with health remaining.
+60% magic find if enemy is killed inside trap

i think the sight of it would be great haha
Good one!
7
Fool's Sword
Great Sword

1 - 5 Damage
-1 Skill levels
-1 Light radius
-20% Faster Casting Rate
-1/-100 life (based on char level)
-1/-100 mana (based on char level)
Very Slow attack rate
+550% Chance of finding magic items

Like a
Gull
Dagger
, only that needs 100 str and really nerfs the crap out of you, all for that juicy mf

Had a Dream about getting a
Lo
, and all I found today was a
Wisp Projector
7
Madness
Unearthed Wand

+4 to all Skills
+ 40% Caster rate
Every time you cast a spell there is a 1% chance to be reduced to 1hp

(Kind of inspired by Delirium, one of my favorite one-of-a-kind items in D2)
7
User avatar

Teebling 6875Admin

Europe PC
We have one on the site here that is actually quite useful even in the late game of moderating the site:

7
Something just came to my mind.

Unique Jewel

Infernal featherwing

Requirements -%100
Removes the level requirement
7
Annihilus
mk.2

+1 to
Teleport

-15 to
Blessed Hammer
for everyone on bnet

Oldluwigvan#1983
7
Bramble Mitts


Touch of Midas

+20% FCR
+10 to Energy
+20-30% Lightning Resistance
+30-50% Magic find
+200-250% Extra gold
Increase maximum mana 20%

The godly version of
Chance Guards
7
User avatar

ayrie 149

Necromancer Americas PC
Instantiation

'ChamGulZod'
Any 3 socketed helmet

+100% enhanced defense
+10 to all attributes
+20 to all resistances
+1 to all skills
Increases your chance to find magical items by 30%
Cannot be frozen
Indestructible
+1 to
Teleport

While this item is equipped, in your inventory, or in your stash, your repair costs are tripled.

An easier path to
Teleport
, but with an inconvenience that might compel you to eventually switch to Enigma once your more pressing gear needs are met...

The color of the item, once finished, is bright yellow. It is meant to look stupid, again to compel you to switch to Enigma once you feel like that is a worthwhile luxury.
7
Soiled Pants (body armor runeword)
Sol
Io
Um


25% Chance to cast Level 5-18
Poison Nova
when struck
25% Chance to cast Level 5-18
Poison Explosion
when struck
+100% Enhanced Defense
-10% Faster Cast Rate
-20% Faster Run/Walk
+75 Poison Damage over 5 sec.

Turns you into a Boomer from L4D
7
Tassadar's Courage (Hardcore Only)
Archon Plate


+90-120% Enhanced Defense
5% Chance To Cast Level 10
Cyclone Armor
When Struck
100% Chance To Cast Level 200
Fist of the Heavens
To All Nearby Enemies On Death
100% Chance To Cast Level 200
Meteor
To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Blizzard To All Nearby Enemies On Death.
100% Chance To Cast Level 200
Chain Lightning
To All Nearby Enemies On Death.
100% Chance To Cast Level 200
Charged Bolt
To All Nearby Enemies On Death.
100% Chance To Cast Level 200
Frozen Orb
All Nearby Enemies On Death.
100% Chance To Cast Level 200
Hydra
To All Nearby Enemies On Death.
100% Chance To Cast Level 200
Firestorm
To All Nearby Enemies On Death.
100% Chance To Cast Level 200
Armageddon
To All Nearby Enemies On Death.
100% Chance To Cast Level 200
Hurricane
To All Nearby Enemies On Death.
100% Chance To Cast Level 200
Poison Nova
To All Nearby Enemies On Death.
100% Chance To Cast Level 200
Corpse Explosion
(self and all surrounding corpses) To All Nearby Enemies On Death.
+2 To All Skills
+30% Run/Walk
+25 To Energy
50% Lightning Resist
Level 10
Mind Blast
(20 charges)

lf godly plate of the whale
7
Ormus
' bondage pants
+10 to firewall (sorceress only)
+10 to
Fire Mastery
(sorceress only)
+1 to
Mind Blast

Oldluwigvan#1983
7
OP
flyingcar wrote: 2 years ago
Tassadar's Courage (Hardcore Only)
Archon Plate


+90-120% Enhanced Defense
5% Chance To Cast Level 10
Cyclone Armor
When Struck
100% Chance To Cast Level 200
Fist of the Heavens
To All Nearby Enemies On Death
+2 To All Skills
+30% Run/Walk
+25 To Energy
50% Lightning Resist
Level 10
Mind Blast
(20 charges)
Diggin the starcraft reference
9

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