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Congratulations, simple peasants! You've been randomly selected to work for Blizzard for a day. Your job is quite elementary, you are to design your own unique items. This involves naming them, and giving them whatever attributes you think they should have. You're allowed to be as crazy as you want with it. From serious items that you would love to see, all the way to "maybe-a-comet-hitting-the-earth-and-wiping-out-98.7%-of-all-life-isn't-so-bad-after-all" goofy! Go wild with it!
What items would you make if given this opportunity?
Description by Krythic
What items would you make if given this opportunity?
Can be used to make Runewords:
Congratulations, simple peasants! You've been randomly selected to work for Blizzard for a day. Your job is quite elementary, you are to design your own unique items. This involves naming them, and giving them whatever attributes you think they should have. You're allowed to be as crazy as you want with it. From serious items that you would love to see, all the way to "maybe-a-comet-hitting-the-earth-and-wiping-out-98.7%-of-all-life-isn't-so-bad-after-all" goofy! Go wild with it!
What items would you make if given this opportunity?
What items would you make if given this opportunity?
Here's one for you:
"Fragile Soulstone"
Amulet
+2 to all skills
+10 to all resistances
+150% magic find chance
Breaks forever when you die
"Fragile Soulstone"
Amulet
+2 to all skills
+10 to all resistances
+150% magic find chance
Breaks forever when you die
OP
Fantastic.Peacku wrote: 2 years ago Here's one for you:
"Fragile Soulstone"
Amulet
+2 to all skills
+10 to all resistances
+150% magic find chance
Breaks forever when you die
Here's another one
"Blood Focus"
Swirling Crystal - Sorceress only
+3 to all skills
+50% Magic Find Chance
+210% Faster Cast Rate (aka max FCR)
Your spells consume health instead of mana
(kinda sounds like a PoE thing but well, you get the idea ^^)
"Blood Focus"
Swirling Crystal - Sorceress only
+3 to all skills
+50% Magic Find Chance
+210% Faster Cast Rate (aka max FCR)
Your spells consume health instead of mana
(kinda sounds like a PoE thing but well, you get the idea ^^)
OP
This is a mechanic in my game already. You can overcast spells. Or in other words, if you cast a spell that costs 50mana, and you only have 25, it takes the 25 mana, then dips into your health, but costs x2 of the overflow. This is dealt in straight percentile damage, and cannot be reduced or resisted. I got the idea from Eragon, where he casts the healing spell to heal his dragon at the end of the movie, but it's too strong of a spell and he nearly kills himself because it takes his lifeforce instead.
And a runeword:
"Gambit"
Ber - El - Ber - El - Ber (Chest armor)
+0-3 to all skills
+1-80 to all resistances
+1-20 to all attributes
+1-15% life leech
Damage reduced by 0-15%
+1-150% Magic Find Chance
+1-800% Gold from monsters
That would be really unbalanced but think about that god perfect roll and how lucky you'd have to be xD
"Gambit"
Ber - El - Ber - El - Ber (Chest armor)
+0-3 to all skills
+1-80 to all resistances
+1-20 to all attributes
+1-15% life leech
Damage reduced by 0-15%
+1-150% Magic Find Chance
+1-800% Gold from monsters
That would be really unbalanced but think about that god perfect roll and how lucky you'd have to be xD
OP
Odds for that are astronomical. I think the math for that is multiplicative. If so that's a 1 in 129,600,000,000 chance to roll a perfect. I probably got that wrong. Might just be 1 in 1,084. Haven't done just straight roll calculations like that in awhile.Peacku wrote: 2 years ago And a runeword:
"Gambit"
Ber - El - Ber - El - Ber (Chest armor)
+0-3 to all skills
+1-80 to all resistances
+1-20 to all attributes
+1-15% life leech
Damage reduced by 0-15%
+1-150% Magic Find Chance
+1-800% Gold from monsters
That would be really unbalanced but think about that god perfect roll and how lucky you'd have to be xD
"Vaccuum of Might" Unique Monarch shield
+2 to asssassin skills
20% increased attack speed
+30 all resistances
level 10 might aura when equipped
whenever a trap is laid, creates a vortex that pulls enemies into the trap, they dissappear for 5 seconds inside the trap, and reappear dead or with health remaining.
+60% magic find if enemy is killed inside trap
i think the sight of it would be great haha
+2 to asssassin skills
20% increased attack speed
+30 all resistances
level 10 might aura when equipped
whenever a trap is laid, creates a vortex that pulls enemies into the trap, they dissappear for 5 seconds inside the trap, and reappear dead or with health remaining.
+60% magic find if enemy is killed inside trap
i think the sight of it would be great haha
OP
Good one!Breebot wrote: 2 years ago "Vaccuum of Might" Unique Monarch shield
+2 to asssassin skills
20% increased attack speed
+30 all resistances
level 10 might aura when equipped
whenever a trap is laid, creates a vortex that pulls enemies into the trap, they dissappear for 5 seconds inside the trap, and reappear dead or with health remaining.
+60% magic find if enemy is killed inside trap
i think the sight of it would be great haha
Fool's Sword Great Sword
1 - 5 Damage
-1 Skill levels
-1 Light radius
-20% Faster Casting Rate
-1/-100 life (based on char level)
-1/-100 mana (based on char level)
Very Slow attack rate
+550% Chance of finding magic items
Like a Gull Dagger, only that needs 100 str and really nerfs the crap out of you, all for that juicy mf
1 - 5 Damage
-1 Skill levels
-1 Light radius
-20% Faster Casting Rate
-1/-100 life (based on char level)
-1/-100 mana (based on char level)
Very Slow attack rate
+550% Chance of finding magic items
Like a Gull Dagger, only that needs 100 str and really nerfs the crap out of you, all for that juicy mf
Madness Unearthed Wand
+4 to all Skills
+ 40% Caster rate
Every time you cast a spell there is a 1% chance to be reduced to 1hp
(Kind of inspired by Delirium, one of my favorite one-of-a-kind items in D2)
+4 to all Skills
+ 40% Caster rate
Every time you cast a spell there is a 1% chance to be reduced to 1hp
(Kind of inspired by Delirium, one of my favorite one-of-a-kind items in D2)
We have one on the site here that is actually quite useful even in the late game of moderating the site:
Something just came to my mind.
Unique Jewel
Infernal featherwing
Requirements -%100
Removes the level requirement
Unique Jewel
Infernal featherwing
Requirements -%100
Removes the level requirement
Oldluwigvan#1983
Bramble Mitts
Touch of Midas
+20% FCR
+10 to Energy
+20-30% Lightning Resistance
+30-50% Magic find
+200-250% Extra gold
Increase maximum mana 20%
The godly version of Chance Guards
Touch of Midas
+20% FCR
+10 to Energy
+20-30% Lightning Resistance
+30-50% Magic find
+200-250% Extra gold
Increase maximum mana 20%
The godly version of Chance Guards
Instantiation
'ChamGulZod'
Any 3 socketed helmet
+100% enhanced defense
+10 to all attributes
+20 to all resistances
+1 to all skills
Increases your chance to find magical items by 30%
Cannot be frozen
Indestructible
+1 to Teleport
While this item is equipped, in your inventory, or in your stash, your repair costs are tripled.
An easier path to Teleport, but with an inconvenience that might compel you to eventually switch to Enigma once your more pressing gear needs are met...
The color of the item, once finished, is bright yellow. It is meant to look stupid, again to compel you to switch to Enigma once you feel like that is a worthwhile luxury.
'ChamGulZod'
Any 3 socketed helmet
+100% enhanced defense
+10 to all attributes
+20 to all resistances
+1 to all skills
Increases your chance to find magical items by 30%
Cannot be frozen
Indestructible
+1 to Teleport
While this item is equipped, in your inventory, or in your stash, your repair costs are tripled.
An easier path to Teleport, but with an inconvenience that might compel you to eventually switch to Enigma once your more pressing gear needs are met...
The color of the item, once finished, is bright yellow. It is meant to look stupid, again to compel you to switch to Enigma once you feel like that is a worthwhile luxury.
Soiled Pants (body armor runeword)
Sol Io Um
25% Chance to cast Level 5-18 Poison Nova when struck
25% Chance to cast Level 5-18 Poison Explosion when struck
+100% Enhanced Defense
-10% Faster Cast Rate
-20% Faster Run/Walk
+75 Poison Damage over 5 sec.
Turns you into a Boomer from L4D
Sol Io Um
25% Chance to cast Level 5-18 Poison Nova when struck
25% Chance to cast Level 5-18 Poison Explosion when struck
+100% Enhanced Defense
-10% Faster Cast Rate
-20% Faster Run/Walk
+75 Poison Damage over 5 sec.
Turns you into a Boomer from L4D
Tassadar's Courage (Hardcore Only)
Archon Plate
+90-120% Enhanced Defense
5% Chance To Cast Level 10 Cyclone Armor When Struck
100% Chance To Cast Level 200 Fist of the Heavens To All Nearby Enemies On Death
100% Chance To Cast Level 200 Meteor To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Blizzard To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Chain Lightning To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Charged Bolt To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Frozen Orb All Nearby Enemies On Death.
100% Chance To Cast Level 200 Hydra To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Firestorm To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Armageddon To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Hurricane To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Poison Nova To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Corpse Explosion (self and all surrounding corpses) To All Nearby Enemies On Death.
+2 To All Skills
+30% Run/Walk
+25 To Energy
50% Lightning Resist
Level 10 Mind Blast (20 charges)
Archon Plate
+90-120% Enhanced Defense
5% Chance To Cast Level 10 Cyclone Armor When Struck
100% Chance To Cast Level 200 Fist of the Heavens To All Nearby Enemies On Death
100% Chance To Cast Level 200 Meteor To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Blizzard To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Chain Lightning To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Charged Bolt To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Frozen Orb All Nearby Enemies On Death.
100% Chance To Cast Level 200 Hydra To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Firestorm To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Armageddon To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Hurricane To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Poison Nova To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Corpse Explosion (self and all surrounding corpses) To All Nearby Enemies On Death.
+2 To All Skills
+30% Run/Walk
+25 To Energy
50% Lightning Resist
Level 10 Mind Blast (20 charges)
lf godly plate of the whale
Ormus' bondage pants
+10 to firewall (sorceress only)
+10 to Fire Mastery (sorceress only)
+1 to Mind Blast
+10 to firewall (sorceress only)
+10 to Fire Mastery (sorceress only)
+1 to Mind Blast
Oldluwigvan#1983
OP
Diggin the starcraft referenceflyingcar wrote: 2 years ago Tassadar's Courage (Hardcore Only)
Archon Plate
+90-120% Enhanced Defense
5% Chance To Cast Level 10 Cyclone Armor When Struck
100% Chance To Cast Level 200 Fist of the Heavens To All Nearby Enemies On Death
+2 To All Skills
+30% Run/Walk
+25 To Energy
50% Lightning Resist
Level 10 Mind Blast (20 charges)
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Krythic
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