A lightning enchanted enemy works well also since the charged Bolts can proc it. Multiple shots + lightning enchanted makes for lots of charged Bolts.fredkid wrote: 1 day agoThink a little more
Probably the best option to trigger Amplify Damage frequently would be to get Holy Freeze as the aura for the Bind Demon (as it will be only possible aura with radial damage...)fredkid wrote: 1 day agoWith the
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Bind Demon
Cursed Affix chance to cast Amplify Damage skill reduced to 5% from 75%.
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The Corrupt Rogue Spearwoman, the Act 5 variant with Jab, has a big chance to be the new best target for builds that want to proc Amplify Damage frequently![]()
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I agree. Some of the changes seem totally justified, but others are things they could definitely have foreseen (for example, moving forward the Warlock's ability to handle two-handed weapons in one hand and only Codexes in the other), and it raises questions like "why don't you do this for other characters as well?" For example, the Bowazon/Crossbowazon always must have Arrows or Bolts in one hand, when this could easily be changed with a game mechanic similar to how some weapons have skills with "Charges" on them. If you find a nice bow, it comes with its own Charges, or Arrows, and Bolts for crossbows, respectively. This would open up more possibilities for the Amazon, not narrowing her range of equippable items. This was just an example but the idea is when developers start changing characters in this manner it creates a sense of instability, hopefully this doesn't become a precedent for D2R.sbn wrote: 1 day agoSome changes I liked, others I did not. My thought at the end of the day was this is a product of Blizzard not testing, not doing a good job with game design, and focusing on marketing first and fixing after.
Sunder/ Herald should never have been released the way it was. Certain Warlock skills should never have been released the way they were. This was always bound to just continue frustrating players.
Best thing for us all would have been to announce ROTW, put it on a separate PTR to test this season for merger next season into standard realm. They could have still had the "surprise". Release in better state, and use the PTR to fine tune.
They are making a lot of changes, maybe too much. I fear this becoming like D4 where every few months they fix & break, buff & nerf, rinse & repeat. Warlock for example is now fully released and those expectations exist with players. No matter what changes they make, it is bound to disappoint. Debuting on a PTR would have placed more emphasis on players to know everything was going to change.
sorry if it was mentioned before.
But when will these changes take effect on the Non-Ladder server?
But when will these changes take effect on the Non-Ladder server?
My trades are on Sofftcore Non-Ladder Europe
Please leave a estimate time and date to trade upon an offer so both parties can save time, thank you.
Please leave a estimate time and date to trade upon an offer so both parties can save time, thank you.
OP
The exact date hasn't been announced yet and the patch may undergo some further adjustments after the public test realm, but it should be available as soon as the next season beginsIIFOXII wrote: 23 hours agosorry if it was mentioned before.
But when will these changes take effect on the Non-Ladder server?
Noone knows for sure but the expectations are after ladder ends which is at least a month, more likely two, into the future.IIFOXII wrote: 23 hours agosorry if it was mentioned before.
But when will these changes take effect on the Non-Ladder server?
______________________________________________________
Can trade on LoD, RotW, and Ladder/Non-Ladder
Can trade on LoD, RotW, and Ladder/Non-Ladder
Seems they learnt from rotw release, patch going PTR instead of feedbacks from youtubers, first good step.
Most of the changes going PTR seems ok, maybe the nerfs to warlock are a bit too heavy though.
Maybe i'll come back to D2R when they release it on live servers.
Most of the changes going PTR seems ok, maybe the nerfs to warlock are a bit too heavy though.
Maybe i'll come back to D2R when they release it on live servers.
"Non-ladder" is irrelevant in the case of a proper patch. It'll update the entire game (or the RotW part at least) for both, ladder and non-ladder at the same time.IIFOXII wrote: 23 hours agosorry if it was mentioned before.
But when will these changes take effect on the Non-Ladder server?
What we know is that it obviously won't happen before the PTR is over (April 21st).
And it generally won't happen on the same date as they need time to evaluate PTR results, make updates as necessary and prep the live patch version.
So realistically, add at least a week, maybe more.
Beyond that, we know from previous noteworthy patches that they tend not to apply them at random times whenever ready but do so at the end/at the beginning of a ladder season.
So realistically, the patch will most likely be applied to live servers when the current ladder season ends/the next one starts.
When that is exactly, hasn't been announced anywhere yet (I think).
Getting bored between dclones so I figured I might as well use the time to start prepping some proper PTR test builds... 
Turns out, even with just a cobbled together first attempt, the AR/hit change for echoing really is no issue whatsoever: Easy enough to get to more than sufficient levels (certainly beats a barb in comparable levels of gear).
Final damage remains to be seen after all of those changes (rough guesstimate/napkin math would put it at ~40k still in decent gear so...more than plenty, despite obv. being way less than now) but the same build also still gets bane as a 1 pt wonder for another -42% enemy def (which makes that amount of AR a bit overkill tbh, even without sigil for even more -def), still gets a fana-cursed demon + Consume and really still just gets everything you could want.
Turns out, even with just a cobbled together first attempt, the AR/hit change for echoing really is no issue whatsoever: Easy enough to get to more than sufficient levels (certainly beats a barb in comparable levels of gear).
Final damage remains to be seen after all of those changes (rough guesstimate/napkin math would put it at ~40k still in decent gear so...more than plenty, despite obv. being way less than now) but the same build also still gets bane as a 1 pt wonder for another -42% enemy def (which makes that amount of AR a bit overkill tbh, even without sigil for even more -def), still gets a fana-cursed demon + Consume and really still just gets everything you could want.
I'll makeit sure that my build into fire completely ready with all the relevant changes like Bind Demon or other hard points etc. If it doesn't work as intended, well, I can respec any time or give merc an Infinity and done with it. Thanks fo the heads up, though.Schnorki wrote: 1 day agoThe ladder/non-ladder part wouldn't make a difference as the patch will apply to both once released.basicnecromancy wrote: 1 day ago[..]
I have a question in mind, though: What happens if I bind a cursed Hepasto with Conviction in ladder and carry it into non-ladder?
If they include a forced respec for locks then there's your answer as that would also remove all existing bound demons.
If they don't, then we just don't know how it plays out. They could still remove all bound demons. They could also apply the aura replacement to all existing ones. Or they could conveniently forget about it and leave existing ones as they are, despite being a relic and no longer obtainable in that way.
Either way, IF you plan to attempt to keep a Conviction heph through the patch, make sure you respec based on the changes first, then get your heph again and then just wait and see what happens.
If you don't first respec into 20 pts to bind, odds are it'll run a validity check either way, notice that your skill doesn't support super uniques and will auto-kill him for you even if the patch itself wouldn't. Or at least that's what should happen..no guarantees blizz won't f that up. ^^
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
One good thing already came about and that's latent sunders cratering in price.
People can no longer sell for the FOMO prices and people who hoarded them started to offload them. Probably won't hurt any of the -10/+15 rolls.
People can no longer sell for the FOMO prices and people who hoarded them started to offload them. Probably won't hurt any of the -10/+15 rolls.
______________________________________________________
Can trade on LoD, RotW, and Ladder/Non-Ladder
Can trade on LoD, RotW, and Ladder/Non-Ladder
Even without multiplications , I believe my next ladder Warlock (same as my current one) with just Horazon full set + Immortal King weapon and Belt will wipe everything.
This ladder my luck is really bad in terms of any rune above Fal. I was extremely lucky in terms of gear thou. Which I didn't dare to sell. So now waiting for my ladder crew to come back with spoil of war.
Hope nerfed Warlock next season will be nicely balanced.
Bad thing is they are nerfing Lethargy. Which my Bowazon got used to already.
This ladder my luck is really bad in terms of any rune above Fal. I was extremely lucky in terms of gear thou. Which I didn't dare to sell. So now waiting for my ladder crew to come back with spoil of war.
Hope nerfed Warlock next season will be nicely balanced.
Bad thing is they are nerfing Lethargy. Which my Bowazon got used to already.
I did some theorycrafting in the maxroll calculator a couple days ago and reached similar AR levels but I had to have bane enabled, albeit still trying to use very budget gear.Schnorki wrote: 18 hours agoGetting bored between dclones so I figured I might as well use the time to start prepping some proper PTR test builds...
Turns out, even with just a cobbled together first attempt, the AR/hit change for echoing really is no issue whatsoever:
image.png
Easy enough to get to more than sufficient levels (certainly beats a barb in comparable levels of gear).
Final damage remains to be seen after all of those changes (rough guesstimate/napkin math would put it at ~40k still in decent gear so...more than plenty, despite obv. being way less than now) but the same build also still gets bane as a 1 pt wonder for another -42% enemy def (which makes that amount of AR a bit overkill tbh, even without sigil for even more -def), still gets a fana-cursed demon + Consume and really still just gets everything you could want.
Since I havent played D2 since the LoD days I'm very rusty in terms of itemization so it would be interesting to see your build if you saved it.
Horazon set is looking very lucrative now, even more than before. I think it's suited more for the Cleave build though.dionisy_cn wrote: 8 hours agoEven without multiplications , I believe my next ladder Warlock (same as my current one) with just Horazon full set + Immortal King weapon and Belt will wipe everything.
This ladder my luck is really bad in terms of any rune above Fal. I was extremely lucky in terms of gear thou. Which I didn't dare to sell. So now waiting for my ladder crew to come back with spoil of war.
Hope nerfed Warlock next season will be nicely balanced.
Bad thing is they are nerfing Lethargy. Which my Bowazon got used to already.
Only saved it in the sense that I have a test char file ready for when the PTR hits. Nothing on maxroll or wherever.S3ph1r07h wrote: 1 hour ago[..]
I did some theorycrafting in the maxroll calculator a couple days ago and reached similar AR levels but I had to have bane enabled, albeit still trying to use very budget gear.
Since I havent played D2 since the LoD days I'm very rusty in terms of itemization so it would be interesting to see your build if you saved it.
But I can tell you right now, it is far from optimized or ideal so it wouldn't be all too helpful for proper build planning anyways.
Was just a cobbled together first attempt to have something "likely decent but (intentionally) nowhere near the top end" to test with.
That said, bane should certainly be part of any ES lock's build now. Not necessarily fully specced but as a 1pt wonder the combined +ar and -def is exceptional.
Yeah, seems like it. I'm very used to running Siphon for the -33% dmg and although it gives the same AR% per skill level it lacks the -%enemy defense from Bane which is going to be crucial apparently.Schnorki wrote: 1 hour agoOnly saved it in the sense that I have a test char file ready for when the PTR hits. Nothing on maxroll or wherever.S3ph1r07h wrote: 1 hour ago[..]
I did some theorycrafting in the maxroll calculator a couple days ago and reached similar AR levels but I had to have bane enabled, albeit still trying to use very budget gear.
Since I havent played D2 since the LoD days I'm very rusty in terms of itemization so it would be interesting to see your build if you saved it.
But I can tell you right now, it is far from optimized or ideal so it wouldn't be all too helpful for proper build planning anyways.
Was just a cobbled together first attempt to have something "likely decent but (intentionally) nowhere near the top end" to test with.
That said, bane should certainly be part of any ES lock's build now. Not necessarily fully specced but as a 1pt wonder the combined +ar and -def is exceptional.
Lethargy without the extra damage seems so meh now considering its only 4 yards unless level 10, but since the -%defense is going to be so important we will still going to have to use it at least for bosses.
Well, the hexes do all offer the same AR bonus so they all have at least that.S3ph1r07h wrote: 58 minutes ago[..]
Yeah, seems like it. I'm very used to running Siphon for the -33% dmg and although it gives the same AR% per skill level it lacks the -%enemy defense from Bane which is going to be crucial apparently.
Lethargy without the extra damage seems so meh now considering its only 4 yards unless level 10, but since the -%defense is going to be so important we will still going to have to use it at least for bosses.
Without focusing on any particular one, bane merely happens to also be the cheapest to get (for a single pt) in addition to the -def benefit.
I honestly never even seriously considered siphon for any lock build that didn't just have 3 pts to waste and no use for either of the other two. Locks are so tanky that the -dmg just always seemed completely unnecessary. ^^
Set is very nice indeed. -25 fire resist from 3 pieces is incredible. Add Obedience for more -fire resist or Hex fire to ignore target defense and you can pass through hell. lvl 30 Enchant from whole set too. Enchant self, merc, demons party members. Awesome! New sword saves you 7 hard points if you are a mage or a boiler . You can kill bosses with it quite easy. Set parts were pretty cheap even at the ladder start. Dirt cheap now.S3ph1r07h wrote: 1 hour agoHorazon set is looking very lucrative now, even more than before. I think it's suited more for the Cleave build though.dionisy_cn wrote: 8 hours agoEven without multiplications , I believe my next ladder Warlock (same as my current one) with just Horazon full set + Immortal King weapon and Belt will wipe everything.
This ladder my luck is really bad in terms of any rune above Fal. I was extremely lucky in terms of gear thou. Which I didn't dare to sell. So now waiting for my ladder crew to come back with spoil of war.
Hope nerfed Warlock next season will be nicely balanced.
Bad thing is they are nerfing Lethargy. Which my Bowazon got used to already.
new season I will play warlock only. If Blizz will nerf it completely -will just go back to non-ladder. Whatever.
True but the damage was through the roof already so I figured the 33% extra tankiness wouldnt hurt when I run MF with sub par resistances. ^ ^Schnorki wrote: 53 minutes ago
Well, the hexes do all offer the same AR bonus so they all have at least that.
Without focusing on any particular one, bane merely happens to also be the cheapest to get (for a single pt) in addition to the -def benefit.
I honestly never even seriously considered siphon for any lock build that didn't just have 3 pts to waste and no use for either of the other two. Locks are so tanky that the -dmg just always seemed completely unnecessary. ^^
I guess that's what happens when literally everything on a class is through the roof...S3ph1r07h wrote: 50 minutes ago[..]
True but the damage was through the roof already so I figured the 33% extra tankiness wouldnt hurt when I run MF with sub par resistances. ^ ^
"dmg through the roof, might as well get extra tankiness" vs. "life and tankiness through the roof, might as well get...literally anything else" vs. ... all equally valid
Siphon is awesome skill for a caster. My boiler gets 30+ life and mana for any trash mob I kill with Blood Boil Totally worth 3 points spent on that tree to get it.S3ph1r07h wrote: 58 minutes agoYeah, seems like it. I'm very used to running Siphon for the -33% dmg and although it gives the same AR% per skill level it lacks the -%enemy defense from Bane which is going to be crucial apparently.Schnorki wrote: 1 hour agoOnly saved it in the sense that I have a test char file ready for when the PTR hits. Nothing on maxroll or wherever.S3ph1r07h wrote: 1 hour ago[..]
I did some theorycrafting in the maxroll calculator a couple days ago and reached similar AR levels but I had to have bane enabled, albeit still trying to use very budget gear.
Since I havent played D2 since the LoD days I'm very rusty in terms of itemization so it would be interesting to see your build if you saved it.
But I can tell you right now, it is far from optimized or ideal so it wouldn't be all too helpful for proper build planning anyways.
Was just a cobbled together first attempt to have something "likely decent but (intentionally) nowhere near the top end" to test with.
That said, bane should certainly be part of any ES lock's build now. Not necessarily fully specced but as a 1pt wonder the combined +ar and -def is exceptional.
Lethargy without the extra damage seems so meh now considering its only 4 yards unless level 10, but since the -%defense is going to be so important we will still going to have to use it at least for bosses.
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