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101 replies   6402 views
2

Description

Description by atari
5

Can be used to make Runewords:

7
fredkid wrote: 14 hours ago
Think a little more 🤔

Probably the best option to trigger
Amplify Damage
frequently would be to get
Holy Freeze
as the aura for the
Bind Demon
(as it will be only possible aura with radial damage...)
fredkid wrote: 19 hours ago
With the
----
Bind Demon

Cursed Affix chance to cast
Amplify Damage
skill reduced to 5% from 75%.
----
The
Corrupt Rogue Spearwoman
, the Act 5 variant with
Jab
, has a big chance to be the new best target for builds that want to proc
Amplify Damage
frequently 🤔
A lightning enchanted enemy works well also since the charged
Bolts
can proc it. Multiple shots + lightning enchanted makes for lots of charged
Bolts
.
7
sbn wrote: 1 hour ago
Some changes I liked, others I did not. My thought at the end of the day was this is a product of Blizzard not testing, not doing a good job with game design, and focusing on marketing first and fixing after.

Sunder/
Herald
should never have been released the way it was. Certain Warlock skills should never have been released the way they were. This was always bound to just continue frustrating players.

Best thing for us all would have been to announce ROTW, put it on a separate PTR to test this season for merger next season into standard realm. They could have still had the "surprise". Release in better state, and use the PTR to fine tune.

They are making a lot of changes, maybe too much. I fear this becoming like D4 where every few months they fix & break, buff & nerf, rinse & repeat. Warlock for example is now fully released and those expectations exist with players. No matter what changes they make, it is bound to disappoint. Debuting on a PTR would have placed more emphasis on players to know everything was going to change.
I agree. Some of the changes seem totally justified, but others are things they could definitely have foreseen (for example, moving forward the Warlock's ability to handle two-handed weapons in one hand and only Codexes in the other), and it raises questions like "why don't you do this for other characters as well?" For example, the Bowazon/Crossbowazon always must have
Arrows
or
Bolts
in one hand, when this could easily be changed with a game mechanic similar to how some weapons have skills with "Charges" on them. If you find a nice bow, it comes with its own Charges, or
Arrows
, and
Bolts
for crossbows, respectively. This would open up more possibilities for the Amazon, not narrowing her range of equippable items. This was just an example but the idea is when developers start changing characters in this manner it creates a sense of instability, hopefully this doesn't become a precedent for D2R.
9

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