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im level 88 and my merc is 88 . i have an act 2 merc with 90% fire resist with Guardian Angel and kiras. why does he keep dying to the hydras in trav almost instantly?
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im level 88 and my merc is 88 . i have an act 2 merc with 90% fire resist with Guardian Angel and kiras. why does he keep dying to the hydras in trav almost instantly?
In this case, there are two solution.
1.use a5 merc with Last Wish + Phase Blade socket with +11~15 all resist and Crown of age + Ort x 2
2.You need Vampire's gaze or Crown of Ages . Socket with Ber x 2. Upgrade Guardian Angel. A2 merc defense is not enough.
They have Amplify Damage. Your merc die in lightning + physical attack. For the case, Conviction aura, the thing you need to do is kill the one has aura
not build things anti his aura. I tried this but realize it is costly and draw down your merc's attack power.
if you are bar, physical+lightning attack can be Stun by warcry. Even if your lightning resist is not full, you can cover it by Stun. it does not need to be super-high light-resist or very high physical resistance(I tried this , it makes merc tank but cant beat them alone and costly return with poor performance).
1.use a5 merc with Last Wish + Phase Blade socket with +11~15 all resist and Crown of age + Ort x 2
2.You need Vampire's gaze or Crown of Ages . Socket with Ber x 2. Upgrade Guardian Angel. A2 merc defense is not enough.
They have Amplify Damage. Your merc die in lightning + physical attack. For the case, Conviction aura, the thing you need to do is kill the one has aura
not build things anti his aura. I tried this but realize it is costly and draw down your merc's attack power.
if you are bar, physical+lightning attack can be Stun by warcry. Even if your lightning resist is not full, you can cover it by Stun. it does not need to be super-high light-resist or very high physical resistance(I tried this , it makes merc tank but cant beat them alone and costly return with poor performance).
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
OP
so the hydras do physical damage in addition to fire? i clear the council in less than 30 seconds. so theres no damage or auras other than the hydras. his stupid pathing usually keeps the merc outside getting pelted by the hydras
if you care only Hydra, easily way is to equip fire absorb
Steel Shade. it is cheap and useful. Socket with Vex.
I tried this, immunity to Hydra.
Steel Shade. it is cheap and useful. Socket with Vex.
I tried this, immunity to Hydra.
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
The reason why council Hydras often shred mercs is because their Hydras do the full damage to mercs, whereas vs players, their Hydras suffer a ~1/6 damage penalty (same as for PvP combat). In other words, players receive less damage from Council Hydras than they are supposed to technically, and mercs don't get that luxuary. I.e., the Hydras do 17% damage vs players, but 100% damage vs mercs.
Another way to put it is that mercs take x6 damage from council Hydras compared to players, before resistances & absorb is considered.
For this reason, besides high fire resistance, fire absorb is very useful for mercs (the flat non-% kind more than % absorb). High life leach is also helpful of course.
Another way to put it is that mercs take x6 damage from council Hydras compared to players, before resistances & absorb is considered.
For this reason, besides high fire resistance, fire absorb is very useful for mercs (the flat non-% kind more than % absorb). High life leach is also helpful of course.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
I've got same setup but with Kira's Guardian and Guardian Angel socketed with Ral to counter with Conviction aura. He's got high life leech (14%) as well.
If he just stands there and gets blasted by all the Hydra's then, yes, he'll eventually die as well but it very, very rarely happens because either I kill the council quickly enough or use Enigma to reposition merc. If the merc is fighting and leeching, Hydra's can never kill him.
If you don't have Enigma/ Teleport or the fastest kill speed, Fire Absorb is probably you're best bet. If you're going to replace Kira's with Steel Shade, I recommend putting a Ral in it and your Guardian Angel if you haven't already.
If he just stands there and gets blasted by all the Hydra's then, yes, he'll eventually die as well but it very, very rarely happens because either I kill the council quickly enough or use Enigma to reposition merc. If the merc is fighting and leeching, Hydra's can never kill him.
If you don't have Enigma/ Teleport or the fastest kill speed, Fire Absorb is probably you're best bet. If you're going to replace Kira's with Steel Shade, I recommend putting a Ral in it and your Guardian Angel if you haven't already.
If you offer what I ask for, you can add me on bnet for faster trade.
You just gotta move around. When you first aggro the counsel, every single one of them blows off all their spell. So he's not getting hit with a cpl hydras. He's getting hit with like 50.
I'm 89, my merc 88. He has 22 fire res and never dies in Trav bc I can Teleport him around. But if those hydras lock on to him and hes just standing there, not all the resist in the world is gonna save you.
I'm 89, my merc 88. He has 22 fire res and never dies in Trav bc I can Teleport him around. But if those hydras lock on to him and hes just standing there, not all the resist in the world is gonna save you.
I had this problem but these two changes helped me a lot before I crafted an Enigma to tele-save my lil dude.
1) I made a Call To Arms and made sure to have Battle Orders active on my merc before attacking the council.
2) I can take the Hydra damage no problem, so if I stand directly on top of the biggest mass of hydras my merc survives.
1) I made a Call To Arms and made sure to have Battle Orders active on my merc before attacking the council.
2) I can take the Hydra damage no problem, so if I stand directly on top of the biggest mass of hydras my merc survives.
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