Are these fireballs doing physical damage? I think Gaze's DR is only against physical attacks (they changed the text on all DR items (e.g. Stormshield)).YugoHell wrote: 1 year ago I dont know if it's related, but those fireballs from sirens in Act5 also melt my mercs very often.
In order to reduce this, i usually put a Vampire Gaze on him.
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Description by fredkidCan be used to make Runewords:
The Reaper's Toll + Kira's Guardian + Guardian Angel and your merc (if an A2 merc, that is) will be all set
I'd assume by sirens he meant the succubi in which case yes, that's physical.
actually thats something I was never sure about, if it was a mix of fire / phys, or just phys. Never found a text on internet about this specific attackSchnorki wrote: 1 year ago I'd assume by sirens he meant the succubi in which case yes, that's physical.
NOTICE:
Starting 2024-12-06, I will be away from game for a couple weeks.
I will keep the trades bumped to not lose them, but unable to fulfill them. Sorry for the incovenience.
Starting 2024-12-06, I will be away from game for a couple weeks.
I will keep the trades bumped to not lose them, but unable to fulfill them. Sorry for the incovenience.
Maxroll has them at pure physical. As does diablowiki.
At least for the bolt. The melee attack (which is hardly ever a thing) has discrepant information floating around.
And personal experience has them either at pure physical or at least "primarily physical", not only thematically supported by the fact that their variants get amp damage but numerically supported by the fact that said amp damage makes their Bolts hurt significantly more.
Vampire Gaze also has 10-15 flat magic damage reduction, which would help with negating Fireball damage.ALLEyezOnMe wrote: 1 year ago The Reaper's Toll + Kira's Guardian + Guardian Angel and your merc (if an A2 merc, that is) will be all set
Are these fireballs doing physical damage? I think Gaze's DR is only against physical attacks (they changed the text on all DR items (e.g. Stormshield)).YugoHell wrote: 1 year ago I dont know if it's related, but those fireballs from sirens in Act5 also melt my mercs very often.
In order to reduce this, i usually put a Vampire Gaze on him.
Exactly what I was looking for! Definitely gives me something to work with. I didn't say it in the previous post but I was looking for a combination of gear and skills (which you provided here!). I can theorize a very high MF/GF build but I was getting tripped up on "how do I actually kill stuff with this build".Zero187 wrote: 1 year agoSure, I just put together a quick build overview of my current favorite GF/MF horker build:Knappogue wrote: 1 year ago
I've been researching my horker build a lot. Like way more than any other build so far and there doesn't seem to be a general consensus on the build. I'd like him to do double duty as a gold find barb too. Got any advice on the horker/GF build?
Berserk/WW hybrid (20 points Berserk / 1 point WW). I only used dual ali baba for that vid and let merc do most of the dmg, but you could switch to Grief + Ali Baba and kill a lot quicker if you wanted. Usually get around 200-300k gold per run on P1.
Lots of different variations, and always looking for advice myself!
EDIT: And here's a vid using Grief + Ali Baba just to show how fast you can kill:
But I enjoy the Dual Ali Baba more, as it's actually challenging and gives slightly better drops per run. I have to find a balance between fun and efficiency sometimes, and the super fast Grief kills can get boring for me.
(Ethereal) Steel Shade with 11 Fire Absorb combined with maxed out FR blocks most Hydra Dmg
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No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
Flickering Flame, Breath of the Dying and COH maybe? Covers fire resistance, increased attack speed and a massive life stolen per hit.
OP
Made my 1st Infinity today.
With that on my Merc I had no problem on the runs I made on Travincal (Merc didn't even reach yellow life...)
But I think this fall in the category "just kill Council faster"...
OBS: Lightning Sorceress
With that on my Merc I had no problem on the runs I made on Travincal (Merc didn't even reach yellow life...)
But I think this fall in the category "just kill Council faster"...
OBS: Lightning Sorceress
Time Zone: GMT-3
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