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Description

Description by atari
5

Can be used to make Runewords:

7
Flavor justifications are easy. For example, you're likely using some kind of weapon infused with magic. Let's say that projecting echoes from it creates a burst of magical power that results in physical deterioration. Or the weapon's magic is tied to the physical state of the weapon and the echoes slowly drain the former, resulting in the latter's degradation.

The part that matters is the mechanical side. It doesn't seem like the warlock, damage-wise, needs to use ethereal weapons better than all other classes.
Skaijuice wrote: 1 week ago
Necrarch wrote: 1 week ago
I tend to think that a nerf was necessary.
- Multiplicative damage instead of additive was most likely a mistake, and removing that alone will basically divide all damage by 3 or 4. And that's a good thing.

- Most of the others (e.g. less synergies for ES), tend to agree too, though...
> Binding demon is fun, so a bit sad to make it much harder
> Using
Eth
weapons for main char was fun, so that one is more an annoyance than a strong nerf, so not very happy on this one.

> And the damage taken was also rather fun on something that is static on floor and not very large - would have simply diminished the values instead of removing fully the thing.

Anyway, before crying, let's try.
i'm 100% on this as well.

Having durability loss doesn't make sense to me ...for a skill named "echoing" strike which literally is a Spell.

U take your weapon's damage and project sound outwards and it bounces back to you, similiar to
War Cry
and..might i add -
Shock Wave
.

There never is any physical interaction between the weapon (that is FLOATING) ever touching whatever is targeted, only the echoes branch out and return.

GMT-3
I only play softcore, non-ladder.

> Free Annihilus <
> Free sunder charms <
7
User avatar

Schnorki 5073Moderator

RotW PC
A few hours after PTR closure...I sure hope they finally got some internal testers to replace their "streamers can do it" nonsense because the PTR and random people alone obviously don't cut it.

There's a measly 23 bug reports that came out of it. Or in other words ... 35% of all PTR bug reports were submitted by me, despite my semi-limited testing. That ain't right.

Here's to hoping they add an in-game bug reporting tool again if/when we ever get another PTR. Maybe that'll help things at least a tiny bit.
7
Schnorki wrote: 1 day ago
A few hours after PTR closure...I sure hope they finally got some internal testers to replace their "streamers can do it" nonsense because the PTR and random people alone obviously don't cut it.

There's a measly 23 bug reports that came out of it. Or in other words ... 35% of all PTR bug reports were submitted by me, despite my semi-limited testing. That ain't right.

Here's to hoping they add an in-game bug reporting tool again if/when we ever get another PTR. Maybe that'll help things at least a tiny bit.
i seen a video where someone was saying item drop rates from heralds are really ridiculous. any thoughts on that aspect?
7
User avatar

Schnorki 5073Moderator

RotW PC
hondasupersport wrote: 1 day ago
Schnorki wrote: 1 day ago
A few hours after PTR closure...I sure hope they finally got some internal testers to replace their "streamers can do it" nonsense because the PTR and random people alone obviously don't cut it.

There's a measly 23 bug reports that came out of it. Or in other words ... 35% of all PTR bug reports were submitted by me, despite my semi-limited testing. That ain't right.

Here's to hoping they add an in-game bug reporting tool again if/when we ever get another PTR. Maybe that'll help things at least a tiny bit.
i seen a video where someone was saying item drop rates from heralds are really ridiculous. any thoughts on that aspect?
Didn't do too much chain-farming. Plus I tend to filter most loot so not exactly keeping track of it.
But from what I saw, they did drop a ton of uniques although most of them ended up the usual trash. Which is kind of what they're doing on live already except more overall because you get heralds to spawn faster.
7
User avatar

MOX 61

RotW Sorceress Americas PC XLinux
hondasupersport wrote: 1 day ago
Schnorki wrote: 1 day ago
A few hours after PTR closure...I sure hope they finally got some internal testers to replace their "streamers can do it" nonsense because the PTR and random people alone obviously don't cut it.

There's a measly 23 bug reports that came out of it. Or in other words ... 35% of all PTR bug reports were submitted by me, despite my semi-limited testing. That ain't right.

Here's to hoping they add an in-game bug reporting tool again if/when we ever get another PTR. Maybe that'll help things at least a tiny bit.
i seen a video where someone was saying item drop rates from heralds are really ridiculous. any thoughts on that aspect?
I think that some drop rates maybe are inflated for the PTR, in order to balance them later.

There is one rule, above all others, for being a man. Whatever comes, face it on your feet.
al'Lan Mandragoran ("The Great Hunt" by Robert Jordan)


Trades: NL/SC
Time Zone: GMT-3 (Buenos Aires - Argentina)
7
User avatar

Schnorki 5073Moderator

RotW PC
MOX wrote: 23 hours ago
[..]
I think that some drop rates maybe are inflated for the PTR, in order to balance them later.
Famous last words...remember when sunders dropped off of literally every single hork? :P
7
Schnorki wrote: 21 hours ago
MOX wrote: 23 hours ago
[..]
I think that some drop rates maybe are inflated for the PTR, in order to balance them later.
Famous last words...remember when sunders dropped off of literally every single hork? :P
from the video i seen about 6 hours of tier 2
Herald
farming produced about 7-10 sunders. on players 1 with low mf. i dont know for sure but i guess we shall see
7
hondasupersport wrote: 21 hours ago
from the video i seen about 6 hours of tier 2
Herald
farming produced about 7-10 sunders
. on players 1 with low mf. i dont know for sure but i guess we shall see
I just found my third Sunder Charm after 362 Heralds in total (111 T1 - 36 T2 - 24 T3 - 21 T4 and 170 T5) over not counted hours, offline P8 with around 200 - 300 MF.
I have
Renewed Bone Break
, a
Renewed Cold Rupture
and a
Renewed Flame Rift
, just what I needed for my Fire Warlock.
I got a fourth unique Grand Charm from a
Herald
but it was a
Gheed's Fortune
.

7
instead of nerf warlock, why note buff other classes.
7
Fall wrote: 1 hour ago
instead of nerf warlock, why note buff other classes.
I keep reading this. If a character is enough above the line, then taking everyone up to that line makes no sense. It would mean you're completely restructuring what the high point of the game is and everything below that becomes unusable.

I really don't understand why people are so averse to nerfs. The point of a game isn't for you to have as much power as possible, it's to have as much fun as possible. Enabling god mode doesn't make a game more fun; at least not for long.

GMT-3
I only play softcore, non-ladder.

> Free Annihilus <
> Free sunder charms <
7
User avatar

Schnorki 5073Moderator

RotW PC
human_being wrote: 1 hour ago
Fall wrote: 1 hour ago
instead of nerf warlock, why note buff other classes.
I keep reading this. If a character is enough above the line, then taking everyone up to that line makes no sense. It would mean you're completely restructuring what the high point of the game is and everything below that becomes unusable.

I really don't understand why people are so averse to nerfs. The point of a game isn't for you to have as much power as possible, it's to have as much fun as possible. Enabling god mode doesn't make a game more fun; at least not for long.
Agreed.

D2 is already a relatively easy game (once you get at least a minimum of gear, build depending). Far, far too easy come decent gear in a decent build. Buffing everything to absurd no-gear-faceroll-through-everything levels just makes that even worse and ultimately everything more boring.

Unless you buff all other classes/builds to the same level and then buff the entirety of PvE content to pose a challenge based on those now evened out classes.
Then you'd ultimately get the same result as a nerf except with bigger numbers. Only real difference being that "buff literally everything except for 1" is infinitely more work and infinitely harder to get even remotely right than "nerf outlier".

So yeah..lock nerfs are fine, overdue and if anything didn't go far enough for multiple builds.

Except for that
Bind Demon
channel/bind-frame change...f that nerf...doesn't do squat for balance, all it does is make things annoying AF for no reason whatsoever.
7
Schnorki wrote: 1 hour ago
human_being wrote: 1 hour ago
Fall wrote: 1 hour ago
instead of nerf warlock, why note buff other classes.
I keep reading this. If a character is enough above the line, then taking everyone up to that line makes no sense. It would mean you're completely restructuring what the high point of the game is and everything below that becomes unusable.

I really don't understand why people are so averse to nerfs. The point of a game isn't for you to have as much power as possible, it's to have as much fun as possible. Enabling god mode doesn't make a game more fun; at least not for long.
Agreed.

D2 is already a relatively easy game (once you get at least a minimum of gear, build depending). Far, far too easy come decent gear in a decent build. Buffing everything to absurd no-gear-faceroll-through-everything levels just makes that even worse and ultimately everything more boring.

Unless you buff all other classes/builds to the same level and then buff the entirety of PvE content to pose a challenge based on those now evened out classes.
Then you'd ultimately get the same result as a nerf except with bigger numbers. Only real difference being that "buff literally everything except for 1" is infinitely more work and infinitely harder to get even remotely right than "nerf outlier".

So yeah..lock nerfs are fine, overdue and if anything didn't go far enough for multiple builds.

Except for that
Bind Demon
channel/bind-frame change...f that nerf...doesn't do squat for balance, all it does is make things annoying AF for no reason whatsoever.
If Amp Damage is necessary for summoners' demons, and it will now be more difficult to bind cursed demons and far less frequently procced, what do you think is a way to balance warlocks so that summoners are still able to have steady play?
7
human_being wrote: 1 hour ago
Fall wrote: 1 hour ago
instead of nerf warlock, why note buff other classes.
I keep reading this. If a character is enough above the line, then taking everyone up to that line makes no sense. It would mean you're completely restructuring what the high point of the game is and everything below that becomes unusable.

I really don't understand why people are so averse to nerfs. The point of a game isn't for you to have as much power as possible, it's to have as much fun as possible. Enabling god mode doesn't make a game more fun; at least not for long.
For me, the point is to enjoy the class I love and enjoy the game.
7
User avatar

Schnorki 5073Moderator

RotW PC
FerociousTerrier wrote: 1 hour ago
[..]
If Amp Damage is necessary for summoners' demons, and it will now be more difficult to bind cursed demons and far less frequently procced, what do you think is a way to balance warlocks so that summoners are still able to have steady play?
Amp isn't necessary.

Link summoners were still perfectly fine on the PTR, even without adjusting/optimizing for the lack of amp.
Tainted
summoners are just idiotic and need some hard nerfs (while at the same time making -res work for all summons on all classes to make them less binary).
Goats work nearly the same they have before since they're more for early game (usually no amp/bind yet anyways) or specifically for bosses (crushing, less impacted by less reliable amp).
7
Agreed!

As I said before, anyone who's been playing D2 for long enough knew that the warlock had to be nerfed to some degree. Don't worry, the class will continue to be powerful enough to enjoy playing it.
Fall wrote: 1 hour ago
human_being wrote: 1 hour ago
Fall wrote: 1 hour ago
instead of nerf warlock, why note buff other classes.
I keep reading this. If a character is enough above the line, then taking everyone up to that line makes no sense. It would mean you're completely restructuring what the high point of the game is and everything below that becomes unusable.

I really don't understand why people are so averse to nerfs. The point of a game isn't for you to have as much power as possible, it's to have as much fun as possible. Enabling god mode doesn't make a game more fun; at least not for long.
For me, the point is to enjoy the class I love and enjoy the game.

GMT-3
I only play softcore, non-ladder.

> Free Annihilus <
> Free sunder charms <
7
User avatar

kerph 21

RotW Americas PC
Definitely think a warlock nerf is needed, but i also think buffs for certain skills/classes are long overdue. Necro just feels sad to play now compared to summonlock 😞 and i feel druid/most ama builds feel like they have no place

ROTW softcore ladder key exchange ♥ terror / hate / destruction
sorry if i'm slow to respond here or on battle.net sometimes! you can always message me on discord @kerph for a quick response 😊
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