They fixed something that was a thing since the game was made though didn't they (internet unreliable). I do agree it is still powerful and viable. I also find it can miss now. It was a cool useful addition to a late game pnb summoner via trangs and the spell on that gear is not really usable though really if thats why your wearing trangs your probably not playing as intended so its fine either way.oldboldsummoner wrote: 2 years agoIt got fixed, not nerfed. I don't know what people are worried about. Firewall still slaps hard and is viable in hell.
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Description by KrythicCan be used to make Runewords:
Not possible without runeword changes. What RW should be made of Zod El runes? Ćber-Wind or Ćber-Steel?
Or, worse, from Zod Zod?
If such ambiguities (i.e. RWs differing in one rune and sharing a common base) weāre removed, and restricted to one Zod replacement, the concept is easy to implement - for each n rune RW make n copies with one of the runes replaced by Zod, and copy that rune bonus to RW itself.
Also, such a change would make non-ethereal basesā values to plummet.
Hell, no! Thatād increase the disparity between poor and rich players even further and bring HC PK to a new level!Krythic wrote: 2 years ago We were recently discussing in the discord about the possibility of adding low level runewords that cost high runes to make. They're basically Heirlooms from Wow at that point. Could even boast "Based on character level" modifiers so they scale as you play. Would be an interesting concept!
I think it would be a quite cool endgame gamble idea if it randomized which runeword you got if it could be more than one. Meaning if you use 3 Zods in a chest it randomizes which runeword you get, a 3 Zod Enigma is quite a status symbol.Trang Oul wrote: 2 years agoNot possible without runeword changes. What RW should be made of Zod El runes? Ćber-Wind or Ćber-Steel?
Or, worse, from Zod Zod?
If such ambiguities (i.e. RWs differing in one rune and sharing a common base) weāre removed, and restricted to one Zod replacement, the concept is easy to implement - for each n rune RW make n copies with one of the runes replaced by Zod, and copy that rune bonus to RW itself.
Also, such a change would make non-ethereal basesā values to plummet.
Since this change would be the first of it's kind it's hard to understand how the market prices of bases will be, or even other runes.
non mercenary weapon runewords made for pewpew may find it mandatory to use "this" Zod, but that would also increase the damage of lesser popular builds.
Do you know anything about Hackers?
Can you jam with the console cowboys in cyberspace?
Can you jam with the console cowboys in cyberspace?
Solarion, the Spear of Valor
Stygian Pike
Dmg: (150-756) - (172-864)
Str Req: 198
Dex Req: 109
+250%-300% ED
30%-40% IAS
Level 46 Holy Wrath* aura
20% CtC level 30 Firestorm on Striking
+200%-300% Damage to Demons
100% Deadly Strike
Ignores Target Defense
Slain Monsters Rest in Peace
Ethereal, Indestructible
Requirements +25%
Class item**
* An item-only aura with the following effects: Holy Fire (same damage and synergies) + Conviction (lowers only fire res) + Sanctuary (against demons instead of undead). Enemies shall burn in the presence of this hole weapon!
** Any class - so it can only be wielded by player characters, not mercs (no free aura).
The offensive properties and lack of defensive ones (and the fact that it cannot be wielded with a shield) match the personality of Archangel Imperius.
Stygian Pike
Dmg: (150-756) - (172-864)
Str Req: 198
Dex Req: 109
+250%-300% ED
30%-40% IAS
Level 46 Holy Wrath* aura
20% CtC level 30 Firestorm on Striking
+200%-300% Damage to Demons
100% Deadly Strike
Ignores Target Defense
Slain Monsters Rest in Peace
Ethereal, Indestructible
Requirements +25%
Class item**
* An item-only aura with the following effects: Holy Fire (same damage and synergies) + Conviction (lowers only fire res) + Sanctuary (against demons instead of undead). Enemies shall burn in the presence of this hole weapon!
** Any class - so it can only be wielded by player characters, not mercs (no free aura).
The offensive properties and lack of defensive ones (and the fact that it cannot be wielded with a shield) match the personality of Archangel Imperius.
The Zod... an indestructible amulet... as underwhelming as the rune!
Or.... It could be an amulet that has a durability that decreases instead of the rest of your equipment. THAT would be useful.
An amulet named "Dying Star" which would have awesome stats, but a certain durability. Could even turn into the Amulet "Black Hole" once the durability reaches 0
Or.... It could be an amulet that has a durability that decreases instead of the rest of your equipment. THAT would be useful.
An amulet named "Dying Star" which would have awesome stats, but a certain durability. Could even turn into the Amulet "Black Hole" once the durability reaches 0
This was pretty funny!flyingcar wrote: 2 years ago Tassadar's Courage (Hardcore Only)
Archon Plate
+90-120% Enhanced Defense
5% Chance To Cast Level 10 Cyclone Armor When Struck
100% Chance To Cast Level 200 Fist of the Heavens To All Nearby Enemies On Death
100% Chance To Cast Level 200 Meteor To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Blizzard To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Chain Lightning To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Charged Bolt To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Frozen Orb All Nearby Enemies On Death.
100% Chance To Cast Level 200 Hydra To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Firestorm To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Armageddon To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Hurricane To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Poison Nova To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Corpse Explosion (self and all surrounding corpses) To All Nearby Enemies On Death.
+2 To All Skills
+30% Run/Walk
+25 To Energy
50% Lightning Resist
Level 10 Mind Blast (20 charges)
Would be very awesome if the monster AI recognized a certain Death and leave you the hell alone
Patriarchic Small Charm
+5 to all skills
+10 to max damage
+100 to damage
+30 faster cast rate
+30 to all resistance
+50 to all attributes
+20 faster hit recovery
+20 increased chance of block
+20 faster block rate
+Clvl*100 attack rating
+Clvl*100 defence
+Random curse proc on strike
+1 to Teleport
+1 to random class specific skill
One can get this item by clearing Uber Tristram with 3 different class and getting the Standard of Heroes from those different classes and using a 4th different one, opening a portal by cubing these SoHs, a portal through a place called Deepest Hell, clearing all the monsters in it. At least 10 uniques there having +150 resist all and random curse. And a random super unique. This SC drops on a random part when the place is all clear.
+5 to all skills
+10 to max damage
+100 to damage
+30 faster cast rate
+30 to all resistance
+50 to all attributes
+20 faster hit recovery
+20 increased chance of block
+20 faster block rate
+Clvl*100 attack rating
+Clvl*100 defence
+Random curse proc on strike
+1 to Teleport
+1 to random class specific skill
One can get this item by clearing Uber Tristram with 3 different class and getting the Standard of Heroes from those different classes and using a 4th different one, opening a portal by cubing these SoHs, a portal through a place called Deepest Hell, clearing all the monsters in it. At least 10 uniques there having +150 resist all and random curse. And a random super unique. This SC drops on a random part when the place is all clear.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
Something similar came to my mind.
Quest reward for an act 4 New content (if one day...):
Scroll of swiftness (one use only like the Lam Esen tome):
Adds the following stats once and for good
- 5% fcr
- 5% fhr
- 5% fbr
- 5% frw
- 5% ias
If it's available at every difficulty adds 15 all (perhaps too much, could be 3/3/4)!
Could also be an event reward but then a unique SC.
Quest reward for an act 4 New content (if one day...):
Scroll of swiftness (one use only like the Lam Esen tome):
Adds the following stats once and for good
- 5% fcr
- 5% fhr
- 5% fbr
- 5% frw
- 5% ias
If it's available at every difficulty adds 15 all (perhaps too much, could be 3/3/4)!
Could also be an event reward but then a unique SC.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Take this potion of LUCK
You play in a different language and want to trade an item with the name "Brennender Riesenzauber der VerstĆ¼mmelung"?
Use the Baaltor tool to translate it into "Burning Grand Charm of Maiming"
You play in a different language and want to trade an item with the name "Brennender Riesenzauber der VerstĆ¼mmelung"?
Use the Baaltor tool to translate it into "Burning Grand Charm of Maiming"
Cool if only armors could have 5 sockets.Peacku wrote: 3 years ago And a runeword:
"Gambit"
Ber - El - Ber - El - Ber (Chest armor)
+0-3 to all skills
+1-80 to all resistances
+1-20 to all attributes
+1-15% life leech
Damage reduced by 0-15%
+1-150% Magic Find Chance
+1-800% Gold from monsters
That would be really unbalanced but think about that god perfect roll and how lucky you'd have to be xD
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
Phoenix Bite
Runic Talons
20% Chance To Cast Lvl 1 Mind Blast On Strike
+2 Assassin Skill Levels
+ 30% Increased Attack Speed
Ignore Target's Defense
- 15-25% to Enemy Fire Resistance
- 15-25% to Enemy Frost Resistance
- 15-25% to Enemy Lightning Resistance
+30 - 50 Life Per Hit
+30 - 50 Mana Per Hit
Some Claws Designed for a Phoenix Strike build. Very High Damage when dual wielded but no defensive stats.
Also there aren't any Unique Runic Talons in the game.
Runic Talons
20% Chance To Cast Lvl 1 Mind Blast On Strike
+2 Assassin Skill Levels
+ 30% Increased Attack Speed
Ignore Target's Defense
- 15-25% to Enemy Fire Resistance
- 15-25% to Enemy Frost Resistance
- 15-25% to Enemy Lightning Resistance
+30 - 50 Life Per Hit
+30 - 50 Mana Per Hit
Some Claws Designed for a Phoenix Strike build. Very High Damage when dual wielded but no defensive stats.
Also there aren't any Unique Runic Talons in the game.
Instant PC crush.flyingcar wrote: 2 years agoAgreed, amended.oldboldsummoner wrote: 2 years agoThis is epic. I would add :flyingcar wrote: 2 years ago Tassadar's Courage (Hardcore Only)
Archon Plate
+90-120% Enhanced Defense
5% Chance To Cast Level 10 Cyclone Armor When Struck
100% Chance To Cast Level 200 Fist of the Heavens To All Nearby Enemies On Death
+2 To All Skills
+30% Run/Walk
+25 To Energy
50% Lightning Resist
Level 10 Mind Blast (20 charges)
100% Chance To Cast Level 200 Meteor To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Blizzard To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Chain Lightning To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Charged Bolt To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Frozen Orb All Nearby Enemies On Death.
100% Chance To Cast Level 200 Hydra To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Firestorm To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Armageddon To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Hurricane To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Poison Nova To All Nearby Enemies On Death.
100% Chance To Cast Level 200 Corpse Explosion (self and all surrounding corpses) To All Nearby Enemies On Death.
If you're going to go out with a bang, make sure it's the biggest bang heavenly possible. Let the earth break apart and the skies tear open. Tassadar's honour demands no less.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
Any shield would be perfect with +2 to all skills, permanent Iron Golem Charge (stays even if item removed or swapped, but could die), and +1 to Golem Mastery.
* I trade both ladder and non-ladder, please check before asking.
* All my trades are for runes, keys (especially KoT and KoH) and essences!
If the golem was supposed to stay alive even after unequipping the shield, that item wouldn't have to be a shield.
This gave me an idea: what if there was a charm providing Iron Golem (even without changing its despawn mechanics)?
This gave me an idea: what if there was a charm providing Iron Golem (even without changing its despawn mechanics)?
Gloves of Looting
Bramble Mitts
50% Enhanced Defense
+20% Increased Attack Speed
10% Chance To Cast Level 20 Find Item On Striking*
50% Chance To Open a Nearby Chest** on Striking
50% Better Chance of Getting Magic Items
50% Extra Gold From Monsters
Reduces All Vendor Prices 10%
*Tried this thru Hero Editor and doesn't work out of the box. Should loot the nearest corpse within range N
**Should affect any openable device
Making effect * and ** an Aura would also be an option and possibly easier to implement
"On Striking" could also be replaced by "after kill" making the item usable for caster
Bramble Mitts
50% Enhanced Defense
+20% Increased Attack Speed
10% Chance To Cast Level 20 Find Item On Striking*
50% Chance To Open a Nearby Chest** on Striking
50% Better Chance of Getting Magic Items
50% Extra Gold From Monsters
Reduces All Vendor Prices 10%
*Tried this thru Hero Editor and doesn't work out of the box. Should loot the nearest corpse within range N
**Should affect any openable device
Making effect * and ** an Aura would also be an option and possibly easier to implement
"On Striking" could also be replaced by "after kill" making the item usable for caster
Post ur offer before adding me. No PM. Only add me if u offer bin/lf. No reply after 3 days=offer rejected
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
+++ THE HOOVING CHARM +++
- Unique small charm
- Only obtainable/findable from chests
- Autocollects all visible gold as it drops
- Unique small charm
- Only obtainable/findable from chests
- Autocollects all visible gold as it drops
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