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Hi
Since I started D2 I wanted to build a full summoner Necro (stay behind and let the Minions do all the kill ).
At first I even put 20 points in Skeletal Mage and some extra points on Revive (now after a lot of trying and disappointment I decided to have just 1 point on each and don't even bother summon mages anymore...)
Nowadays, with my 20 Skeleton Mastery and 20 Raise Skeleton (and 21 +skill), Skeletons don't kill many things (even on players 1)...
In practice they are just "shields" and Corpse Explosion do all the job after them or Merc killed something
Will upgrade my Heart of the Oak to Beast and my Merc's Insight to Infinity make my Skeletons significant better? Or even with this change they will still be just shields?
(According to https://maxroll.gg/d2/d2planner/ the average damage / second from Skeletons will increase ~+33% which does not seem enough to make the army viable as the main source of damage...)
I'm thinking in admit that they can only be shields and respec to Poison Nova (with just 1 point on each Skeleton skill)...
----
Calculations:
- current build:
Raise Skeleton – Level 41
Damage per Second: 9147
Attack Damage
996–1002
Attack Rating
4720 (77% vs dummy)
- with Beast + Infinity:
Raise Skeleton – Level 38
Damage per Second: 12131
Attack Damage
1004–1010
Attack Rating
8334 (95% vs dummy)
Attack Speed
29%
Since I started D2 I wanted to build a full summoner Necro (stay behind and let the Minions do all the kill ).
At first I even put 20 points in Skeletal Mage and some extra points on Revive (now after a lot of trying and disappointment I decided to have just 1 point on each and don't even bother summon mages anymore...)
Nowadays, with my 20 Skeleton Mastery and 20 Raise Skeleton (and 21 +skill), Skeletons don't kill many things (even on players 1)...
In practice they are just "shields" and Corpse Explosion do all the job after them or Merc killed something
Will upgrade my Heart of the Oak to Beast and my Merc's Insight to Infinity make my Skeletons significant better? Or even with this change they will still be just shields?
(According to https://maxroll.gg/d2/d2planner/ the average damage / second from Skeletons will increase ~+33% which does not seem enough to make the army viable as the main source of damage...)
I'm thinking in admit that they can only be shields and respec to Poison Nova (with just 1 point on each Skeleton skill)...
----
Calculations:
- current build:
Raise Skeleton – Level 41
Damage per Second: 9147
Attack Damage
996–1002
Attack Rating
4720 (77% vs dummy)
- with Beast + Infinity:
Raise Skeleton – Level 38
Damage per Second: 12131
Attack Damage
1004–1010
Attack Rating
8334 (95% vs dummy)
Attack Speed
29%
Can be used to make Runewords:
Hi
Since I started D2 I wanted to build a full summoner Necro (stay behind and let the Minions do all the kill ).
At first I even put 20 points in Skeletal Mage and some extra points on Revive (now after a lot of trying and disappointment I decided to have just 1 point on each and don't even bother summon mages anymore...)
Nowadays, with my 20 Skeleton Mastery and 20 Raise Skeleton (and 21 +skill), Skeletons don't kill many things (even on players 1)...
In practice they are just "shields" and Corpse Explosion do all the job after them or Merc killed something
Will upgrade my Heart of the Oak to Beast and my Merc's Insight to Infinity make my Skeletons significant better? Or even with this change they will still be just shields?
(According to https://maxroll.gg/d2/d2planner/ the average damage / second from Skeletons will increase ~+33% which does not seem enough to make the army viable as the main source of damage...)
I'm thinking in admit that they can only be shields and respec to Poison Nova (with just 1 point on each Skeleton skill)...
----
Calculations:
- current build:
Raise Skeleton – Level 41
Damage per Second: 9147
Attack Damage
996–1002
Attack Rating
4720 (77% vs dummy)
- with Beast + Infinity:
Raise Skeleton – Level 38
Damage per Second: 12131
Attack Damage
1004–1010
Attack Rating
8334 (95% vs dummy)
Attack Speed
29%
Since I started D2 I wanted to build a full summoner Necro (stay behind and let the Minions do all the kill ).
At first I even put 20 points in Skeletal Mage and some extra points on Revive (now after a lot of trying and disappointment I decided to have just 1 point on each and don't even bother summon mages anymore...)
Nowadays, with my 20 Skeleton Mastery and 20 Raise Skeleton (and 21 +skill), Skeletons don't kill many things (even on players 1)...
In practice they are just "shields" and Corpse Explosion do all the job after them or Merc killed something
Will upgrade my Heart of the Oak to Beast and my Merc's Insight to Infinity make my Skeletons significant better? Or even with this change they will still be just shields?
(According to https://maxroll.gg/d2/d2planner/ the average damage / second from Skeletons will increase ~+33% which does not seem enough to make the army viable as the main source of damage...)
I'm thinking in admit that they can only be shields and respec to Poison Nova (with just 1 point on each Skeleton skill)...
----
Calculations:
- current build:
Raise Skeleton – Level 41
Damage per Second: 9147
Attack Damage
996–1002
Attack Rating
4720 (77% vs dummy)
- with Beast + Infinity:
Raise Skeleton – Level 38
Damage per Second: 12131
Attack Damage
1004–1010
Attack Rating
8334 (95% vs dummy)
Attack Speed
29%
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Non-Ladder | Softcore | Expansion
Infinity shouldn't change anything for regular skellies. Beast aka Fanaticism will make a difference. However if you don't want to cast Amp dmg/ Decrepify you can consider putting something like The Reaper's Toll on Merc that will help with breaking/lowering physical res/imm.
If you use CE or Poison Nova or even Bone Spear I can only see minions as a meat-shield (well I guess Iron Golem can have more use). You can also use Beast as a base for Iron Golem thus allow yourself to carry something else...
I would suggest to make a new character if you have character slots available and go fully poison there if you want because those 2 are completely different gameplay experiences but that's just me.
If you use CE or Poison Nova or even Bone Spear I can only see minions as a meat-shield (well I guess Iron Golem can have more use). You can also use Beast as a base for Iron Golem thus allow yourself to carry something else...
I would suggest to make a new character if you have character slots available and go fully poison there if you want because those 2 are completely different gameplay experiences but that's just me.
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
The level 12 Conviction aura will greatly lower the defense of mobs: -83%.
All my trades are Non Ladder.
My current work schedule is very chaotic, so I'll be available for trade mostly on weekends.
Rates:
Hel = 7 Perfect Gems
Perfect Amethyst = 4 Perfect Gems
Ral = 3 Perfect Gems
Perfect Skull = 2 Perfect Gems
My current work schedule is very chaotic, so I'll be available for trade mostly on weekends.
Rates:
Hel = 7 Perfect Gems
Perfect Amethyst = 4 Perfect Gems
Ral = 3 Perfect Gems
Perfect Skull = 2 Perfect Gems
While the elemental benefit is far more obvious, normal skellies do actually still benefit from the defense-reduction Infinity's Conviction would slap onto their targets. Lower def = higher hit chance = more dmg overall.
OP
Infinity increase the chance to hit (as Conviction reduce enemy defense) so in practice it increase Skeleton damage over time.
Actually, on calculator, the Damage per Second increased more because of Infinity than because of Beast
Even with Amplify Damage (that I always use, as Corpse Explosion is 50% physical damage), Skeletons don't kill much...
I even started to help the initial kill with my 1 point Bone Spear because they sometimes take a while to kill...
Actually, on calculator, the Damage per Second increased more because of Infinity than because of Beast
Even with Amplify Damage (that I always use, as Corpse Explosion is 50% physical damage), Skeletons don't kill much...
I even started to help the initial kill with my 1 point Bone Spear because they sometimes take a while to kill...
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Non-Ladder | Softcore | Expansion
IMO summons actually don't really kill anything. Even when you get Beast + Pride + Amplify Damage. But that isn't their purpose, imo.
Summons are, as you said, shields and a way to dilute enemy damage so your necro or your merc does not get killed. You should, no, you MUST use Corpse Explosion alongside the summons.
And in my summon build, i get 20 Skeleton and 20 Skeleton Mage, 20 Corpse Explosion and only 1 point into Revive. And i'll be honest with you, i almost never Revive anything, barely at all.
Summons are, as you said, shields and a way to dilute enemy damage so your necro or your merc does not get killed. You should, no, you MUST use Corpse Explosion alongside the summons.
And in my summon build, i get 20 Skeleton and 20 Skeleton Mage, 20 Corpse Explosion and only 1 point into Revive. And i'll be honest with you, i almost never Revive anything, barely at all.
And regarding the Poison Nova build: i highly recommend it. But as our friend stated: get another fresh necro, so you can have both summon and Poison Nova.
Poison Nova + Lower Resist + Corpse Explosion = FTW
Poison Nova + Lower Resist + Corpse Explosion = FTW
OP
I stopped using Revive all the time too (for me the time spent to keep my full army up ended up increasing my overall "farm time" instead of accelerating it with the "extra damage" from a big army...)
I normally just create Revives on the last mob groups just before a Boss.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Non-Ladder | Softcore | Expansion
I mostly use revives on Baal runs, only on that last part were he summons the super-uniques waves.
Revives can occasionnally be a top spell, typically when reviving Urdars to deal with DClone and Ubers.
But it's definitely a 1 point wonder.
But it's definitely a 1 point wonder.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
I somehow always forget that -def is part of Infinity actually... Both you and SnowSnow are right. However I have a question knowing how hit% formula looks alike, since it takes attacker and defender's levels in consideration which stat is uses for pets, in this case what is considered " Skeleton level" -- it's skill level, character level of summoner or that part of equation just falls off?Schnorki wrote: 7 months agoWhile the elemental benefit is far more obvious, normal skellies do actually still benefit from the defense-reduction Infinity's Conviction would slap onto their targets. Lower def = higher hit chance = more dmg overall.
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
OP
Almost sure that the Minions Level (for hit chance and similar things) is your level when you spawn them.
(so I re-spawn everybody after gain a new level )
(so I re-spawn everybody after gain a new level )
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Non-Ladder | Softcore | Expansion
If that's the case doesn't Infinity's -def losses it's value over time (as you level up and thus level up your minions as well)?fredkid wrote: 7 months ago Almost sure that the Minions Level (for hit chance and similar things) is your level when you spawn them.
(so I re-spawn everybody after gain a new level )
If you roll some numbers you'll see that as you pass lvl 85 effectiveness of AR's value actually significantly falls off in manner of hit% and that you can still achieve 85-90% hit chance even with low-ish AR numbers. That is why I'm asking...
EDIT: P.S. I know that is very expensive but I would genuinely argue that maybe dual Last Wish Act 5 Merc is a better end-game option for pets. Ofc correct me if I'm wrong.
Someone much smarter than me already said once: "The real value of something doesn't reflect in a number of how much a seller can ask for it, but on how much a buyer is willing to pay."
OP
Make sense
(but Terror Zones will match your level up to 97 )
(but Terror Zones will match your level up to 97 )
Time Zone: GMT-3
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Non-Ladder | Softcore | Expansion
OP
Act 5 - Dual Last Wish = Might 34 = 370% ed
Act 2 - Pride + Might = Concentration 16+ Might 15+ = 465+% ed (285 +180)
(but Merc itself will do pitfall damage )
Probably in practice Act 2 with Infinity will be better because the increase in "chance to hit" is kinda multiplicative over the final damage, while the "second" Might (or Concentration) is additive with other %ed effects (like the Raise Skeleton %ed bonus)
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Non-Ladder | Softcore | Expansion
Heey this looks like a question for your Friendly Necrohood Mancerman!
Gonna 1st off agree with comments above and say, if you want a Nova Necro. go on and make a new character if the slot is available
But if we trying to find the one Necro to rule them all. That is in no doubt the Summon Necro and here's why
For the simple reason that The Summoner is capable of farming 25 different locations (according to Maxroll) Including Ubers
Basically you are capable of doing anything and everything with a summon necro!
where as for the Nove Necro, it's stated only 13 good farming locations.. plus 1 point into skeletons = dead skeletons
So for a summoner, YES Those skeletons are more of a Meat Shield for you and Mercenary more then anything
But if you really looking to see them SMASH you gotta have the Enigma and Tele Stomp enemies
Cause as a concentrated collective those skeles can whip out some massive damage!
Merc: Bramble (Fortitude Optional) Infinity and Andarial Visage with Beast + Enigma makes a world of difference
The Infinity basically turns your corpse explosions into Nukes
So Stomp Amp CE and repeat. Nothing is more satisfying then Smashing Diablo in 2 seconds without lifting a finger
Nova Necros can clear mobs slightly faster due to not having to stop, just Nova tele Nova tele
But they are not great against Bosses so basically forget farming Baal Diablo Meph or Andy
Unless you have Maximum GG gear going on, but even then that won't compare to The Summoner's Tele Stomp method
So yeah, in short summary. Summon Necro is the one to pick above all if we only get to choose one
Best Survivability combined with Hardest Hitting makes the Summon Necro the Best
and even competes with Paladin and Sorcerer imo dare I say
Gonna 1st off agree with comments above and say, if you want a Nova Necro. go on and make a new character if the slot is available
But if we trying to find the one Necro to rule them all. That is in no doubt the Summon Necro and here's why
For the simple reason that The Summoner is capable of farming 25 different locations (according to Maxroll) Including Ubers
Basically you are capable of doing anything and everything with a summon necro!
where as for the Nove Necro, it's stated only 13 good farming locations.. plus 1 point into skeletons = dead skeletons
So for a summoner, YES Those skeletons are more of a Meat Shield for you and Mercenary more then anything
But if you really looking to see them SMASH you gotta have the Enigma and Tele Stomp enemies
Cause as a concentrated collective those skeles can whip out some massive damage!
Merc: Bramble (Fortitude Optional) Infinity and Andarial Visage with Beast + Enigma makes a world of difference
The Infinity basically turns your corpse explosions into Nukes
So Stomp Amp CE and repeat. Nothing is more satisfying then Smashing Diablo in 2 seconds without lifting a finger
Nova Necros can clear mobs slightly faster due to not having to stop, just Nova tele Nova tele
But they are not great against Bosses so basically forget farming Baal Diablo Meph or Andy
Unless you have Maximum GG gear going on, but even then that won't compare to The Summoner's Tele Stomp method
So yeah, in short summary. Summon Necro is the one to pick above all if we only get to choose one
Best Survivability combined with Hardest Hitting makes the Summon Necro the Best
and even competes with Paladin and Sorcerer imo dare I say
All Trades are Negotiable. Long Live Nihlathak
OP
The Tele Stomp technique work for Bosses (kill Diablo kinda fast) or tought Uniques, but for "regular farm" is faster to just dish Corpse Explosion
And forget that Infinity increase Corpse Explosion damage too (50% fire)
And forget that Infinity increase Corpse Explosion damage too (50% fire)
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Non-Ladder | Softcore | Expansion
well when I see a cluster of monsters. I'll tele to either the front or back of the pack which usually instantly kills onefredkid wrote: 7 months ago The Tele Stomp technique work for Bosses (kill Diablo kinda fast) or tought Uniques, but for "regular farm" is faster to just dish Corpse Explosion
then amp damage Corpse Explosion the rest. with little practice, you get the hang of tele amp CE your way around maps
if you want more details on how I build my summon necro. Maxroll provides a build guide
However I do have two summon necros. one aimed towards MFing and the other Ubers
MF Necro only has Amp and Insight Iron Golem where UberNecro has Life Tap, Decrepify and Fire Golem
Fire Golem pulls Aggro better in turn works more effectively with Bramble as demonstrated in the video below Maxroll build guide
so Fire Golem = Less Merc Deaths and Insight Iron Golem to help Tele around map more with CE without worry of Mana since he's a MFer
All Trades are Negotiable. Long Live Nihlathak
I'm sorry the newbie talk, but what is Aggro? I've seen people using this term always when talking about Fire Golem, but i'm wondering what that means.
'Aggro' is a term that was popularized by MMOs such as WoW - meaning to draw & hold the attention/aggression of enemies towards oneself (or in this case towards the summon), usually by a tanky character that can sustain/absorb a lot of damage (in this case the Fire Golem), in other to lower the pressure on the more squishy characters (like a healer or a damage dealer, which are often "glass cannons" in order to maximize their efficiency - in this case the Necromancer). I have never played any MMOs myself but this is my understanding of the termluizgeo wrote: 7 months ago I'm sorry the newbie talk, but what is Aggro? I've seen people using this term always when talking about Fire Golem, but i'm wondering what that means.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Ladder, but I play both Ladder and Non-Ladder.
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fredkid
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