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Hi,

Assuming you already have access to high end gears, Enigma, CoH, Fortitude, CTA, Mara, Griffon, Infinity, Crescent Moon rune word, SoJ, Raven Frost, Dward Star, Spirit Monach etc..

For a lightning sorc, what would be your one choice to try Caster recipe to better the set up?

I know Caster Amulet seems to be the go to for everyone, just trying to explore more options out of the box.

Insights and comments anyone?
Thanks!
5

Can be used to make Runewords:

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User avatar

ohptsh 103

RotW Warlock Americas PC
Hi,

Assuming you already have access to high end gears, Enigma, CoH, Fortitude, CTA, Mara, Griffon, Infinity, Crescent Moon rune word, SoJ, Raven Frost, Dward Star, Spirit Monach etc..

For a lightning sorc, what would be your one choice to try Caster recipe to better the set up?

I know Caster Amulet seems to be the go to for everyone, just trying to explore more options out of the box.

Insights and comments anyone?
Thanks!
7
Caster Boots are a good option for something a bit different. Lots of potential affix rolls that easily beat the current boot options out there.
7
Caster Gloves with +2 java, 20 IAS and MAEK makes them BiS for javazons.

My timezone is CET/UTC+1.
7
OP
User avatar

ohptsh 103

RotW Warlock Americas PC
Thanks for the input guys.

So gloves also can have +2 lightning skills then?
7
User avatar

ShadowHeart 6512Moderator

RotW Paladin Europe PC Playstation
ohptsh wrote: 1 year ago
So gloves also can have +2 lightning skills then?
No - the only skill trees that can appear on gloves are Assassin Martial Arts and all Amazon skill trees. None of the other classes' skill trees.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
OP
User avatar

ohptsh 103

RotW Warlock Americas PC
ShadowHeart wrote: 1 year ago
ohptsh wrote: 1 year ago
So gloves also can have +2 lightning skills then?
No - the only skill trees that can appear on gloves are Assassin Martial Arts and all Amazon skill trees. None of the other classes' skill trees.
That's a shame....
7
User avatar

Necrarch 3824Moderator

RotW Necromancer Europe PC
Amulet and rings depend a lot on the FCR factor for many builds : how much you have, how much you need to reach your target breakpoint. Depending on this you will put a specific amulet, 10 FCR rings VS SoJ, etc.

There is no fixed answer, more additions to optimize your own builds whatever it is.

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Can do trades on D2R or D2RotW
If you pay the requested price please comment and send me a friend request on bnet
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash tabs :)
7
I believe OP is/was asking specifically for recommendations beneficial to a lightning sorc build.
7
OP
User avatar

ohptsh 103

RotW Warlock Americas PC
Knappogue wrote: 1 year ago
I believe OP is/was asking specifically for recommendations beneficial to a lightning sorc build.
Thanks for the remark, yes that's my intention.

Despite having these gears and Act 5 Merc set up, I can't take down D clone.

Act 5 barb merc
- Phase Blade Grief
- Phase Blade Breath of Dying
- CoH
- Andariel's Visage

Lvl 87 Lighting sorc
- Griffon
- Enigma
- Spirit Monarch (33% FCR)
- Cresent moon
- Verdugo Belt
- Marrowalk Boots
- Magefist
- SoJ
- Dwarfstar
- perfect Mara

Offhand
- CTA 6
- Spirit Monarch

Sundered lightning
+1 lightning GC


Skill tree:
No Energy Shield nor Telekinesis
1 point Frozen Armor, thunderstorm
Max Charge bold, Lightning, Chain Lightning
~14 points Nova

Lightning damage about 16k damage....

1. Static D until 50% health
2. Lightning D doesn't seem to have much effect.... makes me wonder if sundered is even in effect.

Simply cannot take D down....
Something's missed...

* I've an Act 2 Merc Infinity ready, haven't tried him yet. May try self wield Infinity next opportunity....
* I'm experiencing with Maxroll's pure lightning sorc guide: https://maxroll.gg/d2/guides/lightning-sorceress
7
Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
7
OP
User avatar

ohptsh 103

RotW Warlock Americas PC
Nekeyby wrote: 1 year ago
Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
Thanks mate!
That’s is it!
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Nekeyby wrote: 1 year ago
Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
Another option: craft Edge in a bow and hit Über Diablo. Once is enough. You can also use it for gambling, as it reduces vendor prices.
7
OP
User avatar

ohptsh 103

RotW Warlock Americas PC
Trang Oul wrote: 1 year ago
Nekeyby wrote: 1 year ago
Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
Another option: craft Edge in a bow and hit Über Diablo. Once is enough. You can also use it for gambling, as it reduces vendor prices.
Good point! I’ve Edge now which is not used for a long long time. Totally not in my mind. I’ll use it for the next D encounter. As a precaution, gonna get a Lawbringer so barb merc can open wounds D
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User avatar

fredkid 2146

RotW Warlock Americas PC
Poison damage stop regeneration too during its length (like Open Wounds)
So, as long as you (or your Merc) are hitting faster then the poison length, D Clone or Ubers will not heal
(you can include a single charm with high length for example 😉- as long as your not using Venom: Skill, which cut the length to 0.4s... 😖)

Note about Prevent Monster Heal: it does not work on Ubers.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion (RotW only)
----
Equivalence for trades:
Ist = 1 = Token of Absolution = 20 Perfect Gems
Pul=0.33 | Um=0.5| Mal=0.75
Gul=1.5| Vex=2 | Ohm=3 | Lo=4 | Sur=5
Ber=9 | Jah=12 | Cham=9 | Zod = 12
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ohptsh wrote: 1 year ago
Sundered lightning

...

1. Static D until 50% health
2. Lightning D doesn't seem to have much effect.... makes me wonder if sundered is even in effect.
Diablo Clone has high lightning res but he's not immune, so the sunder charm isn't helping when you are attacking him. It's only lowering your own lightning res.

My grail tracker is for offline SC. I also play offline HC and some occasional online SC NL. Currently all LoD / non-RotW.
7
OP
User avatar

ohptsh 103

RotW Warlock Americas PC
Thanks for the reminder. I've decided to switch Cresent moon to Hoto, lightning damage is 22k.

Will remove sunder charm, and see how this goes on next D Clone opportunity.

Thanks again for the reminder!
7
OP
User avatar

ohptsh 103

RotW Warlock Americas PC
fredkid wrote: 1 year ago
Poison damage stop regeneration too during its length (like Open Wounds)
So, as long as you (or your Merc) are hitting faster then the poison length, D Clone or Ubers will not heal
(you can include a single charm with high length for example 😉- as long as your not using Venom: Skill, which cut the length to 0.4s... 😖)

Note about Prevent Monster Heal: it does not work on Ubers.
Got it. Didn't come to mind about poison method as I'm ot a fan of poison as I always feel that it takes too long
Of course, I should jump to conclusions as I haven't tried nor study this yet. ;-)

So if a Merc weapon with poison hit frequently enough before each region frame, then it's as good as open wound (almost since open wound last for 8 sec, merc for sure will hit at least once within 8 sec ;-)
7
User avatar

fredkid 2146

RotW Warlock Americas PC
But remember that open wounds has a % chance to trigger, while poison damage happens on every hit 😉

(Don't know if any monster have any kind of poison length reduction 🤔)
ohptsh wrote: 1 year ago
fredkid wrote: 1 year ago
Poison damage stop regeneration too during its length (like Open Wounds)
So, as long as you (or your Merc) are hitting faster then the poison length, D Clone or Ubers will not heal
(you can include a single charm with high length for example 😉- as long as your not using Venom: Skill, which cut the length to 0.4s... 😖)

Note about Prevent Monster Heal: it does not work on Ubers.
Got it. Didn't come to mind about poison method as I'm ot a fan of poison as I always feel that it takes too long
Of course, I should jump to conclusions as I haven't tried nor study this yet. ;-)

So if a Merc weapon with poison hit frequently enough before each region frame, then it's as good as open wound (almost since open wound last for 8 sec, merc for sure will hit at least once within 8 sec ;-)

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion (RotW only)
----
Equivalence for trades:
Ist = 1 = Token of Absolution = 20 Perfect Gems
Pul=0.33 | Um=0.5| Mal=0.75
Gul=1.5| Vex=2 | Ohm=3 | Lo=4 | Sur=5
Ber=9 | Jah=12 | Cham=9 | Zod = 12
7
fredkid wrote: 1 year ago
(Don't know if any monster have any kind of poison length reduction 🤔)
The only possible exceptions are the Ancients, whose items can spawn with PLR suffixes: Korlic and Talic can spawn with PLR > 99%, which always reduces poison length to a single frame.
(source)
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