ohptsh wrote: 3 days ago
So gloves also can have +2 lightning skills then?
No - the only skill trees that can appear on gloves are Assassin Martial Arts and all Amazon skill trees. None of the other classes' skill trees.
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Amulet and rings depend a lot on the FCR factor for many builds : how much you have, how much you need to reach your target breakpoint. Depending on this you will put a specific amulet, 10 FCR rings VS SoJ, etc.
There is no fixed answer, more additions to optimize your own builds whatever it is.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
Nekeyby wrote: 1 day ago
Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
Nekeyby wrote: 1 day ago
Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
Another option: craft Edge in a bow and hit Über Diablo. Once is enough. You can also use it for gambling, as it reduces vendor prices.
Nekeyby wrote: 1 day ago
Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
Another option: craft Edge in a bow and hit Über Diablo. Once is enough. You can also use it for gambling, as it reduces vendor prices.
Good point! I’ve Edge now which is not used for a long long time. Totally not in my mind. I’ll use it for the next D encounter. As a precaution, gonna get a Lawbringer so barb merc can open wounds D
Poison damage stop regeneration too during its length (like Open Wounds)
So, as long as you (or your Merc) are hitting faster then the poison length, D Clone or Ubers will not heal
(you can include a single charm with high length for example - as long as your not using Venom: Skill, which cut the length to 0.4s... )
Note about Prevent Monster Heal: it does not work on Ubers.
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
1. Static D until 50% health
2. Lightning D doesn't seem to have much effect.... makes me wonder if sundered is even in effect.
Diablo Clone has high lightning res but he's not immune, so the sunder charm isn't helping when you are attacking him. It's only lowering your own lightning res.
fredkid wrote: 1 day ago
Poison damage stop regeneration too during its length (like Open Wounds)
So, as long as you (or your Merc) are hitting faster then the poison length, D Clone or Ubers will not heal
(you can include a single charm with high length for example - as long as your not using Venom: Skill, which cut the length to 0.4s... )
Note about Prevent Monster Heal: it does not work on Ubers.
Got it. Didn't come to mind about poison method as I'm ot a fan of poison as I always feel that it takes too long
Of course, I should jump to conclusions as I haven't tried nor study this yet.
So if a Merc weapon with poison hit frequently enough before each region frame, then it's as good as open wound (almost since open wound last for 8 sec, merc for sure will hit at least once within 8 sec
fredkid wrote: 1 day ago
Poison damage stop regeneration too during its length (like Open Wounds)
So, as long as you (or your Merc) are hitting faster then the poison length, D Clone or Ubers will not heal
(you can include a single charm with high length for example - as long as your not using Venom: Skill, which cut the length to 0.4s... )
Note about Prevent Monster Heal: it does not work on Ubers.
Got it. Didn't come to mind about poison method as I'm ot a fan of poison as I always feel that it takes too long
Of course, I should jump to conclusions as I haven't tried nor study this yet.
So if a Merc weapon with poison hit frequently enough before each region frame, then it's as good as open wound (almost since open wound last for 8 sec, merc for sure will hit at least once within 8 sec
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
fredkid wrote: 2 hours ago
(Don't know if any monster have any kind of poison length reduction )
The only possible exceptions are the Ancients, whose items can spawn with PLR suffixes: Korlic and Talic can spawn with PLR > 99%, which always reduces poison length to a single frame.
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ohptsh
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