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Hi,
Assuming you already have access to high end gears, Enigma, CoH, Fortitude, CTA, Mara, Griffon, Infinity, Crescent Moon rune word, SoJ, Raven Frost, Dward Star, Spirit Monach etc..
For a lightning sorc, what would be your one choice to try Caster recipe to better the set up?
I know Caster Amulet seems to be the go to for everyone, just trying to explore more options out of the box.
Insights and comments anyone?
Thanks!
Assuming you already have access to high end gears, Enigma, CoH, Fortitude, CTA, Mara, Griffon, Infinity, Crescent Moon rune word, SoJ, Raven Frost, Dward Star, Spirit Monach etc..
For a lightning sorc, what would be your one choice to try Caster recipe to better the set up?
I know Caster Amulet seems to be the go to for everyone, just trying to explore more options out of the box.
Insights and comments anyone?
Thanks!
Can be used to make Runewords:
Hi,
Assuming you already have access to high end gears, Enigma, CoH, Fortitude, CTA, Mara, Griffon, Infinity, Crescent Moon rune word, SoJ, Raven Frost, Dward Star, Spirit Monach etc..
For a lightning sorc, what would be your one choice to try Caster recipe to better the set up?
I know Caster Amulet seems to be the go to for everyone, just trying to explore more options out of the box.
Insights and comments anyone?
Thanks!
Assuming you already have access to high end gears, Enigma, CoH, Fortitude, CTA, Mara, Griffon, Infinity, Crescent Moon rune word, SoJ, Raven Frost, Dward Star, Spirit Monach etc..
For a lightning sorc, what would be your one choice to try Caster recipe to better the set up?
I know Caster Amulet seems to be the go to for everyone, just trying to explore more options out of the box.
Insights and comments anyone?
Thanks!
Caster Boots are a good option for something a bit different. Lots of potential affix rolls that easily beat the current boot options out there.
Caster Gloves with +2 java, 20 IAS and MAEK makes them BiS for javazons.
My timezone is CET/UTC+1.
OP
Thanks for the input guys.
So gloves also can have +2 lightning skills then?
So gloves also can have +2 lightning skills then?
No - the only skill trees that can appear on gloves are Assassin Martial Arts and all Amazon skill trees. None of the other classes' skill trees.
I'm in CET (Central European Time), so that's UTC+1 normally and UTC+2 during DST.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
OP
That's a shame....ShadowHeart wrote: 1 month agoNo - the only skill trees that can appear on gloves are Assassin Martial Arts and all Amazon skill trees. None of the other classes' skill trees.
Amulet and rings depend a lot on the FCR factor for many builds : how much you have, how much you need to reach your target breakpoint. Depending on this you will put a specific amulet, 10 FCR rings VS SoJ, etc.
There is no fixed answer, more additions to optimize your own builds whatever it is.
There is no fixed answer, more additions to optimize your own builds whatever it is.

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
I believe OP is/was asking specifically for recommendations beneficial to a lightning sorc build.
OP
Thanks for the remark, yes that's my intention.Knappogue wrote: 4 weeks ago I believe OP is/was asking specifically for recommendations beneficial to a lightning sorc build.
Despite having these gears and Act 5 Merc set up, I can't take down D clone.
Act 5 barb merc
- Phase Blade Grief
- Phase Blade Breath of Dying
- CoH
- Andariel's Visage
Lvl 87 Lighting sorc
- Griffon
- Enigma
- Spirit Monarch (33% FCR)
- Cresent moon
- Verdugo Belt
- Marrowalk Boots
- Magefist
- SoJ
- Dwarfstar
- perfect Mara
Offhand
- CTA 6
- Spirit Monarch
Sundered lightning
+1 lightning GC
Skill tree:
No Energy Shield nor Telekinesis
1 point Frozen Armor, thunderstorm
Max Charge bold, Lightning, Chain Lightning
~14 points Nova
Lightning damage about 16k damage....
1. Static D until 50% health
2. Lightning D doesn't seem to have much effect.... makes me wonder if sundered is even in effect.
Simply cannot take D down....
Something's missed...
* I've an Act 2 Merc Infinity ready, haven't tried him yet. May try self wield Infinity next opportunity....
* I'm experiencing with Maxroll's pure lightning sorc guide: https://maxroll.gg/d2/guides/lightning-sorceress
Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
OP
Thanks mate!Nekeyby wrote: 4 weeks ago Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
That’s is it!
Another option: craft Edge in a bow and hit Über Diablo. Once is enough. You can also use it for gambling, as it reduces vendor prices.Nekeyby wrote: 4 weeks ago Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
OP
Good point! I’ve Edge now which is not used for a long long time. Totally not in my mind. I’ll use it for the next D encounter. As a precaution, gonna get a Lawbringer so barb merc can open wounds DTrang Oul wrote: 4 weeks agoAnother option: craft Edge in a bow and hit Über Diablo. Once is enough. You can also use it for gambling, as it reduces vendor prices.Nekeyby wrote: 4 weeks ago Killing Diablo Clone is easy once you stop his health regeneration. To do it you need to hit him with "Prevent Monster Heal" or "Chance of Open Wounds" weapon. Your merc has PMH on both weapons, but PMH does not work on mercs, only CoOW does. Replace one of his weapons, and this should be enough.
Poison damage stop regeneration too during its length (like Open Wounds)
So, as long as you (or your Merc) are hitting faster then the poison length, D Clone or Ubers will not heal
(you can include a single charm with high length for example
- as long as your not using Venom: Skill, which cut the length to 0.4s...
)
Note about Prevent Monster Heal: it does not work on Ubers.
So, as long as you (or your Merc) are hitting faster then the poison length, D Clone or Ubers will not heal
(you can include a single charm with high length for example
Note about Prevent Monster Heal: it does not work on Ubers.
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Diablo Clone has high lightning res but he's not immune, so the sunder charm isn't helping when you are attacking him. It's only lowering your own lightning res.ohptsh wrote: 4 weeks ago Sundered lightning
...
1. Static D until 50% health
2. Lightning D doesn't seem to have much effect.... makes me wonder if sundered is even in effect.
OP
Thanks for the reminder. I've decided to switch Cresent moon to Hoto, lightning damage is 22k.
Will remove sunder charm, and see how this goes on next D Clone opportunity.
Thanks again for the reminder!
Will remove sunder charm, and see how this goes on next D Clone opportunity.
Thanks again for the reminder!
OP
Got it. Didn't come to mind about poison method as I'm ot a fan of poison as I always feel that it takes too longfredkid wrote: 4 weeks ago Poison damage stop regeneration too during its length (like Open Wounds)
So, as long as you (or your Merc) are hitting faster then the poison length, D Clone or Ubers will not heal
(you can include a single charm with high length for example- as long as your not using Venom: Skill, which cut the length to 0.4s...
)
Note about Prevent Monster Heal: it does not work on Ubers.
Of course, I should jump to conclusions as I haven't tried nor study this yet.

So if a Merc weapon with poison hit frequently enough before each region frame, then it's as good as open wound (almost since open wound last for 8 sec, merc for sure will hit at least once within 8 sec

But remember that open wounds has a % chance to trigger, while poison damage happens on every hit 
(Don't know if any monster have any kind of poison length reduction
)
(Don't know if any monster have any kind of poison length reduction
ohptsh wrote: 3 weeks agoGot it. Didn't come to mind about poison method as I'm ot a fan of poison as I always feel that it takes too longfredkid wrote: 4 weeks ago Poison damage stop regeneration too during its length (like Open Wounds)
So, as long as you (or your Merc) are hitting faster then the poison length, D Clone or Ubers will not heal
(you can include a single charm with high length for example- as long as your not using Venom: Skill, which cut the length to 0.4s...
)
Note about Prevent Monster Heal: it does not work on Ubers.
Of course, I should jump to conclusions as I haven't tried nor study this yet.
So if a Merc weapon with poison hit frequently enough before each region frame, then it's as good as open wound (almost since open wound last for 8 sec, merc for sure will hit at least once within 8 sec![]()
For a while: not accepting Ral or Hel; and considering Perfect Skull as a regular Perfect Gems on my trades.
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
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