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1

What are all the "pre-buffs" you could potentially do?

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2

Description

Hi

What are all the "pre-buffs" you could potentially do?
(with any class)

What I could remember/search:

-
Burst of Speed
- Hustle (armor) (1)
- Venom - Treachery (15) / Grief (15) / Dragon (18)
-
Fade
- Treachery (15) / Last Wish (11) /
Spirit Ward
(8)

-
Battle Command
- Call To Arms (+2-6)
-
Battle Orders
- Call To Arms (+1-6)

-
Cyclone Armor
- Infinity (21) / Rain (15)

-
Chilling Armor
- Fortitude (15)
-
Enchant
- Obedience (21) /
Demon Limb
(22) /
Todesfaelle Flamme
(10) /
Lava Gout
(10) /
Immortal King's Soul Cage
(5) / magic melee weapon (1) or staff (1-3) ( https://classic.battle.net/diablo2exp/i ... ixes.shtml )

-
Bone Armor
- Bone (10)
Description by fredkid
5

Can be used to make Runewords:

7
Hi

What are all the "pre-buffs" you could potentially do?
(with any class)

What I could remember/search:

-
Burst of Speed
- Hustle (armor) (1)
- Venom - Treachery (15) / Grief (15) / Dragon (18)
-
Fade
- Treachery (15) / Last Wish (11) /
Spirit Ward
(8)

-
Battle Command
- Call To Arms (+2-6)
-
Battle Orders
- Call To Arms (+1-6)

-
Cyclone Armor
- Infinity (21) / Rain (15)

-
Chilling Armor
- Fortitude (15)
-
Enchant
- Obedience (21) /
Demon Limb
(22) /
Todesfaelle Flamme
(10) /
Lava Gout
(10) /
Immortal King's Soul Cage
(5) / magic melee weapon (1) or staff (1-3) ( https://classic.battle.net/diablo2exp/i ... ixes.shtml )

-
Bone Armor
- Bone (10)

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
7
Looks like you are including charges?

Oak Sage
(4) and
Raven
(14) from Heart of the Oak
Iron Golem
(22) from
Metalgrid


Are you including monster debuffs?

Amplify Damage
from
Atma's Scarab
(2) and
The Gavel Of Pain
(8)
Decrepify
(1)
The Reaper's Toll


Are you including "when struck" buffs? If so, this list will become giant 😂

I am permanently no longer accepting
Ort
or
Thul
runes as trade currency

All trades can be accomplished via PC or xbox. All reasonable offers will be considered and probably accepted.
7
OP
I was thinking in effects that you could activate/trigger before starting your farm/run and that you wouldn't need to keep the item equipped.

So, summons (which will die if you unequip the item), and de-buffs (that will need you to keep the item to active/trigger the effect on each mob) would not count.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
7
So I guess that depends on the build then, because many characters use HOTO (my hdin for example), and quite a few A2 mercs use Reaper's Toll.

I am permanently no longer accepting
Ort
or
Thul
runes as trade currency

All trades can be accomplished via PC or xbox. All reasonable offers will be considered and probably accepted.
7
fredkid wrote: 7 months ago
So, summons (which will die if you unequip the item) (...) would not count.
On the other hand, your class' summons (and buffs) do count, since they are snapshotted when cast. So plenty of items with +all skills, +class skills, +skill tree and + skill also count.


I've expanded fredkid's list and for the sake of completeness included unavailable pre-buffs (source: Amazon Basin except for D2R runewords):

Another player skill levels do not include
Battle Command
(+1) and Skill Shrine (+2) bonuses.
Oskills do not include +all skills bonuses (max possible +16 on Barbarian or +15 on other classes).
7
OP
About summons, remember that Sunder Charms effect are snapshoted on the cast too.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
7
OP
fredkid wrote: 7 months ago
About summons, remember that Sunder Charms effect are snapshoted on the cast too.
(Just the "break immunity" part, summons do not get the resistance penalty 😉)

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
7
For the Amazon, I would argue that
Valkyrie
would be a prebuff, if you're using it. Start of every run its a required cast.

I am available for trading every other week, limited trading on my off week.
Thanks for understanding.

Bouncing back and forth between D2 and D4
7
davme_mcreg wrote: 7 months ago
For the Amazon, I would argue that
Valkyrie
would be a prebuff, if you're using it. Start of every run its a required cast.
By this logic every summon and every buff is a pre-buff. But I guess that OP meant pre-buffs from other classes, available from items or elsehow. For native class skills it's obvious that you use them.
7
OP
Just to clarify,
Iron Golem
is re-spawend on every game with your current equipment (he doesn't save the status of the initial cast...), so you have no much reason to stack a lot +Skill for the initial cast...
But, you may change your equipment before exit to stack a lot of +Skill items, and they will affect your "new golem" on your next game 😉
(you may even include a
Bone Break
- or other sunder if the item used to create the golem enable him to deal elemental damage...)

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
7
fredkid wrote: 7 months ago
Just to clarify,
Iron Golem
is re-spawend on every game with your current equipment (he doesn't save the status of the initial cast...), so you have no much reason to stack a lot +Skill for the initial cast...
Are you sure about this? I only just started playing necro.

I am permanently no longer accepting
Ort
or
Thul
runes as trade currency

All trades can be accomplished via PC or xbox. All reasonable offers will be considered and probably accepted.
7
OP
Knappogue wrote: 7 months ago
fredkid wrote: 7 months ago
Just to clarify,
Iron Golem
is re-spawend on every game with your current equipment (he doesn't save the status of the initial cast...), so you have no much reason to stack a lot +Skill for the initial cast...
Are you sure about this? I only just started playing necro.
Yep ...
https://us.forums.blizzard.com/en/d2r/t ... ion/151302

From what i understand the game saves just the item used to create the golem and "re-cast" the skill for you at the beginning of each game....

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion
7
Amazon Basin also confirms:
Summoned again in a new game if Necromancer has at least one skill point invested or a skill bonus. Stats are based on skill bonuses applied at the beginning of the game.
(...)
Charges
Iron Golem
summoned using charges will not be summoned after exiting then entering a game. If a Necromancer uses charges to summon one while investing at least one point or equipping a wand with an individual skill bonus, it will be summoned upon entering the game at the native level, not the charge level.
And update from 2.5 patch notes:
Fixed an issue where Iron Golems summoned through a charge of the skill (Ex: granted by
Metalgrid
) would disappear when performing an inventory update.
Fixed an issue where Iron Golems created by a charged skill would not save between games.
9

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