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Description
A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills.
The more hits you get in, the higher the damage bonus will grow. For Skill Level 1, the first hit is +20%, but by three hits, it will now be +60%. The "green ball" will spin around your character indicating the power level of Maul: Skill. The bigger the ball, the more damage you'll be doing.
+20% Damage Per Charge Level
Attack Bonus: 3% Plus, 3% Per Level
Description by Stormlash
The more hits you get in, the higher the damage bonus will grow. For Skill Level 1, the first hit is +20%, but by three hits, it will now be +60%. The "green ball" will spin around your character indicating the power level of Maul: Skill. The bigger the ball, the more damage you'll be doing.
+20% Damage Per Charge Level
Attack Bonus: 3% Plus, 3% Per Level
Can be used to make Runewords:
A Druid in Werebear form uses his mighty paws to rend brutal gashes in the flesh of his enemies. Using this ability, the fury of his assault increases with every opponent he kills.
The more hits you get in, the higher the damage bonus will grow. For Skill Level 1, the first hit is +20%, but by three hits, it will now be +60%. The "green ball" will spin around your character indicating the power level of Maul: Skill. The bigger the ball, the more damage you'll be doing.
+20% Damage Per Charge Level
Attack Bonus: 3% Plus, 3% Per Level
The more hits you get in, the higher the damage bonus will grow. For Skill Level 1, the first hit is +20%, but by three hits, it will now be +60%. The "green ball" will spin around your character indicating the power level of Maul: Skill. The bigger the ball, the more damage you'll be doing.
+20% Damage Per Charge Level
Attack Bonus: 3% Plus, 3% Per Level
Patch 2.4
Blizzard wrote: Maul
- Now grants +3% attack speed per charge
- Damage bonus per level increased from 20% to 30%
- Attack Rating bonus increased from +20% to +40% baseline, and +10% to +15% per level
- Tooltip Stun value will now properly cap at 10 seconds, which follows the core game's Stun duration cap
While this skill has only 5 different visual effects to indicate the charge level, the charge level can increase beyond 5, up to a maximum of 3 + (slvl/3)
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