2
comments
5988 views
Like this entry
Leave a comment on this entry; insightful information about the entry, pictures uploaded as attachments, and other useful info snippets are welcome. NOT to be used for trading adverts or offers!
Description
This ability grants the Druid the knowledge needed to summon into being a spirit that increases his skill in battle, as well as that of his party.
The spirit is immune to Physical and Poison in Nightmare, and only immune to Poison in Hell.
Description by Khegan
The spirit is immune to Physical and Poison in Nightmare, and only immune to Poison in Hell.
Can be used to make Runewords:
This ability grants the Druid the knowledge needed to summon into being a spirit that increases his skill in battle, as well as that of his party.
The spirit is immune to Physical and Poison in Nightmare, and only immune to Poison in Hell.
The spirit is immune to Physical and Poison in Nightmare, and only immune to Poison in Hell.
If you have Call To Arms, in order to maximize the spirit's efficiency, cast Battle Command before summoning the spirit, then cast it again after, so the spirit itself (its aura) also benefits from skill bonus.
Patch 2.4
Blizzard wrote: Heart of the Wolverine
- Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
- Physical Damage Resist in Normal Difficulty increased from 0% to 25%
- Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%
- Physical Damage Resist in Hell Difficulty increased from 0% to 25%
Advertisment
Hide adsGreetings stranger!
You don't appear to be logged in...No matches
Teebling Admin