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37 replies   4033 views

Shall blue & yellow items become more viable?

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Total votes: 28
2

Description

5

Can be used to make Runewords:

7
ganseng wrote: 2 months ago
Trang Oul wrote: 2 months ago
Even if it was easy to change technically (say, there were constants like MAX_PREFIXES_MAGIC = 1 and MAX_SUFFIXES_MAGIC = 1), what should happen with the item names? All magic items have names derived from its affixes: "prefix item suffix", for example Rose Branded Colossus Blade of Life Everlasting. How should a third affix be added to this format?
A random name should be used instead, like for rares (and crafted)? Magic items are immediately recognized by their names. Replacing them with those nonsensical random names would kill their identity.
volcanic amulet of enlightnment & whale
Valkyrie's & jeweler's Tiara of balance

?
That's a solution. Arguably it's cumbersome, though.
Anyway, I'm glad such a naming was not used for rares. Imagine names like D&D's +5 chaotic, distance, ghost touch, holy, mighty cleaving, returning, thundering warhammer...
7
User avatar

Necrarch 3843Moderator

RotW Necromancer Europe PC
A bit of day dreaming, but I think Larzuk could be friendlier. And he gives 2 charges of socketing per quest.

On blue he can give 2 or 3 os.
On yellow he can give 1 or 2 os.
Uniques stay at 1 guaranteed.

Could really change the meta !

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7
ShadowHeart wrote: 2 months ago
But there are some combinations that actually fit together more naturally - like when you have one possessive prefix and one non-possessive prefix. One example could be Artisan’s Lion Branded Circlet of the Magus.
Sounds good. Technically it seems easy-ish - something like group column. But the devs didn't think about such combinations, so balancing it would be challenging, and would very likely require renaming at least some of the prefixes, so the new combinations are balanced and sound well.
7
OP
Another idea to make yellow items relevant is to add +class skills prefixes to shields and armor

i would trade my Enigma and Spirit on sorc for the following:

armor
+2 sorc sk
2 sockets
30 lightning res

20 str
60 life
75% poison length reduction

shield in a light base
+2 sorc sk
2 sockets
20 all res

block rate & chance
pdr
mdr

well shield not sure.. could hit 105 fcr with eschuta, Magefist. arachnid's, a 2/20 amulet, and an Opalvein, right?
7
Longterm, i would like to make an rare only build for every class. For now i have a Level 79 Cleave (up to) rare only. For sure you dont farm that efficient, while identifying many rares. But farming in general is more joyfull to me since i acknowledge them once again. I need a better rare bodyarmor for example. So when im playing with my high MF builds, every rare bodyarmor is kind of exciting to me now or every two handed sword and so on.
7
User avatar

vued 1746

Resurrected Sorceress Europe PC
ganseng wrote: 1 month ago
Another idea to make yellow items relevant is to add +class skills prefixes to shields and armor

i would trade my Enigma and Spirit on sorc for the following:

armor
+2 sorc sk
2 sockets
30 lightning res

20 str
60 life
75% poison length reduction

shield in a light base
+2 sorc sk
2 sockets
20 all res

block rate & chance
pdr
mdr

well shield not sure.. could hit 105 fcr with eschuta, Magefist. arachnid's, a 2/20 amulet, and an Opalvein, right?
How about adding 10 / 20 fcr to affixes for armors and shields as well.
I mean, if Spirit Monarch can have 35 for and viper can have 30 fcr, why should a rare shield/ armor not have 10 or 20 fcr?

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
User avatar

kerph 295

RotW Americas PC
vued wrote: 1 month ago
How about adding 10 / 20 fcr to affixes for armors and shields as well.
I mean, if Spirit Monarch can have 35 for and viper can have 30 fcr, why should a rare shield/ armor not have 10 or 20 fcr?
Rare armours / shields could use an improvement but I think bringing too many unique-specific affixes to rares will really quickly invalidate uniques as bis in all builds

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Feel free to message me on discord @kerph for a quick reply 😊
7
User avatar

vued 1746

Resurrected Sorceress Europe PC
kerph wrote: 1 month ago
vued wrote: 1 month ago
How about adding 10 / 20 fcr to affixes for armors and shields as well.
I mean, if Spirit Monarch can have 35 for and viper can have 30 fcr, why should a rare shield/ armor not have 10 or 20 fcr?
Rare armours / shields could use an improvement but I think bringing too many unique-specific affixes to rares will really quickly invalidate uniques as bis in all builds
Wouldn't that be a good thing? If a really rare rare item could be as good as a Spirit that only costs mid runes? Let's be frank: Many uniques are not usable and the game is dominated by always the same items, most of them being ridiculously overpowered runewords. If those are rare enough, I personally am welcoming rare items becoming serious BIS contenders.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
OP
that would be a good idea, to reach 105 without eschuta and/or Opalvein, especially on the suffix side of the shield, where honestly neither pdr nor mdr are particularly useful. only problem being, another variation further diminishes the chance of the desired roll
vued wrote: 1 month ago
ganseng wrote: 1 month ago
Another idea to make yellow items relevant is to add +class skills prefixes to shields and armor

i would trade my Enigma and Spirit on sorc for the following:

armor
+2 sorc sk
2 sockets
30 lightning res

20 str
60 life
75% poison length reduction

shield in a light base
+2 sorc sk
2 sockets
20 all res

block rate & chance
pdr
mdr

well shield not sure.. could hit 105 fcr with eschuta, Magefist. arachnid's, a 2/20 amulet, and an Opalvein, right?
How about adding 10 / 20 fcr to affixes for armors and shields as well.
I mean, if Spirit Monarch can have 35 for and viper can have 30 fcr, why should a rare shield/ armor not have 10 or 20 fcr?
7
OP
ahh, it had potential..
7
OP
isn't this thing gg for an a5 merc supporting a physical char?
what's the suffix / prefix granting ctc amplify dmg, don't remember one..
7
User avatar

kerph 295

RotW Americas PC
ganseng wrote: 1 month ago
isn't this thing gg for an a5 merc supporting a physical char?
what's the suffix / prefix granting ctc amplify dmg, don't remember one..
I think Dreadfang or Lawbringer is pretty hard to beat in that niche

♥♥♥ SC ladder & non-ladder ♥♥♥

Feel free to message me on discord @kerph for a quick reply 😊
7
User avatar

vued 1746

Resurrected Sorceress Europe PC
ganseng wrote: 1 month ago
isn't this thing gg for an a5 merc supporting a physical char?
what's the suffix / prefix granting ctc amplify dmg, don't remember one..
It's the "of Amplify Damage" suffix: https://diablo.fandom.com/wiki/Of_Amplify_Damage

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
User avatar

vued 1746

Resurrected Sorceress Europe PC
kerph wrote: 1 month ago
ganseng wrote: 1 month ago
isn't this thing gg for an a5 merc supporting a physical char?
what's the suffix / prefix granting ctc amplify dmg, don't remember one..
I think Dreadfang or Lawbringer is pretty hard to beat in that niche
Dreadfang doesn't work for A5 Frenzy Merc, Lawbringer has neither ED nor IAS, nor can it have a socket. I think this rare is better.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
User avatar

kerph 295

RotW Americas PC
vued wrote: 1 month ago
Dreadfang doesn't work for A5 Frenzy Merc, Lawbringer has neither ED nor IAS, nor can it have a socket. I think this rare is better.
Proc chance is much lower with rares though. I think it can definitely be an option but not sure it's overall better than Bash Dreadfang or Lawbringer + Grief if you want him to deal damage

♥♥♥ SC ladder & non-ladder ♥♥♥

Feel free to message me on discord @kerph for a quick reply 😊
7
OP
One more idea on the blue items. If adding a third affix is too cumbersome, how about buffing some affixes further instead?

E.g.
jeweler's - up to 5 sockets
of the whale - up to 120 life
chromatic - up to 40 all res
bahamut's - up to 150 mana
swiftness (30% ias) - extend to blue gloves
quickness - up to 60% ias
7
ganseng wrote: 1 hour ago
One more idea on the blue items. If adding a third affix is too cumbersome, how about buffing some affixes further instead?

E.g.
jeweler's - up to 5 sockets
of the whale - up to 120 life
chromatic - up to 40 all res
bahamut's - up to 150 mana
swiftness (30% ias) - extend to blue gloves
quickness - up to 60% ias
Some blues are among the strongest items in the game, e. g. 6-40 Javelins and 3-20 gloves. Jmod. Buffing these even further and making a top roll even rarer is not to my liking.
7
Warlock also benefits from yellow/blue items - especially as pre-buffs.
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