This is impossible, period. Not today, with code versioning and releases being strictly reviewed.Rhaegar86 wrote: 17 hours agoBe that as it may, the devs are 100% more accessible than any CEO or Director ever will be so that's the first line of defense. Once that is breached, there might be an off-chance that one of them is disgruntled or rogue enough to John Wayne some code in for us pee-onsvued wrote: 17 hours agoI think it's a misconception that "developers" have any say in what thing to build and which bug to fix.
Shareholder tell the CEO "make money".
CEO tells directors "make money".
Directors tell product owners "make money".
Product owners shuff things tam hat they think will make money into the backlog.
Devs code what is in the backlog.
Back in the days, when games like D2R were created, it was different. The task was "make an awesome game" because this is what led to money. Now it's tweaking the wrong metrics for the sake of bein "data driven".
The current dev team should get credit for involving d2r intensive players / streamers. But unfortunately they missed that 99%+ of players are not like them. But at least they involved some players.
Let me quote a Reddit comment (about WoW, but it also fits here):
People seriously underestimate how these companies operate internally. (...) Suddenly every feature, class change, balance decision, item, dungeon tweak, talent interaction, visual asset, community message, and patch note goes through layers of approval. Legal, brand, production, design leadership, monetization, accessibility, PR, live ops, executives. Everyone gets a say. Everyone has risk concerns. Everyone wants it to “fit the product strategy.”
This. Even those who play "professionally" (read: cannot find a real job) are bad as game designers. Quite the contrary, playing a lot may limit one’s vision to the only way one plays, ignoring the other playstyles. To be a good designer, one needs a degree or a lot of experience (in designing, not playing).Schnorki wrote: 3 hours agoHard disagree. The last thing any game dev/studio should ever do imo is let rando streamer bob dictate what a game should be like. At least if you ever want your game to actually be good. They are largely about as far from objective or representative of the general player base as a whole as you can get. "Good for streamer bob's clickbaiting" is very much not the same thing as "actually fun to play".vued wrote: 17 hours ago[..] The current dev team should get credit for involving d2r intensive players / streamers. [..]
Plus with RotW they've already proven that they're just abysmal play testers.
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