This seems like it would be a huge QoL upgrade for necro. That said, Death marking >20 revives and >20 skellies over walls or telestomping Ubers seems like it moght be too effectivs :+)departure wrote: 6 hours agoIf you invest a lot of time and effort into getting a high damage output demon with specific rolls, the "if I die I die" feeling gets replaced with "I never want to die". Deathmark is a fantastic skill and I really wish the necro could have it.
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Good question. I should say I "feel" like it is slightly faster, but that feel should count for something. Note, my characters are not 100% optimized for damage, they balance magic find also and both carry Gheeds. I also optimize for negative res over stat sheet damage. Looking at the stats.departure wrote: 7 hours agoHow do you manage this? It looks like Ring of Fire tops out at about half Nova damage. So I guess Apocalypse is picking up the slack?varangium wrote: 8 hours agoI play ES Nova Sorc and WL Ring of Fire / apoc. I think the Ring of Fire WL has a slightly faster clear speed than the ES Nova Sorc against both mobs and single target and the exact same playestyle. And is even tankier.
- My ES Infinity Nova sorc is 3500-4600 damage, with -95 neg lightning res (I could go -100, but I use a Cham) before Infinity
- My RoF WL is 3700-4400 damage, with -70 neg fire res (-110 for apoc) before Infinity (but I use Insight so no Infinity)
Base damage is the same, but sorc has 10% faster TP and attack, and more negative res before Infinity (which my WL doesn't even use). So sorc should be somewhat faster based on stats.
I think the difference is:
- RoF gets bonus damage for enemies hit the further out they are from the center. Not sure the calc on this, I haven't seen sources say consistent things. One source/comment said 5% per yard traveled, but don't know if this is correct.
- I can mix in apocolypse and Flame Wave as needed, even if my base attack is RoF 90% of the time. Apoc is great for large groups or tanky groups, and also to hit a one side of a big room with a delay and then I instantly turn to tp to RoF the other side. Flame Wave has a smaller delay but is also good for certain setups.
- The defiler shared damage. I'm not sure how it works on spells that are AoE already, but I think it does help and multiplies the damage further. Not positive.
- The demon. Demon lancer with defiler does a ton of damage on her own that is also AoE. The defiler also makes the merc damage AoE as well.
- For P1, Infinity isn't super helpful. There is a 0-2 second delay for Infinity to proc, so the majority of the time the enemy is dead before it can help.
I wouldn't say it's super faster against mobs, but if I had to say it is slightly faster for me. And then it is tanky against everything, somewhat better against single targets, so Heralds are no stress, versus an ES Nova Sorc can have trouble with gloam heralds.
Maxroll puts Nova dps at about 30k/s for a fully geared Nova sorc. I'm not sure it takes into account Conviction from Infinity for this calculation. I don't know if I geared him correctly, but I was seeing more like 15k/s Ring of Fire damage from maxroll for a fully geared warlock. I was also seeing 50k from Apocalypse, but at 0.5 casts per second, the DPS on that skill is still less than Nova.varangium wrote: 6 hours agoGood question. I should say I "feel" like it is slightly faster, but that feel should count for something. Note, my characters are not 100% optimized for damage, they balance magic find also and both carry Gheeds. I also optimize for negative res over stat sheet damage. Looking at the stats.
- My ES Infinity Nova sorc is 3500-4600 damage, with -95 neg lightning res (I could go -100, but I use a Cham) before Infinity
- My RoF WL is 3700-4400 damage, with -70 neg fire res (-110 for apoc) before Infinity (but I use Insight so no Infinity)
Base damage is the same, but sorc has 10% faster TP and attack, and more negative res before Infinity (which my WL doesn't even use). So sorc should be somewhat faster based on stats.
I think the difference is:
- RoF gets bonus damage for enemies hit the further out they are from the center. Not sure the calc on this, I haven't seen sources say consistent things. One source/comment said 5% per yard traveled, but don't know if this is correct.
- I can mix in apocolypse and Flame Wave as needed, even if my base attack is RoF 90% of the time. Apoc is great for large groups or tanky groups, and also to hit a one side of a big room with a delay and then I instantly turn to tp to RoF the other side. Flame Wave has a smaller delay but is also good for certain setups.
- The defiler shared damage. I'm not sure how it works on spells that are AoE already, but I think it does help and multiplies the damage further. Not positive.
- The demon. Demon lancer with defiler does a ton of damage on her own that is also AoE. The defiler also makes the merc damage AoE as well.
- For P1, Infinity isn't super helpful. There is a 0-2 second delay for Infinity to proc, so the majority of the time the enemy is dead before it can help.
I wouldn't say it's super faster against mobs, but if I had to say it is slightly faster for me. And then it is tanky against everything, somewhat better against single targets, so Heralds are no stress, versus an ES Nova Sorc can have trouble with gloam heralds.
Defilers might be doing something interesting to the damage. I can never seem to predict how defilers are going to spread things around. My intuition with them always turns out to be wrong.
For comparison, maxroll puts a fully geared out Blood Boil warlock at 48k/s. And also there is a demon running around that can do up to 80+k per hit, which gets spread around using defilers for AOE.
Was the maxroll calc using self wield Infinity? You can get higher DPS using a magic orb and Spirit shield, but then your negative res suffers and you probably have mana problems.departure wrote: 6 hours agoMaxroll puts Nova dps at about 30k/s for a fully geared Nova sorc. I'm not sure it takes into account Conviction from Infinity for this calculation. I don't know if I geared him correctly, but I was seeing more like 15k/s Ring of Fire damage from maxroll for a fully geared warlock. I was also seeing 50k from Apocalypse, but at 0.5 casts per second, the DPS on that skill is still less than Nova.varangium wrote: 6 hours agoGood question. I should say I "feel" like it is slightly faster, but that feel should count for something. Note, my characters are not 100% optimized for damage, they balance magic find also and both carry Gheeds. I also optimize for negative res over stat sheet damage. Looking at the stats.
- My ES Infinity Nova sorc is 3500-4600 damage, with -95 neg lightning res (I could go -100, but I use a Cham) before Infinity
- My RoF WL is 3700-4400 damage, with -70 neg fire res (-110 for apoc) before Infinity (but I use Insight so no Infinity)
Base damage is the same, but sorc has 10% faster TP and attack, and more negative res before Infinity (which my WL doesn't even use). So sorc should be somewhat faster based on stats.
I think the difference is:
- RoF gets bonus damage for enemies hit the further out they are from the center. Not sure the calc on this, I haven't seen sources say consistent things. One source/comment said 5% per yard traveled, but don't know if this is correct.
- I can mix in apocolypse and Flame Wave as needed, even if my base attack is RoF 90% of the time. Apoc is great for large groups or tanky groups, and also to hit a one side of a big room with a delay and then I instantly turn to tp to RoF the other side. Flame Wave has a smaller delay but is also good for certain setups.
- The defiler shared damage. I'm not sure how it works on spells that are AoE already, but I think it does help and multiplies the damage further. Not positive.
- The demon. Demon lancer with defiler does a ton of damage on her own that is also AoE. The defiler also makes the merc damage AoE as well.
- For P1, Infinity isn't super helpful. There is a 0-2 second delay for Infinity to proc, so the majority of the time the enemy is dead before it can help.
I wouldn't say it's super faster against mobs, but if I had to say it is slightly faster for me. And then it is tanky against everything, somewhat better against single targets, so Heralds are no stress, versus an ES Nova Sorc can have trouble with gloam heralds.
Defilers might be doing something interesting to the damage. I can never seem to predict how defilers are going to spread things around. My intuition with them always turns out to be wrong.
For comparison, maxroll puts a fully geared out Blood Boil warlock at 48k/s. And also there is a demon running around that can do up to 80+k per hit, which gets spread around using defilers for AOE.
Also bear in mind with apocolypse you can run RoF and Flame Wave in between. So in 2 seconds, I can use 5/6 of my casts on RoF for 5/6 * 15k = 12.5k/second using the maxroll calc and then add the 25k from apoc so it is greater again.
I don't know how accurate maxroll is also, not saying it's not accurate, but just reporting what I see in game on my own characters with reasonably BiS gear as far as I know (aside from the Cham/gheeds factors I mentioned for QoL and magic find). But BiS for self wield Infinity, not if you go the magic orb route.
I spec'd it with mephistos and mang songs with facet and jewel. Self wield Infinity is interesting but probably worse all the way around. All you get from self wielding Infinity is the Conviction aura, which you could give to your merc. Honestly if you have to pick one to hold - Infinity or Insight, you hold the Insight because it has FCR.varangium wrote: 5 hours agoWas the maxroll calc using self wield Infinity? You can get higher DPS using a magic orb and Spirit shield, but then your negative res suffers and you probably have mana problems.
Also bear in mind with apocolypse you can run RoF and Flame Wave in between. So in 2 seconds, I can use 5/6 of my casts on RoF for 5/6 * 15k = 12.5k/second using the maxroll calc and then add the 25k from apoc so it is greater again.
I don't know how accurate maxroll is also, not saying it's not accurate, but just reporting what I see in game on my own characters with reasonably BiS gear as far as I know (aside from the Cham/gheeds factors I mentioned for QoL and magic find). But BiS for self wield Infinity, not if you go the magic orb route.
The reason sorcs do so well with self-wielding Infinity is the -55 lightning res that Infinity can roll with. That is no use to the fire warlock, so Infinity should be on the merc.
With absolutely perfect play it does seem like fire damage could get up to the Nova sorc damage. But it requires hitting the skills exactly on the cooldown, and even then it's not really an improvement, just even. Blood Boil by comparison is outpacing the Nova sorc easily for DPS.
That being said, Nova still ends up feeling faster for trash mobs somehow.
Sorry i was clarifying self wield Infinity for the ES Nova Sorc, not the WL, as much higher theoretical DPS numbers can be achieved by on Nova sorc with magic orb + Spirit (but at a cost). That's the only way I can see a calc coming out at 2x DPS, if the calc is accurate.departure wrote: 4 hours agoI spec'd it with mephistos and mang songs with facet and jewel. Self wield Infinity is interesting but probably worse all the way around. All you get from self wielding Infinity is the Conviction aura, which you could give to your merc. Honestly if you have to pick one to hold - Infinity or Insight, you hold the Insight because it has FCR.varangium wrote: 5 hours agoWas the maxroll calc using self wield Infinity? You can get higher DPS using a magic orb and Spirit shield, but then your negative res suffers and you probably have mana problems.
Also bear in mind with apocolypse you can run RoF and Flame Wave in between. So in 2 seconds, I can use 5/6 of my casts on RoF for 5/6 * 15k = 12.5k/second using the maxroll calc and then add the 25k from apoc so it is greater again.
I don't know how accurate maxroll is also, not saying it's not accurate, but just reporting what I see in game on my own characters with reasonably BiS gear as far as I know (aside from the Cham/gheeds factors I mentioned for QoL and magic find). But BiS for self wield Infinity, not if you go the magic orb route.
The reason sorcs do so well with self-wielding Infinity is the -55 lightning res that Infinity can roll with. That is no use to the fire warlock, so Infinity should be on the merc.
With absolutely perfect play it does seem like fire damage could get up to the Nova sorc damage. But it requires hitting the skills exactly on the cooldown, and even then it's not really an improvement, just even. Blood Boil by comparison is outpacing the Nova sorc easily for DPS.
That being said, Nova still ends up feeling faster for trash mobs somehow.
I'm trying to bridge between maxroll's theoretical calculations and the numbers my in-game screen is showing me - as I don't see anywhere near double the DPS on the Nova sorc. I see even DPS per attack, with a 10% faster attack (based on online sources for FCR to attacks per second by character), and I see -95 negative res vs. -70.
And then separately when in actual action, I find the fire sorc very slightly faster than Nova sorc, perhaps due to the reasons i mentioned (fire Nova DPS boost per yard, defiler damage boost on fire Nova, demon damage, defiler damage boost on demon and merc, mixing in apoc and Flame Wave)
Question on Blood Boil WL for those who have played it:
How much time do you have to waste engorging your demons to counter the 5% damage lost per cast?
Also - how does the radius compare to Ring of Fire or Nova? From what I can see online, it appears to be radius 7 versus 9 for the other two. Not sure how limiting this is in practice.
How much time do you have to waste engorging your demons to counter the 5% damage lost per cast?
Also - how does the radius compare to Ring of Fire or Nova? From what I can see online, it appears to be radius 7 versus 9 for the other two. Not sure how limiting this is in practice.
Yea I was using a self-wield Infinity for the sorc numbers.
Well there are really 3 ways to play Blood Boil.varangium wrote: 2 hours agoQuestion on Blood Boil WL for those who have played it:
How much time do you have to waste engorging your demons to counter the 5% damage lost per cast?
Also - how does the radius compare to Ring of Fire or Nova? From what I can see online, it appears to be radius 7 versus 9 for the other two. Not sure how limiting this is in practice.
1) 3x Tainted
2) 2x Tainted 1x defiler
3) demon + 2x defiler
The 4th way, demon+ Tainted, is no good. The demon gets stuck.
In each version you generally Engorge between kills, not during the killing. That's because things die too fast to really worry about it. You tele in, maybe you deathmark in, and then the demons start doing tons of damage, you hit a couple of bloodboils, everything is dead. Then you Engorge if anything is yellow and tele to the next spot.
In version 1, you might Blood Boil a long time before you actually Engorge because if you over do it who cares? You just make another Tainted. If you're super optimizing this, you don't play that way because you need to pre-buff your tainteds for max dmaage. But I don't have good enough gear to pre-buff so I don't play that way. I drain their lives down pretty far, quite a few packs killed, before a single Engorge. Same for version 2.
For version 3, the demon is very expensive. Usually takes hours to find a good one. So you just don't let them die down nearly as much. That being said, they're generally pretty tanky so it kinda evens out. Engorge is not something you do after ever kill, and certainly it would be unusual to do during a single kill.
Would you please enlighten me how to get the -70 fire res before Apocalypse (-40)? I am struggling to get correct gear to lower the fire res, I only reached -31 shamefully.
Without getting into the design of the class (I wouldn't say that how flexible and error-free the builds are is OP, exactly; nor the omnipresence of the demon), the main reason the class was OP at launch was just numbers.
His skills dealt damage that was way out of the ordinary, with basically no gear restrictions. To the point that it compared (perhaps even surpassed) the Mosaic assassin, a build that is agreed to be pretty much broken, but without the need for a specific item.
After tuning, the class is much more in line with the rest, even if still powerful. The fact that that is true should tell you how completely nuts it was at launch.
His skills dealt damage that was way out of the ordinary, with basically no gear restrictions. To the point that it compared (perhaps even surpassed) the Mosaic assassin, a build that is agreed to be pretty much broken, but without the need for a specific item.
After tuning, the class is much more in line with the rest, even if still powerful. The fact that that is true should tell you how completely nuts it was at launch.
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