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7
departure wrote: 2 hours ago
kerph wrote: 2 hours ago
If i die i die
If you invest a lot of time and effort into getting a high damage output demon with specific rolls, the "if I die I die" feeling gets replaced with "I never want to die". Deathmark is a fantastic skill and I really wish the necro could have it.
This seems like it would be a huge QoL upgrade for necro. That said, Death marking >20 revives and >20 skellies over walls or telestomping Ubers seems like it moght be too effectivs :+)
7
departure wrote: 3 hours ago
varangium wrote: 4 hours ago
I play ES
Nova
Sorc and WL
Ring of Fire
/ apoc. I think the
Ring of Fire
WL has a slightly faster clear speed than the ES
Nova
Sorc against both mobs and single target and the exact same playestyle. And is even tankier.
How do you manage this? It looks like
Ring of Fire
tops out at about half
Nova
damage. So I guess
Apocalypse
is picking up the slack?
Good question. I should say I "feel" like it is slightly faster, but that feel should count for something. Note, my characters are not 100% optimized for damage, they balance magic find also and both carry Gheeds. I also optimize for negative res over stat sheet damage. Looking at the stats.
- My ES Infinity
Nova
sorc is 3500-4600 damage, with -95 neg lightning res (I could go -100, but I use a
Cham
) before Infinity
- My RoF WL is 3700-4400 damage, with -70 neg fire res (-110 for apoc) before Infinity (but I use Insight so no Infinity)

Base damage is the same, but sorc has 10% faster TP and attack, and more negative res before Infinity (which my WL doesn't even use). So sorc should be somewhat faster based on stats.

I think the difference is:
- RoF gets bonus damage for enemies hit the further out they are from the center. Not sure the calc on this, I haven't seen sources say consistent things. One source/comment said 5% per yard traveled, but don't know if this is correct.

- I can mix in apocolypse and
Flame Wave
as needed, even if my base attack is RoF 90% of the time. Apoc is great for large groups or tanky groups, and also to hit a one side of a big room with a delay and then I instantly turn to tp to RoF the other side.
Flame Wave
has a smaller delay but is also good for certain setups.

- The defiler shared damage. I'm not sure how it works on spells that are AoE already, but I think it does help and multiplies the damage further. Not positive.

- The demon. Demon lancer with defiler does a ton of damage on her own that is also AoE. The defiler also makes the merc damage AoE as well.

- For P1, Infinity isn't super helpful. There is a 0-2 second delay for Infinity to proc, so the majority of the time the enemy is dead before it can help.

I wouldn't say it's super faster against mobs, but if I had to say it is slightly faster for me. And then it is tanky against everything, somewhat better against single targets, so Heralds are no stress, versus an ES
Nova
Sorc can have trouble with gloam heralds.
7
varangium wrote: 2 hours ago
Good question. I should say I "feel" like it is slightly faster, but that feel should count for something. Note, my characters are not 100% optimized for damage, they balance magic find also and both carry Gheeds. I also optimize for negative res over stat sheet damage. Looking at the stats.
- My ES Infinity
Nova
sorc is 3500-4600 damage, with -95 neg lightning res (I could go -100, but I use a
Cham
) before Infinity
- My RoF WL is 3700-4400 damage, with -70 neg fire res (-110 for apoc) before Infinity (but I use Insight so no Infinity)

Base damage is the same, but sorc has 10% faster TP and attack, and more negative res before Infinity (which my WL doesn't even use). So sorc should be somewhat faster based on stats.

I think the difference is:
- RoF gets bonus damage for enemies hit the further out they are from the center. Not sure the calc on this, I haven't seen sources say consistent things. One source/comment said 5% per yard traveled, but don't know if this is correct.

- I can mix in apocolypse and
Flame Wave
as needed, even if my base attack is RoF 90% of the time. Apoc is great for large groups or tanky groups, and also to hit a one side of a big room with a delay and then I instantly turn to tp to RoF the other side.
Flame Wave
has a smaller delay but is also good for certain setups.

- The defiler shared damage. I'm not sure how it works on spells that are AoE already, but I think it does help and multiplies the damage further. Not positive.

- The demon. Demon lancer with defiler does a ton of damage on her own that is also AoE. The defiler also makes the merc damage AoE as well.

- For P1, Infinity isn't super helpful. There is a 0-2 second delay for Infinity to proc, so the majority of the time the enemy is dead before it can help.

I wouldn't say it's super faster against mobs, but if I had to say it is slightly faster for me. And then it is tanky against everything, somewhat better against single targets, so Heralds are no stress, versus an ES
Nova
Sorc can have trouble with gloam heralds.
Maxroll puts
Nova
dps at about 30k/s for a fully geared
Nova
sorc. I'm not sure it takes into account
Conviction
from Infinity for this calculation. I don't know if I geared him correctly, but I was seeing more like 15k/s
Ring of Fire
damage from maxroll for a fully geared warlock. I was also seeing 50k from
Apocalypse
, but at 0.5 casts per second, the DPS on that skill is still less than
Nova
.

Defilers might be doing something interesting to the damage. I can never seem to predict how defilers are going to spread things around. My intuition with them always turns out to be wrong.

For comparison, maxroll puts a fully geared out
Blood Boil
warlock at 48k/s. And also there is a demon running around that can do up to 80+k per hit, which gets spread around using defilers for AOE.
7
departure wrote: 1 hour ago
varangium wrote: 2 hours ago
Good question. I should say I "feel" like it is slightly faster, but that feel should count for something. Note, my characters are not 100% optimized for damage, they balance magic find also and both carry Gheeds. I also optimize for negative res over stat sheet damage. Looking at the stats.
- My ES Infinity
Nova
sorc is 3500-4600 damage, with -95 neg lightning res (I could go -100, but I use a
Cham
) before Infinity
- My RoF WL is 3700-4400 damage, with -70 neg fire res (-110 for apoc) before Infinity (but I use Insight so no Infinity)

Base damage is the same, but sorc has 10% faster TP and attack, and more negative res before Infinity (which my WL doesn't even use). So sorc should be somewhat faster based on stats.

I think the difference is:
- RoF gets bonus damage for enemies hit the further out they are from the center. Not sure the calc on this, I haven't seen sources say consistent things. One source/comment said 5% per yard traveled, but don't know if this is correct.

- I can mix in apocolypse and
Flame Wave
as needed, even if my base attack is RoF 90% of the time. Apoc is great for large groups or tanky groups, and also to hit a one side of a big room with a delay and then I instantly turn to tp to RoF the other side.
Flame Wave
has a smaller delay but is also good for certain setups.

- The defiler shared damage. I'm not sure how it works on spells that are AoE already, but I think it does help and multiplies the damage further. Not positive.

- The demon. Demon lancer with defiler does a ton of damage on her own that is also AoE. The defiler also makes the merc damage AoE as well.

- For P1, Infinity isn't super helpful. There is a 0-2 second delay for Infinity to proc, so the majority of the time the enemy is dead before it can help.

I wouldn't say it's super faster against mobs, but if I had to say it is slightly faster for me. And then it is tanky against everything, somewhat better against single targets, so Heralds are no stress, versus an ES
Nova
Sorc can have trouble with gloam heralds.
Maxroll puts
Nova
dps at about 30k/s for a fully geared
Nova
sorc. I'm not sure it takes into account
Conviction
from Infinity for this calculation. I don't know if I geared him correctly, but I was seeing more like 15k/s
Ring of Fire
damage from maxroll for a fully geared warlock. I was also seeing 50k from
Apocalypse
, but at 0.5 casts per second, the DPS on that skill is still less than
Nova
.

Defilers might be doing something interesting to the damage. I can never seem to predict how defilers are going to spread things around. My intuition with them always turns out to be wrong.

For comparison, maxroll puts a fully geared out
Blood Boil
warlock at 48k/s. And also there is a demon running around that can do up to 80+k per hit, which gets spread around using defilers for AOE.
Was the maxroll calc using self wield Infinity? You can get higher DPS using a magic orb and Spirit shield, but then your negative res suffers and you probably have mana problems.

Also bear in mind with apocolypse you can run RoF and
Flame Wave
in between. So in 2 seconds, I can use 5/6 of my casts on RoF for 5/6 * 15k = 12.5k/second using the maxroll calc and then add the 25k from apoc so it is greater again.

I don't know how accurate maxroll is also, not saying it's not accurate, but just reporting what I see in game on my own characters with reasonably BiS gear as far as I know (aside from the
Cham
/gheeds factors I mentioned for QoL and magic find). But BiS for self wield Infinity, not if you go the magic orb route.
7
varangium wrote: 58 minutes ago
Was the maxroll calc using self wield Infinity? You can get higher DPS using a magic orb and Spirit shield, but then your negative res suffers and you probably have mana problems.

Also bear in mind with apocolypse you can run RoF and
Flame Wave
in between. So in 2 seconds, I can use 5/6 of my casts on RoF for 5/6 * 15k = 12.5k/second using the maxroll calc and then add the 25k from apoc so it is greater again.

I don't know how accurate maxroll is also, not saying it's not accurate, but just reporting what I see in game on my own characters with reasonably BiS gear as far as I know (aside from the
Cham
/gheeds factors I mentioned for QoL and magic find). But BiS for self wield Infinity, not if you go the magic orb route.
I spec'd it with mephistos and mang songs with facet and jewel. Self wield Infinity is interesting but probably worse all the way around. All you get from self wielding Infinity is the
Conviction
aura, which you could give to your merc. Honestly if you have to pick one to hold - Infinity or Insight, you hold the Insight because it has FCR.

The reason sorcs do so well with self-wielding Infinity is the -55 lightning res that Infinity can roll with. That is no use to the fire warlock, so Infinity should be on the merc.

With absolutely perfect play it does seem like fire damage could get up to the
Nova
sorc damage. But it requires hitting the skills exactly on the cooldown, and even then it's not really an improvement, just even.
Blood Boil
by comparison is outpacing the
Nova
sorc easily for DPS.

That being said,
Nova
still ends up feeling faster for trash mobs somehow.
9

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