If you invest a lot of time and effort into getting a high damage output demon with specific rolls, the "if I die I die" feeling gets replaced with "I never want to die". Deathmark is a fantastic skill and I really wish the necro could have it.
This seems like it would be a huge QoL upgrade for necro. That said, Death marking >20 revives and >20 skellies over walls or telestomping Ubers seems like it moght be too effectivs :+)
I play ES Nova Sorc and WL Ring of Fire / apoc. I think the Ring of Fire WL has a slightly faster clear speed than the ES Nova Sorc against both mobs and single target and the exact same playestyle. And is even tankier.
How do you manage this? It looks like Ring of Fire tops out at about half Nova damage. So I guess Apocalypse is picking up the slack?
Good question. I should say I "feel" like it is slightly faster, but that feel should count for something. Note, my characters are not 100% optimized for damage, they balance magic find also and both carry Gheeds. I also optimize for negative res over stat sheet damage. Looking at the stats.
- My ES InfinityNova sorc is 3500-4600 damage, with -95 neg lightning res (I could go -100, but I use a Cham) before Infinity
- My RoF WL is 3700-4400 damage, with -70 neg fire res (-110 for apoc) before Infinity (but I use Insight so no Infinity)
Base damage is the same, but sorc has 10% faster TP and attack, and more negative res before Infinity (which my WL doesn't even use). So sorc should be somewhat faster based on stats.
I think the difference is:
- RoF gets bonus damage for enemies hit the further out they are from the center. Not sure the calc on this, I haven't seen sources say consistent things. One source/comment said 5% per yard traveled, but don't know if this is correct.
- I can mix in apocolypse and Flame Wave as needed, even if my base attack is RoF 90% of the time. Apoc is great for large groups or tanky groups, and also to hit a one side of a big room with a delay and then I instantly turn to tp to RoF the other side. Flame Wave has a smaller delay but is also good for certain setups.
- The defiler shared damage. I'm not sure how it works on spells that are AoE already, but I think it does help and multiplies the damage further. Not positive.
- The demon. Demon lancer with defiler does a ton of damage on her own that is also AoE. The defiler also makes the merc damage AoE as well.
- For P1, Infinity isn't super helpful. There is a 0-2 second delay for Infinity to proc, so the majority of the time the enemy is dead before it can help.
I wouldn't say it's super faster against mobs, but if I had to say it is slightly faster for me. And then it is tanky against everything, somewhat better against single targets, so Heralds are no stress, versus an ES Nova Sorc can have trouble with gloam heralds.
Good question. I should say I "feel" like it is slightly faster, but that feel should count for something. Note, my characters are not 100% optimized for damage, they balance magic find also and both carry Gheeds. I also optimize for negative res over stat sheet damage. Looking at the stats.
- My ES InfinityNova sorc is 3500-4600 damage, with -95 neg lightning res (I could go -100, but I use a Cham) before Infinity
- My RoF WL is 3700-4400 damage, with -70 neg fire res (-110 for apoc) before Infinity (but I use Insight so no Infinity)
Base damage is the same, but sorc has 10% faster TP and attack, and more negative res before Infinity (which my WL doesn't even use). So sorc should be somewhat faster based on stats.
I think the difference is:
- RoF gets bonus damage for enemies hit the further out they are from the center. Not sure the calc on this, I haven't seen sources say consistent things. One source/comment said 5% per yard traveled, but don't know if this is correct.
- I can mix in apocolypse and Flame Wave as needed, even if my base attack is RoF 90% of the time. Apoc is great for large groups or tanky groups, and also to hit a one side of a big room with a delay and then I instantly turn to tp to RoF the other side. Flame Wave has a smaller delay but is also good for certain setups.
- The defiler shared damage. I'm not sure how it works on spells that are AoE already, but I think it does help and multiplies the damage further. Not positive.
- The demon. Demon lancer with defiler does a ton of damage on her own that is also AoE. The defiler also makes the merc damage AoE as well.
- For P1, Infinity isn't super helpful. There is a 0-2 second delay for Infinity to proc, so the majority of the time the enemy is dead before it can help.
I wouldn't say it's super faster against mobs, but if I had to say it is slightly faster for me. And then it is tanky against everything, somewhat better against single targets, so Heralds are no stress, versus an ES Nova Sorc can have trouble with gloam heralds.
Maxroll puts Nova dps at about 30k/s for a fully geared Nova sorc. I'm not sure it takes into account Conviction from Infinity for this calculation. I don't know if I geared him correctly, but I was seeing more like 15k/s Ring of Fire damage from maxroll for a fully geared warlock. I was also seeing 50k from Apocalypse, but at 0.5 casts per second, the DPS on that skill is still less than Nova.
Defilers might be doing something interesting to the damage. I can never seem to predict how defilers are going to spread things around. My intuition with them always turns out to be wrong.
For comparison, maxroll puts a fully geared out Blood Boil warlock at 48k/s. And also there is a demon running around that can do up to 80+k per hit, which gets spread around using defilers for AOE.
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FerociousTerrier
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