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I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
My gear:
Mang Song (with fire facet)
Flickering Flame
Enigma
Ars Al'Diabolos (with Um)
Magefist
Arachnid Mesh
Wraithstep
Mara
SOJ x 2
Swap: CTA + Spirit
Anni
Warlock Torch
Description by My gear:
Mang Song (with fire facet)
Flickering Flame
Enigma
Ars Al'Diabolos (with Um)
Magefist
Arachnid Mesh
Wraithstep
Mara
SOJ x 2
Swap: CTA + Spirit
Anni
Warlock Torch
Can be used to make Runewords:
I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
My gear:
Mang Song (with fire facet)
Flickering Flame
Enigma
Ars Al'Diabolos (with Um)
Magefist
Arachnid Mesh
Wraithstep
Mara
SOJ x 2
Swap: CTA + Spirit
Anni
Warlock Torch
My gear:
Mang Song (with fire facet)
Flickering Flame
Enigma
Ars Al'Diabolos (with Um)
Magefist
Arachnid Mesh
Wraithstep
Mara
SOJ x 2
Swap: CTA + Spirit
Anni
Warlock Torch
if you add Infinity and play cow level only, (cow have low fire res).
You can choose +Skill damage.
In other cases, -fire res just win all . D2R , this game, almost all - 1 res beat every +5 skill damage.
Only exception is those high hp , low resistance White monsters, only cow and regular cow, not elite, not super unique, not boss, not cow king.
--Infinity is not convenient in cow level.
These days, I also remove it and run pure - res , long range kill quick before Infinity waiting time. This even makes -res more valuable.
You can choose +Skill damage.
In other cases, -fire res just win all . D2R , this game, almost all - 1 res beat every +5 skill damage.
Only exception is those high hp , low resistance White monsters, only cow and regular cow, not elite, not super unique, not boss, not cow king.
--Infinity is not convenient in cow level.
These days, I also remove it and run pure - res , long range kill quick before Infinity waiting time. This even makes -res more valuable.
Please be aware, all my trade is in non ladder d2r. Not warlock.
I will busy at us Stock market open time. 9:30 a.m. ET
I will busy at us Stock market open time. 9:30 a.m. ET
You have a very strange Eldritch and Demon tree.PinacaTheGreat wrote: 11 hours ago...
I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
...
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
OP
leox wrote: 11 hours agoif you add Infinity and play cow level only, (cow have low fire res).
You can choose +Skill damage.
In other cases, -fire res just win all . D2R , this game, almost all - 1 res beat every +5 skill damage.
Only exception is those high hp , low resistance White monsters, only cow and regular cow, not elite, not super unique, not boss, not cow king.
--Infinity is not convenient in cow level.
These days, I also remove it and run pure - res , long range kill quick before Infinity waiting time. This even makes -res more valuable.
Oh I see, i thought the difference so big it should be the + dmg has more output.. then i keep the - res , hehe
OP
I mainly used the hex: siphon for mana, so im not sure it is only used for melee, i thought it is also applicable for caster also?Flyhorse wrote: 11 hours agoYou have a very strange Eldritch and Demon tree.PinacaTheGreat wrote: 11 hours ago...
I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
...
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
what is the issue of my Demon tree?.. Im use 1 Tainted ( Consume), 1 defiler, 1 terrorised Urdar (fanatism + Cursed) to tank in boss/ Herald fight..
vs. Sundered enemies the difference is
- for first charm: 54.1% damage efficiency
- for second charm: 51.8% damage efficiency
That's a relative damage increase by 4.4%
Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.
- for first charm: 54.1% damage efficiency
- for second charm: 51.8% damage efficiency
That's a relative damage increase by 4.4%
Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Barb
Normal completed: Necro
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Barb
Normal completed: Necro
Iron Man (Paladin): Nightmare A1
OP
51.8% or 54.1% is for the - res charm?vued wrote: 10 hours agovs. Sundered enemies the difference is
- for first charm: 51.8% damage efficiency
- for second charm: 54.1% damage efficiency
That's a relative damage increase by 4.4%
Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.
For the hex spell, I really don't know how to apply, perhaps someone with the knowledge will soon answer you.PinacaTheGreat wrote: 10 hours agoI mainly used the hex: siphon for mana, so im not sure it is only used for melee, i thought it is also applicable for caster also?Flyhorse wrote: 11 hours agoYou have a very strange Eldritch and Demon tree.PinacaTheGreat wrote: 11 hours ago...
I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
...
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
what is the issue of my Demon tree?.. Im use 1 Tainted ( Consume), 1 defiler, 1 terrorised Urdar (fanatism + Cursed) to tank in boss/ Herald fight..
For the demon tree, however, I wonder if those skills which have more points than 18 are hard points. Demonic Mastery needs 10 hard points to have 3 demons for sure. Bind Demon better has 1, 5, 10, 15 or 20. What's the purpose of having more hard points on Blood Boil, Summon Tainted, and Summon Defiler to your build?
OP
Demon mastery i have 10 hard point, other is from gears..I only have 1 hard point in Blood Boil, Blood Oath, Summon Goat, Summon Tainted, dont know where all the other point come from.. i have 18 hard point in Summon Defiler to reach the 57% dmg shared betw bound targets... I have only 3 hard point in the Bind Demon to reach 20+ soft point to have aura when i bind a terroried demon (still wondering the benefit to make it 5 hard point is worthy or not).Flyhorse wrote: 10 hours agoFor the hex spell, I really don't know how to apply, perhaps someone with the knowledge will soon answer you.PinacaTheGreat wrote: 10 hours agoI mainly used the hex: siphon for mana, so im not sure it is only used for melee, i thought it is also applicable for caster also?Flyhorse wrote: 11 hours ago
You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
what is the issue of my Demon tree?.. Im use 1 Tainted ( Consume), 1 defiler, 1 terrorised Urdar (fanatism + Cursed) to tank in boss/ Herald fight..
For the demon tree, however, I wonder if those skills which have more points than 18 are hard points. Demonic Mastery needs 10 hard points to have 3 demons for sure. Bind Demon better has 1, 5, 10, 15 or 20. What's the purpose of having more hard points on Blood Boil, Summon Tainted, and Summon Defiler to your build?
is this correct? sorry for long questions, 1st time playing fire warlock, so much confusion
I just remembered that the Flickering Flame and Magefist also add skill level to Blood Boil and Summon Tainted because they are partial fire skills.
I am playing the Apocalypse build as well with fire sunders. My merc is using Insight, so I don't have to worry about my mana.
I know it's weaker without Infinity against fire immunity, which is why I put 20 hard points in Bind Demon. At level 38 Bind Demon, the flat damage is around +2400, plus +500% damage. That is like 6 Grief total in damage and maybe more. I bound a cursed, stone skin and holy freez - Hephasto the Armorer; he hits like a truck.
I thought about putting more hard points in Summon Defiler. But I noticed that the Apocalypse covered quite a big area that contained the defiler's targets for most of the time. I feel it's kind of a waste, which is another reason I chose Bind Demon.
I am playing the Apocalypse build as well with fire sunders. My merc is using Insight, so I don't have to worry about my mana.
I know it's weaker without Infinity against fire immunity, which is why I put 20 hard points in Bind Demon. At level 38 Bind Demon, the flat damage is around +2400, plus +500% damage. That is like 6 Grief total in damage and maybe more. I bound a cursed, stone skin and holy freez - Hephasto the Armorer; he hits like a truck.
I thought about putting more hard points in Summon Defiler. But I noticed that the Apocalypse covered quite a big area that contained the defiler's targets for most of the time. I feel it's kind of a waste, which is another reason I chose Bind Demon.
OP
ya, im using the Insight too, i cant stand that i need to keep on drinking potion for my mana, even i use the Hex Siphon.Flyhorse wrote: 9 hours agoI just remembered that the Flickering Flame and Magefist also add skill level to Blood Boil and Summon Tainted because they are partial fire skills.
I am playing the Apocalypse build as well with fire sunders. My merc is using Insight, so I don't have to worry about my mana.
I know it's weaker without Infinity against fire immunity, which is why I put 20 hard points in Bind Demon. At level 38 Bind Demon, the flat damage is around +2400, plus +500% damage. That is like 6 Grief total in damage and maybe more. I bound a cursed, stone skin and holy freez - Hephasto the Armorer; he hits like a truck.
I thought about putting more hard points in Summon Defiler. But I noticed that the Apocalypse covered quite a big area that contained the defiler's targets for most of the time. I feel it's kind of a waste, which is another reason I chose Bind Demon.
then i might have to sacrify my defiler hard point to the Bind Demon, i think it is a good idea, i just follow maxroll guide, but i quite like your idea, i like the idea to have a strong demon to tank boss or uber
for the demon, you prefer Holy Freeze aura or fanatism aura?
I didn't take much time to bind Hephasto in the right type. Since cursed is a must and with a 5% proc rate, Lightening enchanted is the best to proc AMP faster; Holy Freeze is a little bit slower to proc amp, but still fast. If you can find a demon having cursed, lightning enchanted, and Holy Freeze, it's probably the best you can get. Others like stone skin, fire immune are just bonus to have.PinacaTheGreat wrote: 9 hours agoya, im using the Insight too, i cant stand that i need to keep on drinking potion for my mana, even i use the Hex Siphon.Flyhorse wrote: 9 hours agoI just remembered that the Flickering Flame and Magefist also add skill level to Blood Boil and Summon Tainted because they are partial fire skills.
I am playing the Apocalypse build as well with fire sunders. My merc is using Insight, so I don't have to worry about my mana.
I know it's weaker without Infinity against fire immunity, which is why I put 20 hard points in Bind Demon. At level 38 Bind Demon, the flat damage is around +2400, plus +500% damage. That is like 6 Grief total in damage and maybe more. I bound a cursed, stone skin and holy freez - Hephasto the Armorer; he hits like a truck.
I thought about putting more hard points in Summon Defiler. But I noticed that the Apocalypse covered quite a big area that contained the defiler's targets for most of the time. I feel it's kind of a waste, which is another reason I chose Bind Demon.
then i might have to sacrify my defiler hard point to the Bind Demon, i think it is a good idea, i just follow maxroll guide, but i quite like your idea, i like the idea to have a strong demon to tank boss or uber
for the demon, you prefer Holy Freeze aura or fanatism aura?
54.1% for the -6 enemy resPinacaTheGreat wrote: 10 hours ago51.8% or 54.1% is for the - res charm?vued wrote: 10 hours agovs. Sundered enemies the difference is
- for first charm: 51.8% damage efficiency
- for second charm: 54.1% damage efficiency
That's a relative damage increase by 4.4%
Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.
Playing HC SSF right now.
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Barb
Normal completed: Necro
Iron Man (Paladin): Nightmare A1
Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Barb
Normal completed: Necro
Iron Man (Paladin): Nightmare A1
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