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12 replies   431 views
2

Description

I am building my
Apocalypse
+
Flame Wave
+
Ring of Fire
Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.

My gear:
Mang Song (with fire facet)
Flickering Flame
Enigma
Ars Al'Diabolos
(with
Um
)
Magefist

Arachnid Mesh

Wraithstep

Mara
SOJ x 2
Swap: CTA + Spirit
Anni
Warlock Torch

Description by PinacaTheGreat
5

Can be used to make Runewords:

7
I am building my
Apocalypse
+
Flame Wave
+
Ring of Fire
Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.

My gear:
Mang Song (with fire facet)
Flickering Flame
Enigma
Ars Al'Diabolos
(with
Um
)
Magefist

Arachnid Mesh

Wraithstep

Mara
SOJ x 2
Swap: CTA + Spirit
Anni
Warlock Torch

7
User avatar

leox 485

Resurrected Paladin Asia PC
if you add Infinity and play cow level only, (cow have low fire res).
You can choose +Skill damage.

In other cases, -fire res just win all . D2R , this game, almost all - 1 res beat every +5 skill damage.

Only exception is those high hp , low resistance White monsters, only cow and regular cow, not elite, not super unique, not boss, not cow king.


--Infinity is not convenient in cow level.
These days, I also remove it and run pure - res , long range kill quick before Infinity waiting time. This even makes -res more valuable.

Please be aware, all my trade is in non ladder d2r. Not warlock.
I will busy at us Stock market open time. 9:30 a.m. ET
7
PinacaTheGreat wrote: 11 hours ago
...
I am building my
Apocalypse
+
Flame Wave
+
Ring of Fire
Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
...
You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
7
OP
leox wrote: 11 hours ago
if you add Infinity and play cow level only, (cow have low fire res).
You can choose +Skill damage.

In other cases, -fire res just win all . D2R , this game, almost all - 1 res beat every +5 skill damage.

Only exception is those high hp , low resistance White monsters, only cow and regular cow, not elite, not super unique, not boss, not cow king.


--Infinity is not convenient in cow level.
These days, I also remove it and run pure - res , long range kill quick before Infinity waiting time. This even makes -res more valuable.

Oh I see, i thought the difference so big it should be the + dmg has more output.. then i keep the - res , hehe
7
OP
Flyhorse wrote: 11 hours ago
PinacaTheGreat wrote: 11 hours ago
...
I am building my
Apocalypse
+
Flame Wave
+
Ring of Fire
Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
...
You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
I mainly used the hex: siphon for mana, so im not sure it is only used for melee, i thought it is also applicable for caster also?

what is the issue of my Demon tree?.. Im use 1
Tainted
(
Consume
), 1 defiler, 1 terrorised Urdar (fanatism + Cursed) to tank in boss/
Herald
fight..
7
User avatar

vued 1415

Resurrected Sorceress Europe PC
vs. Sundered enemies the difference is
- for first charm: 54.1% damage efficiency
- for second charm: 51.8% damage efficiency

That's a relative damage increase by 4.4%

Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Barb
Normal completed: Necro

Iron Man (Paladin): Nightmare A1
7
OP
vued wrote: 10 hours ago
vs. Sundered enemies the difference is
- for first charm: 51.8% damage efficiency
- for second charm: 54.1% damage efficiency

That's a relative damage increase by 4.4%

Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.
51.8% or 54.1% is for the - res charm?
7
PinacaTheGreat wrote: 10 hours ago
Flyhorse wrote: 11 hours ago
PinacaTheGreat wrote: 11 hours ago
...
I am building my
Apocalypse
+
Flame Wave
+
Ring of Fire
Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
...
You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
I mainly used the hex: siphon for mana, so im not sure it is only used for melee, i thought it is also applicable for caster also?

what is the issue of my Demon tree?.. Im use 1
Tainted
(
Consume
), 1 defiler, 1 terrorised Urdar (fanatism + Cursed) to tank in boss/
Herald
fight..
For the hex spell, I really don't know how to apply, perhaps someone with the knowledge will soon answer you.
For the demon tree, however, I wonder if those skills which have more points than 18 are hard points.
Demonic Mastery
needs 10 hard points to have 3 demons for sure.
Bind Demon
better has 1, 5, 10, 15 or 20. What's the purpose of having more hard points on
Blood Boil
,
Summon Tainted
, and
Summon Defiler
to your build?
7
OP
Flyhorse wrote: 10 hours ago
PinacaTheGreat wrote: 10 hours ago
Flyhorse wrote: 11 hours ago

You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
I mainly used the hex: siphon for mana, so im not sure it is only used for melee, i thought it is also applicable for caster also?

what is the issue of my Demon tree?.. Im use 1
Tainted
(
Consume
), 1 defiler, 1 terrorised Urdar (fanatism + Cursed) to tank in boss/
Herald
fight..
For the hex spell, I really don't know how to apply, perhaps someone with the knowledge will soon answer you.
For the demon tree, however, I wonder if those skills which have more points than 18 are hard points.
Demonic Mastery
needs 10 hard points to have 3 demons for sure.
Bind Demon
better has 1, 5, 10, 15 or 20. What's the purpose of having more hard points on
Blood Boil
,
Summon Tainted
, and
Summon Defiler
to your build?
Demon mastery i have 10 hard point, other is from gears..I only have 1 hard point in
Blood Boil
,
Blood Oath
, Summon Goat,
Summon Tainted
, dont know where all the other point come from.. i have 18 hard point in
Summon Defiler
to reach the 57% dmg shared betw bound targets... I have only 3 hard point in the
Bind Demon
to reach 20+ soft point to have aura when i bind a terroried demon (still wondering the benefit to make it 5 hard point is worthy or not).

is this correct? sorry for long questions, 1st time playing fire warlock, so much confusion
7
I just remembered that the Flickering Flame and
Magefist
also add skill level to
Blood Boil
and
Summon Tainted
because they are partial fire skills.
I am playing the
Apocalypse
build as well with fire sunders. My merc is using Insight, so I don't have to worry about my mana.
I know it's weaker without Infinity against fire immunity, which is why I put 20 hard points in
Bind Demon
. At level 38
Bind Demon
, the flat damage is around +2400, plus +500% damage. That is like 6 Grief total in damage and maybe more. I bound a cursed, stone skin and holy freez -
Hephasto the Armorer
; he hits like a truck.
I thought about putting more hard points in
Summon Defiler
. But I noticed that the
Apocalypse
covered quite a big area that contained the defiler's targets for most of the time. I feel it's kind of a waste, which is another reason I chose
Bind Demon
.
7
OP
Flyhorse wrote: 9 hours ago
I just remembered that the Flickering Flame and
Magefist
also add skill level to
Blood Boil
and
Summon Tainted
because they are partial fire skills.
I am playing the
Apocalypse
build as well with fire sunders. My merc is using Insight, so I don't have to worry about my mana.
I know it's weaker without Infinity against fire immunity, which is why I put 20 hard points in
Bind Demon
. At level 38
Bind Demon
, the flat damage is around +2400, plus +500% damage. That is like 6 Grief total in damage and maybe more. I bound a cursed, stone skin and holy freez -
Hephasto the Armorer
; he hits like a truck.
I thought about putting more hard points in
Summon Defiler
. But I noticed that the
Apocalypse
covered quite a big area that contained the defiler's targets for most of the time. I feel it's kind of a waste, which is another reason I chose
Bind Demon
.
ya, im using the Insight too, i cant stand that i need to keep on drinking potion for my mana, even i use the
Hex Siphon
.

then i might have to sacrify my defiler hard point to the
Bind Demon
, i think it is a good idea, i just follow maxroll guide, but i quite like your idea, i like the idea to have a strong demon to tank boss or uber

for the demon, you prefer
Holy Freeze
aura or fanatism aura?
7
PinacaTheGreat wrote: 9 hours ago
Flyhorse wrote: 9 hours ago
I just remembered that the Flickering Flame and
Magefist
also add skill level to
Blood Boil
and
Summon Tainted
because they are partial fire skills.
I am playing the
Apocalypse
build as well with fire sunders. My merc is using Insight, so I don't have to worry about my mana.
I know it's weaker without Infinity against fire immunity, which is why I put 20 hard points in
Bind Demon
. At level 38
Bind Demon
, the flat damage is around +2400, plus +500% damage. That is like 6 Grief total in damage and maybe more. I bound a cursed, stone skin and holy freez -
Hephasto the Armorer
; he hits like a truck.
I thought about putting more hard points in
Summon Defiler
. But I noticed that the
Apocalypse
covered quite a big area that contained the defiler's targets for most of the time. I feel it's kind of a waste, which is another reason I chose
Bind Demon
.
ya, im using the Insight too, i cant stand that i need to keep on drinking potion for my mana, even i use the
Hex Siphon
.

then i might have to sacrify my defiler hard point to the
Bind Demon
, i think it is a good idea, i just follow maxroll guide, but i quite like your idea, i like the idea to have a strong demon to tank boss or uber

for the demon, you prefer
Holy Freeze
aura or fanatism aura?
I didn't take much time to bind Hephasto in the right type. Since cursed is a must and with a 5% proc rate, Lightening enchanted is the best to proc AMP faster;
Holy Freeze
is a little bit slower to proc amp, but still fast. If you can find a demon having cursed, lightning enchanted, and
Holy Freeze
, it's probably the best you can get. Others like stone skin, fire immune are just bonus to have.
7
User avatar

vued 1415

Resurrected Sorceress Europe PC
PinacaTheGreat wrote: 10 hours ago
vued wrote: 10 hours ago
vs. Sundered enemies the difference is
- for first charm: 51.8% damage efficiency
- for second charm: 54.1% damage efficiency

That's a relative damage increase by 4.4%

Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.
51.8% or 54.1% is for the - res charm?
54.1% for the -6 enemy res

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa
Nightmare completed: Barb
Normal completed: Necro

Iron Man (Paladin): Nightmare A1
9

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