I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
if you add Infinity and play cow level only, (cow have low fire res).
You can choose +Skill damage.
In other cases, -fire res just win all . D2R , this game, almost all - 1 res beat every +5 skill damage.
Only exception is those high hp , low resistance White monsters, only cow and regular cow, not elite, not super unique, not boss, not cow king.
--Infinity is not convenient in cow level.
These days, I also remove it and run pure - res , long range kill quick before Infinity waiting time. This even makes -res more valuable.
Please be aware, all my trade is in non ladder d2r. Not warlock.
I will busy at us Stock market open time. 9:30 a.m. ET
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I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
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You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
if you add Infinity and play cow level only, (cow have low fire res).
You can choose +Skill damage.
In other cases, -fire res just win all . D2R , this game, almost all - 1 res beat every +5 skill damage.
Only exception is those high hp , low resistance White monsters, only cow and regular cow, not elite, not super unique, not boss, not cow king.
--Infinity is not convenient in cow level.
These days, I also remove it and run pure - res , long range kill quick before Infinity waiting time. This even makes -res more valuable.
Oh I see, i thought the difference so big it should be the + dmg has more output.. then i keep the - res , hehe
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I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
...
You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
I mainly used the hex: siphon for mana, so im not sure it is only used for melee, i thought it is also applicable for caster also?
what is the issue of my Demon tree?.. Im use 1 Tainted (Consume), 1 defiler, 1 terrorised Urdar (fanatism + Cursed) to tank in boss/ Herald fight..
vs. Sundered enemies the difference is
- for first charm: 51.8% damage efficiency
- for second charm: 54.1% damage efficiency
That's a relative damage increase by 4.4%
Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.
vs. Sundered enemies the difference is
- for first charm: 51.8% damage efficiency
- for second charm: 54.1% damage efficiency
That's a relative damage increase by 4.4%
Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.
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I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
...
You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
I mainly used the hex: siphon for mana, so im not sure it is only used for melee, i thought it is also applicable for caster also?
what is the issue of my Demon tree?.. Im use 1 Tainted (Consume), 1 defiler, 1 terrorised Urdar (fanatism + Cursed) to tank in boss/ Herald fight..
For the hex spell, I really don't know how to apply, perhaps someone with the knowledge will soon answer you.
For the demon tree, however, I wonder if those skills which have more points than 18 are hard points. Demonic Mastery needs 10 hard points to have 3 demons for sure. Bind Demon better has 1, 5, 10, 15 or 20. What's the purpose of having more hard points on Blood Boil, Summon Tainted, and Summon Defiler to your build?
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PinacaTheGreat
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