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1

- resistance vs + damage on sunder

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New ladder-only stats in 3.3
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Description

I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.

My gear:
Mang Song (with fire facet)
Flickering Flame
Enigma
Ars Al'Diabolos (with Um)
Magefist
Arachnid Mesh
Wraithstep
Mara
SOJ x 2
Swap: CTA + Spirit
Anni
Warlock Torch

Description by PinacaTheGreat
5

Can be used to make Runewords:

7
I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.

My gear:
Mang Song (with fire facet)
Flickering Flame
Enigma
Ars Al'Diabolos (with Um)
Magefist
Arachnid Mesh
Wraithstep
Mara
SOJ x 2
Swap: CTA + Spirit
Anni
Warlock Torch

7
User avatar

leox 516

Resurrected Paladin Asia PC
if you add Infinity and play cow level only, (cow have low fire res).
You can choose +Skill damage.

In other cases, -fire res just win all . D2R , this game, almost all - 1 res beat every +5 skill damage.

Only exception is those high hp , low resistance White monsters, only cow and regular cow, not elite, not super unique, not boss, not cow king.


--Infinity is not convenient in cow level.
These days, I also remove it and run pure - res , long range kill quick before Infinity waiting time. This even makes -res more valuable.

Some Trade is available for both rotw and LoD, Most rune , Perfect Gems is only in LoD side.
I will busy at us Stock market open time. 9:30 a.m. ET
7
PinacaTheGreat wrote: 2 months ago
...
I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
...
You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
7
OP
leox wrote: 2 months ago
if you add Infinity and play cow level only, (cow have low fire res).
You can choose +Skill damage.

In other cases, -fire res just win all . D2R , this game, almost all - 1 res beat every +5 skill damage.

Only exception is those high hp , low resistance White monsters, only cow and regular cow, not elite, not super unique, not boss, not cow king.


--Infinity is not convenient in cow level.
These days, I also remove it and run pure - res , long range kill quick before Infinity waiting time. This even makes -res more valuable.

Oh I see, i thought the difference so big it should be the + dmg has more output.. then i keep the - res , hehe
7
OP
Flyhorse wrote: 2 months ago
PinacaTheGreat wrote: 2 months ago
...
I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
...
You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
I mainly used the hex: siphon for mana, so im not sure it is only used for melee, i thought it is also applicable for caster also?

what is the issue of my Demon tree?.. Im use 1 Tainted ( Consume), 1 defiler, 1 terrorised Urdar (fanatism + Cursed) to tank in boss/ Herald fight..
7
User avatar

vued 1655

Resurrected Sorceress Europe PC
vs. Sundered enemies the difference is
- for first charm: 54.1% damage efficiency
- for second charm: 51.8% damage efficiency

That's a relative damage increase by 4.4%

Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
OP
vued wrote: 2 months ago
vs. Sundered enemies the difference is
- for first charm: 51.8% damage efficiency
- for second charm: 54.1% damage efficiency

That's a relative damage increase by 4.4%

Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.
51.8% or 54.1% is for the - res charm?
7
PinacaTheGreat wrote: 2 months ago
Flyhorse wrote: 2 months ago
PinacaTheGreat wrote: 2 months ago
...
I am building my Apocalypse + Flame Wave + Ring of Fire Warlock build in SCNL. Im wondering what is the better selection between this 2 sunders? My current - enemy fire res is -32 , Fire Skill dmg is +26 BEFORE any sunder.
...
You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
I mainly used the hex: siphon for mana, so im not sure it is only used for melee, i thought it is also applicable for caster also?

what is the issue of my Demon tree?.. Im use 1 Tainted ( Consume), 1 defiler, 1 terrorised Urdar (fanatism + Cursed) to tank in boss/ Herald fight..
For the hex spell, I really don't know how to apply, perhaps someone with the knowledge will soon answer you.
For the demon tree, however, I wonder if those skills which have more points than 18 are hard points. Demonic Mastery needs 10 hard points to have 3 demons for sure. Bind Demon better has 1, 5, 10, 15 or 20. What's the purpose of having more hard points on Blood Boil, Summon Tainted, and Summon Defiler to your build?
7
OP
Flyhorse wrote: 2 months ago
PinacaTheGreat wrote: 2 months ago
Flyhorse wrote: 2 months ago

You have a very strange Eldritch and Demon tree.
And I thought hex spells only applied to physical attacks, not caster spells. Maybe I am wrong about that, because I never used it before.
I mainly used the hex: siphon for mana, so im not sure it is only used for melee, i thought it is also applicable for caster also?

what is the issue of my Demon tree?.. Im use 1 Tainted ( Consume), 1 defiler, 1 terrorised Urdar (fanatism + Cursed) to tank in boss/ Herald fight..
For the hex spell, I really don't know how to apply, perhaps someone with the knowledge will soon answer you.
For the demon tree, however, I wonder if those skills which have more points than 18 are hard points. Demonic Mastery needs 10 hard points to have 3 demons for sure. Bind Demon better has 1, 5, 10, 15 or 20. What's the purpose of having more hard points on Blood Boil, Summon Tainted, and Summon Defiler to your build?
Demon mastery i have 10 hard point, other is from gears..I only have 1 hard point in Blood Boil, Blood Oath, Summon Goat, Summon Tainted, dont know where all the other point come from.. i have 18 hard point in Summon Defiler to reach the 57% dmg shared betw bound targets... I have only 3 hard point in the Bind Demon to reach 20+ soft point to have aura when i bind a terroried demon (still wondering the benefit to make it 5 hard point is worthy or not).

is this correct? sorry for long questions, 1st time playing fire warlock, so much confusion
7
I just remembered that the Flickering Flame and Magefist also add skill level to Blood Boil and Summon Tainted because they are partial fire skills.
I am playing the Apocalypse build as well with fire sunders. My merc is using Insight, so I don't have to worry about my mana.
I know it's weaker without Infinity against fire immunity, which is why I put 20 hard points in Bind Demon. At level 38 Bind Demon, the flat damage is around +2400, plus +500% damage. That is like 6 Grief total in damage and maybe more. I bound a cursed, stone skin and holy freez - Hephasto the Armorer; he hits like a truck.
I thought about putting more hard points in Summon Defiler. But I noticed that the Apocalypse covered quite a big area that contained the defiler's targets for most of the time. I feel it's kind of a waste, which is another reason I chose Bind Demon.
7
OP
Flyhorse wrote: 2 months ago
I just remembered that the Flickering Flame and Magefist also add skill level to Blood Boil and Summon Tainted because they are partial fire skills.
I am playing the Apocalypse build as well with fire sunders. My merc is using Insight, so I don't have to worry about my mana.
I know it's weaker without Infinity against fire immunity, which is why I put 20 hard points in Bind Demon. At level 38 Bind Demon, the flat damage is around +2400, plus +500% damage. That is like 6 Grief total in damage and maybe more. I bound a cursed, stone skin and holy freez - Hephasto the Armorer; he hits like a truck.
I thought about putting more hard points in Summon Defiler. But I noticed that the Apocalypse covered quite a big area that contained the defiler's targets for most of the time. I feel it's kind of a waste, which is another reason I chose Bind Demon.
ya, im using the Insight too, i cant stand that i need to keep on drinking potion for my mana, even i use the Hex Siphon.

then i might have to sacrify my defiler hard point to the Bind Demon, i think it is a good idea, i just follow maxroll guide, but i quite like your idea, i like the idea to have a strong demon to tank boss or uber

for the demon, you prefer Holy Freeze aura or fanatism aura?
7
PinacaTheGreat wrote: 2 months ago
Flyhorse wrote: 2 months ago
I just remembered that the Flickering Flame and Magefist also add skill level to Blood Boil and Summon Tainted because they are partial fire skills.
I am playing the Apocalypse build as well with fire sunders. My merc is using Insight, so I don't have to worry about my mana.
I know it's weaker without Infinity against fire immunity, which is why I put 20 hard points in Bind Demon. At level 38 Bind Demon, the flat damage is around +2400, plus +500% damage. That is like 6 Grief total in damage and maybe more. I bound a cursed, stone skin and holy freez - Hephasto the Armorer; he hits like a truck.
I thought about putting more hard points in Summon Defiler. But I noticed that the Apocalypse covered quite a big area that contained the defiler's targets for most of the time. I feel it's kind of a waste, which is another reason I chose Bind Demon.
ya, im using the Insight too, i cant stand that i need to keep on drinking potion for my mana, even i use the Hex Siphon.

then i might have to sacrify my defiler hard point to the Bind Demon, i think it is a good idea, i just follow maxroll guide, but i quite like your idea, i like the idea to have a strong demon to tank boss or uber

for the demon, you prefer Holy Freeze aura or fanatism aura?
I didn't take much time to bind Hephasto in the right type. Since cursed is a must and with a 5% proc rate, Lightening enchanted is the best to proc AMP faster; Holy Freeze is a little bit slower to proc amp, but still fast. If you can find a demon having cursed, lightning enchanted, and Holy Freeze, it's probably the best you can get. Others like stone skin, fire immune are just bonus to have.
7
User avatar

vued 1655

Resurrected Sorceress Europe PC
PinacaTheGreat wrote: 2 months ago
vued wrote: 2 months ago
vs. Sundered enemies the difference is
- for first charm: 51.8% damage efficiency
- for second charm: 54.1% damage efficiency

That's a relative damage increase by 4.4%

Since sundered enemies are usually the ones that slow you down and everything else dies in one or two shots anyways, I'd also go with -6 enemy res one.
51.8% or 54.1% is for the - res charm?
54.1% for the -6 enemy res

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
I think it depends on:
a) Your total current negative fire res and +fire skill damage. You told us your gear, but a lot of it is variable negative res and variable fire skill damage.

b) Whether you primarily do Apocalypse (which adds -40 neg res) or RoF/FW

c) Preference

With a) and b), one can do the math vs. sundered and non-sundered enemies.

I suspect it's close to a toss-up for you.

I generally prefer negative res because sundered enemies annoy me the most, but as an example, if you already have -50 fire res vs. immunes and +30% fire skill damage, then vs. sundered enemies, with

-6 res: (100-95+50+6)/(100-95+50) = 1.109x damage multiplier

+14 skill: (100+30+14)/(100+30) = 1.108x damage multiplier

Basically the same, and then vs. non sundered the 14% will be a little bit better. If your primary attack is Apocalypse then the +14% is the way to go.

But it's close and comes down to preference.

I run a fire warlock and my primary attack is Ring of Fire. For heralds and bosses I use Flame Wave and Apocalypse with RoF in between. I also run Insight instead of Infinity because I find Infinity doesn't make a huge difference in kill speed and I hate chugging potions.

Only place Infinity impacts kill speed a bit is bosses & heralds.
7
OP
varangium wrote: 2 months ago
I think it depends on:
a) Your total current negative fire res and +fire skill damage. You told us your gear, but a lot of it is variable negative res and variable fire skill damage.

b) Whether you primarily do Apocalypse (which adds -40 neg res) or RoF/FW

c) Preference

With a) and b), one can do the math vs. sundered and non-sundered enemies.

I suspect it's close to a toss-up for you.

I generally prefer negative res because sundered enemies annoy me the most, but as an example, if you already have -50 fire res vs. immunes and +30% fire skill damage, then vs. sundered enemies, with

-6 res: (100-95+50+6)/(100-95+50) = 1.109x damage multiplier

+14 skill: (100+30+14)/(100+30) = 1.108x damage multiplier

Basically the same, and then vs. non sundered the 14% will be a little bit better. If your primary attack is Apocalypse then the +14% is the way to go.

But it's close and comes down to preference.

I run a fire warlock and my primary attack is Ring of Fire. For heralds and bosses I use Flame Wave and Apocalypse with RoF in between. I also run Insight instead of Infinity because I find Infinity doesn't make a huge difference in kill speed and I hate chugging potions.

Only place Infinity impacts kill speed a bit is bosses & heralds.

interesting... now i have the dilemma again, haha.. but most of the time im using Ring of Fire too for minion, Apocalypse is abit slow in animation time, for boss then i throw everything to him, with my tanky demon taking the hit.

Do you put 1 point wonder in Bind Demon or 15/20 hard point to get unique demon?
7
PinacaTheGreat wrote: 2 months ago
varangium wrote: 2 months ago
I think it depends on:
a) Your total current negative fire res and +fire skill damage. You told us your gear, but a lot of it is variable negative res and variable fire skill damage.

b) Whether you primarily do Apocalypse (which adds -40 neg res) or RoF/FW

c) Preference

With a) and b), one can do the math vs. sundered and non-sundered enemies.

I suspect it's close to a toss-up for you.

I generally prefer negative res because sundered enemies annoy me the most, but as an example, if you already have -50 fire res vs. immunes and +30% fire skill damage, then vs. sundered enemies, with

-6 res: (100-95+50+6)/(100-95+50) = 1.109x damage multiplier

+14 skill: (100+30+14)/(100+30) = 1.108x damage multiplier

Basically the same, and then vs. non sundered the 14% will be a little bit better. If your primary attack is Apocalypse then the +14% is the way to go.

But it's close and comes down to preference.

I run a fire warlock and my primary attack is Ring of Fire. For heralds and bosses I use Flame Wave and Apocalypse with RoF in between. I also run Insight instead of Infinity because I find Infinity doesn't make a huge difference in kill speed and I hate chugging potions.

Only place Infinity impacts kill speed a bit is bosses & heralds.

interesting... now i have the dilemma again, haha.. but most of the time im using Ring of Fire too for minion, Apocalypse is abit slow in animation time, for boss then i throw everything to him, with my tanky demon taking the hit.

Do you put 1 point wonder in Bind Demon or 15/20 hard point to get unique demon?
1 point wonder Bind Demon and load up on demons skillers when binding to hit level 20 and get aura. I have a Stone skin vile lancer and she does great.

However, I mainly do this because I haven’t done a respec since the patch and I had maxed Blood Oath before. But Blood Oath is super diminishing returns now, especially with the demon health Cap. If I did a respec I might try going the other way and maxing Bind Demon with 1 point Blood Oath, but I think both approaches are similar. I accidentally consumed my pre patch heph, but I’m very happy with my Stone skin vile lancer, I don’t notice a difference.
7
OP
varangium wrote: 2 months ago
PinacaTheGreat wrote: 2 months ago
varangium wrote: 2 months ago
I think it depends on:
a) Your total current negative fire res and +fire skill damage. You told us your gear, but a lot of it is variable negative res and variable fire skill damage.

b) Whether you primarily do Apocalypse (which adds -40 neg res) or RoF/FW

c) Preference

With a) and b), one can do the math vs. sundered and non-sundered enemies.

I suspect it's close to a toss-up for you.

I generally prefer negative res because sundered enemies annoy me the most, but as an example, if you already have -50 fire res vs. immunes and +30% fire skill damage, then vs. sundered enemies, with

-6 res: (100-95+50+6)/(100-95+50) = 1.109x damage multiplier

+14 skill: (100+30+14)/(100+30) = 1.108x damage multiplier

Basically the same, and then vs. non sundered the 14% will be a little bit better. If your primary attack is Apocalypse then the +14% is the way to go.

But it's close and comes down to preference.

I run a fire warlock and my primary attack is Ring of Fire. For heralds and bosses I use Flame Wave and Apocalypse with RoF in between. I also run Insight instead of Infinity because I find Infinity doesn't make a huge difference in kill speed and I hate chugging potions.

Only place Infinity impacts kill speed a bit is bosses & heralds.

interesting... now i have the dilemma again, haha.. but most of the time im using Ring of Fire too for minion, Apocalypse is abit slow in animation time, for boss then i throw everything to him, with my tanky demon taking the hit.

Do you put 1 point wonder in Bind Demon or 15/20 hard point to get unique demon?
1 point wonder Bind Demon and load up on demons skillers when binding to hit level 20 and get aura. I have a Stone skin vile lancer and she does great.

However, I mainly do this because I haven’t done a respec since the patch and I had maxed Blood Oath before. But Blood Oath is super diminishing returns now, especially with the demon health Cap. If I did a respec I might try going the other way and maxing Bind Demon with 1 point Blood Oath, but I think both approaches are similar. I accidentally consumed my pre patch heph, but I’m very happy with my Stone skin vile lancer, I don’t notice a difference.
oh i see, do you think it is good to put hard point to Consume, or Tainted, im thinking where do i take my hard point from to invest in the Bind Demon..?
9

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