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21 replies   711 views
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Description

Description by FerociousTerrier
5

Can be used to make Runewords:

7
OP
departure wrote: 3 hours ago
Ok so you can bind and relinquish
Infector of Souls
automatically in maxroll. If you bind infector with my character's gear but no skills in
Blood Oath
, he has 28k life. If you add 1 point to
Blood Oath
, he has 28k life. If you add 20 points to
Blood Oath
, he has 28k life.

I don't know if this is a maxroll bug or what.
I wonder if this is saved in the file as her "base". Would
Blood Oath
then enhance that value when she "spawns" in a game? I can't imagine her only having 12k health and a few hundred life regen. A cursed pack would carve her up.

Edit: I might retract that statement. Looking at the bestiary, most of the Hell monsters are doing 10s to low 100s damage, so even with a pack of
Skeleton Archer
shooting at her, it still might only register as a blip with 12K life.

En fin, I don't know.
7
FerociousTerrier wrote: 2 hours ago
departure wrote: 3 hours ago
Ok so you can bind and relinquish
Infector of Souls
automatically in maxroll. If you bind infector with my character's gear but no skills in
Blood Oath
, he has 28k life. If you add 1 point to
Blood Oath
, he has 28k life. If you add 20 points to
Blood Oath
, he has 28k life.

I don't know if this is a maxroll bug or what.
I wonder if this is saved in the file as her "base". Would
Blood Oath
then enhance that value when she "spawns" in a game? I can't imagine her only having 12k health and a few hundred life regen. A cursed pack would carve her up.

Edit: I might retract that statement. Looking at the bestiary, most of the Hell monsters are doing 10s to low 100s damage, so even with a pack of
Skeleton Archer
shooting at her, it still might only register as a blip with 12K life.

En fin, I don't know.
Also, even as a 1 point wonder, with 14+ skills
Blood Oath
gives around 62% resist all and 9% physical resistance, spectral hit (which comes standard at a certain
Bind Demon
soft level) gives 20% resist all, and many monsters already have an innate physical and elemental resistance of 33%+. Then combine that with 12k life pre
Battle Orders
(unclear whether life
Cap
applies to BO) which is way more than a merc, and one can see how incredibly tanky that would be.

Also non unique hell monsters have a 1.2% health regen rate / second, that's 144 hp per second health regen @ 12k life.
9

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