Ok so you can bind and relinquish Infector of Souls automatically in maxroll. If you bind infector with my character's gear but no skills in Blood Oath, he has 28k life. If you add 1 point to Blood Oath, he has 28k life. If you add 20 points to Blood Oath, he has 28k life.
I don't know if this is a maxroll bug or what.
I wonder if this is saved in the file as her "base". Would Blood Oath then enhance that value when she "spawns" in a game? I can't imagine her only having 12k health and a few hundred life regen. A cursed pack would carve her up.
Edit: I might retract that statement. Looking at the bestiary, most of the Hell monsters are doing 10s to low 100s damage, so even with a pack of Skeleton Archer shooting at her, it still might only register as a blip with 12K life.
Ok so you can bind and relinquish Infector of Souls automatically in maxroll. If you bind infector with my character's gear but no skills in Blood Oath, he has 28k life. If you add 1 point to Blood Oath, he has 28k life. If you add 20 points to Blood Oath, he has 28k life.
I don't know if this is a maxroll bug or what.
I wonder if this is saved in the file as her "base". Would Blood Oath then enhance that value when she "spawns" in a game? I can't imagine her only having 12k health and a few hundred life regen. A cursed pack would carve her up.
Edit: I might retract that statement. Looking at the bestiary, most of the Hell monsters are doing 10s to low 100s damage, so even with a pack of Skeleton Archer shooting at her, it still might only register as a blip with 12K life.
En fin, I don't know.
Also, even as a 1 point wonder, with 14+ skills Blood Oath gives around 62% resist all and 9% physical resistance, spectral hit (which comes standard at a certain Bind Demon soft level) gives 20% resist all, and many monsters already have an innate physical and elemental resistance of 33%+. Then combine that with 12k life pre Battle Orders (unclear whether life Cap applies to BO) which is way more than a merc, and one can see how incredibly tanky that would be.
Also non unique hell monsters have a 1.2% health regen rate / second, that's 144 hp per second health regen @ 12k life.
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FerociousTerrier
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