80 heralds? Wasn't the idea that every killed Herald makes the next one stronger, even inside the highest tier? I once went to ten heralds in a row, and the last couple ones could Teleport and one-shot me from half a screen, so I would have guessed that Herald no. 80 would be unkillable...
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No, the max tier was always 5, and tier 5 is tier 5, there is no further difficulty scaling within tier 5. After killing 4 heralds in the same game, all heralds from that point on in the same game are of tier 5, it will never go higher. That some feel more difficult than others has more to do with which base monster type was turned into a Herald and which mods it spawned with. It worked like this before and that part wasn't changed, it's still max tier 5.
1. Herald of Fright
2. Herald of Dread
3. Herald of Fear
4. Herald of Horror
5. Herald of Terror (max)
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Sunder from terrorized or normal monster?feitan1206 wrote: 3 hours agoi confirm, heralds drops are trash, got 1 sunder from random monster though
wonder if they will ever fix the protector Stone bug on items besides weapon. Or is that something hard coded in the game's logic?
Hmmm. I was certain I had read that in some official announcement somewhere, but I can't find it right now.ShadowHeart wrote: 3 hours agoNo, the max tier was always 5, and tier 5 is tier 5, there is no further difficulty scaling within tier 5. After killing 4 heralds in the same game, all heralds from that point on in the same game are of tier 5, it will never go higher. That some feel more difficult than others has more to do with which base monster type was turned into a Herald and which mods it spawned with. It worked like this before and that part wasn't changed, it's still max tier 5.
Anyway, also just read this:
So either way, I'm not getting cutthroat duels with killer heralds for meaningful loot, but just an additional layer of uniques with garbage drops. Exactly what the game needed, because there was so little of it before.Blizzard wrote:Reduced the difficulty of Heralds above Tier 1.
Health bonus per Tier reduced 500% to 250% (starts at 1000%).
Damage bonus per Tier reduced from 50% to 25% (starts at 50%).
It's not about the Protector's Stone per se. Jewels with both min/max and ed% have always been bugged in this regard when slotted into anything other than weapon, it just became a bigger issue due to the introduction of the Protector's Stone (hardly anyone used the min/max + ed% jewels before anyway).
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My Holy Grail Tracker is for Offline Hardcore.
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^Salid wrote: 2 hours agoSo either way, I'm not getting cutthroat duels with killer heralds for meaningful loot, but just an additional layer of uniques with garbage drops. Exactly what the game needed, because there was so little of it before.
Wish they kept their spawn rate the same, and increased the threat/buffed their drop table considerably
I don't get why they put sunders into the regular drop table either........ i think it would have been much better to keep them exclusive to heralds but just raise the drop chances to a reasonable level. It's like if colossal ancients were too hard and so blizzard put the colossal jewels into the regular drop table to make up for it. It just makes me feel there's even less of a point to actually spend time to farm heralds
I think it was cool that they were rare! I feel like the best version of this system is one where heralds are rare and challenging, and in exchange actually rewarding. Not just a telegraphed unique pack :/
Are shards going to have literally any value at this point?
They seem extremely common...
hope they release like a token done with 5 shards to reroll a sunder
Well I have tried and tested it extensively myself, both on PTR and with the currently released patch. Holy Freeze checks for each mob separately, I am 100% sure of that. When the check succeeds it curses a large area, so it never just curses 1 or 2 mobs.Schnorki wrote: 10 hours agoTry it for yourself. Doesn't matter whether you go and find 1 mob to hit with Holy Freeze or 20, the result over a large number of ticks is always the same:
You end up with a dramatically lower curse rate (~5% as expected) and it either curses all of the targets hit by the aura or none of them, very strongly suggesting it is indeed checked once per tick and not once per target hit.
At least that's how it was on the PTR (and on live in the past, merely with a far higher rate, obviously). Haven't specifically/actively re-tested on live post-patch. Though just based on casual observation so far, the curse rate with Holy Freeze seems still far too low there in normal play to suggest 5% per target.
You should never rely on just one person testing stuff, mod or not. Holy Freeze definitely checks for each target and dramatically increases the curse rate of your demon. Willing to bet on this being true, not just from my own testing but others have confirmed this as well.
I highly doubt it - that's why I sold all my shardskerph wrote: 1 hour agoAre shards going to have literally any value at this point?They seem extremely common...
If you are unsure what to offer - try the following:
Keys
Statues
Green essence
Runes
Keys
Statues
Green essence
Runes
Okay, first impressions after a short 30 min test run:
Before patch: 1 Sunder in 3 months.
After patch: 1 Sunder in 30 minutes.
My Summoner Warlock is heavily nerfed, the lowered curse proc is a hard hit. Guess I have to release my beloved Vile Mother now...
But I am okay with that. Before the patch, my half baked Warlock, who is still wearing Spirit/Hoto/Authority/Coven and one skiller was way stronger than my Zookeeper who is stuffed to the teeth with GG items.
Before patch: 1 Sunder in 3 months.
After patch: 1 Sunder in 30 minutes.
My Summoner Warlock is heavily nerfed, the lowered curse proc is a hard hit. Guess I have to release my beloved Vile Mother now...
But I am okay with that. Before the patch, my half baked Warlock, who is still wearing Spirit/Hoto/Authority/Coven and one skiller was way stronger than my Zookeeper who is stuffed to the teeth with GG items.
Yeah it was a bit silly wasnt it c(:DasNarf wrote: 1 hour agoOkay, first impressions after a short 30 min test run:
Before patch: 1 Sunder in 3 months.
After patch: 1 Sunder in 30 minutes.
My Summoner Warlock is heavily nerfed, the lowered curse proc is a hard hit. Guess I have to release my beloved Vile Mother now...
But I am okay with that. Before the patch, my half baked Warlock, who is still wearing Spirit/Hoto/Authority/Coven and one skiller was way stronger than my Zookeeper who is stuffed to the teeth with GG items.
Im sure itll get changed in the future as they try to balance everything out, just hoping the devs would also pay attention to the other classes a little.
Planned to go summoner wlock next playthrough, whenever that might be.
@Semirotta It still is a good build. My Demon hits like a truck, but it doesn't feel like a walk in the park as it used to be.
Found the next Sunder after 15 minutes from a T1 Herald.
They are dropping like candy now!
Found the next Sunder after 15 minutes from a T1 Herald.
They are dropping like candy now!
Did you test in PTR? 
(I will test myself only after patch is released...but with little hope
)
(I will test myself only after patch is released...but with little hope
Mizar wrote: 1 hour agoYou should never rely on just one person testing stuff, mod or not. Holy Freeze definitely checks for each target and dramatically increases the curse rate of your demon. Willing to bet on this being true, not just from my own testing but others have confirmed this as well.
But the patch is released. It went live about 17 hours ago. That's what this entire thread is about.
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Oh 



I thought the release was just day 22
I will test later
I thought the release was just day 22
I will test later
ShadowHeart wrote: 27 minutes agoBut the patch is released. It went live about 17 hours ago. That's what this entire thread is about.
I posted this on page 4:
ShadowHeart wrote: 4 hours agoPatches always go live a couple of days ahead of reset - yes, while the ending season is still ongoing. It's been a long time since the last patch (excluding RotW) so a lot of people probably don't remember this.(the rest of the seasons didn't have a patch - I mean excluding RotW release season 13)
- Patch 2.5 (for season 2) rolled out Oct 3rd, reset was Oct 6th (~3 days between patch and reset)
- Patch 2.6 (for season 3) rolled out Feb 15th, reset was Feb 16th (31 hours between patch and reset)
- Patch 2.7 (for season 4) rolled out May 2nd, reset was May 4th (55 hours between patch and reset)
- Patch 2.7.4 (for season 8) rolled out Aug 20th, reset was Aug 23rd (~3 days between patch and reset)
- Patch 2.8.0 (for season 9) rolled out Dec 3rd, reset was Dec 6th (~3 days between patch and reset)
- Patch 3.2.0 (for season 14) rolled out May 19th, reset will be May 22nd (~3 days between patch and reset - about ~76 hours to be exact)
I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
That's awesome, thanks. I just tested it, Tainted's damage is so crazy nowShadowHeart wrote: 4 hours ago
Patches always go live a couple of days ahead of reset - yes, while the ending season is still ongoing. It's been a long time since the last patch (excluding RotW) so a lot of people probably don't remember this.(the rest of the seasons didn't have a patch - I mean excluding RotW release season 13)
- Patch 2.5 (for season 2) rolled out Oct 3rd, reset was Oct 6th (~3 days between patch and reset)
- Patch 2.6 (for season 3) rolled out Feb 15th, reset was Feb 16th (31 hours between patch and reset)
- Patch 2.7 (for season 4) rolled out May 2nd, reset was May 4th (55 hours between patch and reset)
- Patch 2.7.4 (for season 8) rolled out Aug 20th, reset was Aug 23rd (~3 days between patch and reset)
- Patch 2.8.0 (for season 9) rolled out Dec 3rd, reset was Dec 6th (~3 days between patch and reset)
- Patch 3.2.0 (for season 14) rolled out May 19th, reset will be May 22nd (~3 days between patch and reset - about ~76 hours to be exact)
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