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100 replies   4142 views
2

Description

5

Can be used to make Runewords:

7
User avatar

Salid 16

RotW Europe PC
OldKingTom wrote: 4 hours ago
Still on my same
Terror
zone run, but now I've had the last 6 of 7 heralds all drop world Stone shards? The new
Herald
system feels buggy. Only one unique item out of about 80 heralds feels really bad
80 heralds? Wasn't the idea that every killed
Herald
makes the next one stronger, even inside the highest tier? I once went to ten heralds in a row, and the last couple ones could
Teleport
and one-shot me from half a screen, so I would have guessed that
Herald
no. 80 would be unkillable...
7
User avatar

ShadowHeart 6151Moderator

RotW Paladin Europe PC Playstation
Salid wrote: 3 hours ago
80 heralds? Wasn't the idea that every killed
Herald
makes the next one stronger, even inside the highest tier? I once went to ten heralds in a row, and the last couple ones could
Teleport
and one-shot me from half a screen, so I would have guessed that
Herald
no. 80 would be unkillable...
No, the max tier was always 5, and tier 5 is tier 5, there is no further difficulty scaling within tier 5. After killing 4 heralds in the same game, all heralds from that point on in the same game are of tier 5, it will never go higher. That some feel more difficult than others has more to do with which base monster type was turned into a
Herald
and which mods it spawned with. It worked like this before and that part wasn't changed, it's still max tier 5.

1.
Herald
of Fright
2.
Herald
of Dread
3.
Herald
of Fear
4.
Herald
of Horror
5.
Herald
of
Terror
(max)

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
feitan1206 wrote: 4 hours ago
i confirm, heralds drops are trash, got 1 sunder from random monster though
Sunder from terrorized or normal monster?
7
wonder if they will ever fix the protector Stone bug on items besides weapon. Or is that something hard coded in the game's logic?
7
User avatar

Salid 16

RotW Europe PC
ShadowHeart wrote: 3 hours ago
Salid wrote: 3 hours ago
80 heralds? Wasn't the idea that every killed
Herald
makes the next one stronger, even inside the highest tier? I once went to ten heralds in a row, and the last couple ones could
Teleport
and one-shot me from half a screen, so I would have guessed that
Herald
no. 80 would be unkillable...
No, the max tier was always 5, and tier 5 is tier 5, there is no further difficulty scaling within tier 5. After killing 4 heralds in the same game, all heralds from that point on in the same game are of tier 5, it will never go higher. That some feel more difficult than others has more to do with which base monster type was turned into a
Herald
and which mods it spawned with. It worked like this before and that part wasn't changed, it's still max tier 5.
Hmmm. I was certain I had read that in some official announcement somewhere, but I can't find it right now.

Anyway, also just read this:
Blizzard wrote:
Reduced the difficulty of Heralds above Tier 1.

Health bonus per Tier reduced 500% to 250% (starts at 1000%).
Damage bonus per Tier reduced from 50% to 25% (starts at 50%).
So either way, I'm not getting cutthroat duels with killer heralds for meaningful loot, but just an additional layer of uniques with garbage drops. Exactly what the game needed, because there was so little of it before.
7
User avatar

ShadowHeart 6151Moderator

RotW Paladin Europe PC Playstation
Icee913 wrote: 2 hours ago
wonder if they will ever fix the protector Stone bug on items besides weapon. Or is that something hard coded in the game's logic?
It's not about the
Protector's Stone
per se. Jewels with both min/max and ed% have always been bugged in this regard when slotted into anything other than weapon, it just became a bigger issue due to the introduction of the
Protector's Stone
(hardly anyone used the min/max + ed% jewels before anyway).

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
User avatar

kerph 76

RotW Americas PC
Salid wrote: 2 hours ago
So either way, I'm not getting cutthroat duels with killer heralds for meaningful loot, but just an additional layer of uniques with garbage drops. Exactly what the game needed, because there was so little of it before.
^
Wish they kept their spawn rate the same, and increased the threat/buffed their drop table considerably
I don't get why they put sunders into the regular drop table either........ i think it would have been much better to keep them exclusive to heralds but just raise the drop chances to a reasonable level. It's like if colossal ancients were too hard and so blizzard put the colossal jewels into the regular drop table to make up for it. It just makes me feel there's even less of a point to actually spend time to farm heralds

I think it was cool that they were rare! I feel like the best version of this system is one where heralds are rare and challenging, and in exchange actually rewarding. Not just a telegraphed unique pack :/

♄♄♄ SC ladder & non-ladder ♄♄♄
Cure for sale starting at
Ist
*
trade
Sorry if i'm slow to respond here or on battle.net sometimes! you can always message me on discord @kerph for a quick response 😊
7
User avatar

kerph 76

RotW Americas PC
Are shards going to have literally any value at this point? šŸ˜… They seem extremely common...

♄♄♄ SC ladder & non-ladder ♄♄♄
Cure for sale starting at
Ist
*
trade
Sorry if i'm slow to respond here or on battle.net sometimes! you can always message me on discord @kerph for a quick response 😊
7
hope they release like a token done with 5 shards to reroll a sunder
7
Schnorki wrote: 10 hours ago
Try it for yourself. Doesn't matter whether you go and find 1 mob to hit with
Holy Freeze
or 20, the result over a large number of ticks is always the same:
You end up with a dramatically lower curse rate (~5% as expected) and it either curses all of the targets hit by the aura or none of them, very strongly suggesting it is indeed checked once per tick and not once per target hit.

At least that's how it was on the PTR (and on live in the past, merely with a far higher rate, obviously). Haven't specifically/actively re-tested on live post-patch. Though just based on casual observation so far, the curse rate with
Holy Freeze
seems still far too low there in normal play to suggest 5% per target.
Well I have tried and tested it extensively myself, both on PTR and with the currently released patch.
Holy Freeze
checks for each mob separately, I am 100% sure of that. When the check succeeds it curses a large area, so it never just curses 1 or 2 mobs.
7
You should never rely on just one person testing stuff, mod or not.
Holy Freeze
definitely checks for each target and dramatically increases the curse rate of your demon. Willing to bet on this being true, not just from my own testing but others have confirmed this as well.
7
kerph wrote: 2 hours ago
Are shards going to have literally any value at this point? šŸ˜… They seem extremely common...
I highly doubt it - that's why I sold all my shards :D

If you are unsure what to offer - try the following:

Keys
Statues
Green essence
Runes
7
Okay, first impressions after a short 30 min test run:

Before patch: 1 Sunder in 3 months.
After patch: 1 Sunder in 30 minutes.

My Summoner Warlock is heavily nerfed, the lowered curse proc is a hard hit. Guess I have to release my beloved
Vile Mother
now...

But I am okay with that. Before the patch, my half baked Warlock, who is still wearing Spirit/Hoto/Authority/Coven and one skiller was way stronger than my Zookeeper who is stuffed to the teeth with GG items.

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

My "Resurrected" trades can be converted to RotW! Just message me.
7
DasNarf wrote: 1 hour ago
Okay, first impressions after a short 30 min test run:

Before patch: 1 Sunder in 3 months.
After patch: 1 Sunder in 30 minutes.

My Summoner Warlock is heavily nerfed, the lowered curse proc is a hard hit. Guess I have to release my beloved
Vile Mother
now...

But I am okay with that. Before the patch, my half baked Warlock, who is still wearing Spirit/Hoto/Authority/Coven and one skiller was way stronger than my Zookeeper who is stuffed to the teeth with GG items.
Yeah it was a bit silly wasnt it c(:
Im sure itll get changed in the future as they try to balance everything out, just hoping the devs would also pay attention to the other classes a little.

Planned to go summoner wlock next playthrough, whenever that might be.
7
@Semirotta It still is a good build. My Demon hits like a truck, but it doesn't feel like a walk in the park as it used to be.

Found the next Sunder after 15 minutes from a T1
Herald
.

They are dropping like candy now!

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

My "Resurrected" trades can be converted to RotW! Just message me.
7
User avatar

fredkid 2117

RotW Warlock Americas PC
Did you test in PTR? šŸ¤”
(I will test myself only after patch is released...but with little hope šŸ˜“šŸ˜“)
Mizar wrote: 1 hour ago
You should never rely on just one person testing stuff, mod or not.
Holy Freeze
definitely checks for each target and dramatically increases the curse rate of your demon. Willing to bet on this being true, not just from my own testing but others have confirmed this as well.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion (RotW only)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=9 |
Zod
= 12
7
User avatar

ShadowHeart 6151Moderator

RotW Paladin Europe PC Playstation
fredkid wrote: 1 hour ago
I will test myself only after patch is released...
But the patch is released. It went live about 17 hours ago. That's what this entire thread is about.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
User avatar

fredkid 2117

RotW Warlock Americas PC
Oh šŸ˜ÆšŸ¤¦ā€ā™‚ļøšŸ˜ÆšŸ¤¦ā€ā™‚ļø
I thought the release was just day 22
I will test later šŸ¤ž
ShadowHeart wrote: 49 minutes ago
fredkid wrote: 1 hour ago
I will test myself only after patch is released...
But the patch is released. It went live about 17 hours ago. That's what this entire thread is about.

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion (RotW only)
----
Equivalence for trades:
Ist
= 1 =
Token of Absolution
= 20
Perfect Gems

Pul
=0.25 |
Um
=0.5|
Mal
=0.75
Gul
=1.5|
Vex
=2 |
Ohm
=3 |
Lo
=4 |
Sur
=5
Ber
=9 |
Jah
=12 |
Cham
=9 |
Zod
= 12
7
User avatar

ShadowHeart 6151Moderator

RotW Paladin Europe PC Playstation
fredkid wrote: 47 minutes ago
Oh šŸ˜ÆšŸ¤¦ā€ā™‚ļøšŸ˜ÆšŸ¤¦ā€ā™‚ļø
I thought the release was just day 22
I will test later šŸ¤ž
I posted this on page 4:
ShadowHeart wrote: 5 hours ago
Patches always go live a couple of days ahead of reset - yes, while the ending season is still ongoing. It's been a long time since the last patch (excluding RotW) so a lot of people probably don't remember this.
  • Patch 2.5 (for season 2) rolled out Oct 3rd, reset was Oct 6th (~3 days between patch and reset)
  • Patch 2.6 (for season 3) rolled out Feb 15th, reset was Feb 16th (31 hours between patch and reset)
  • Patch 2.7 (for season 4) rolled out May 2nd, reset was May 4th (55 hours between patch and reset)
  • Patch 2.7.4 (for season 8) rolled out Aug 20th, reset was Aug 23rd (~3 days between patch and reset)
  • Patch 2.8.0 (for season 9) rolled out Dec 3rd, reset was Dec 6th (~3 days between patch and reset)
  • Patch 3.2.0 (for season 14) rolled out May 19th, reset will be May 22nd (~3 days between patch and reset - about ~76 hours to be exact)
(the rest of the seasons didn't have a patch - I mean excluding RotW release season 13)

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
User avatar

Afura 36

RotW Druid Europe PC
ShadowHeart wrote: 5 hours ago

Patches always go live a couple of days ahead of reset - yes, while the ending season is still ongoing. It's been a long time since the last patch (excluding RotW) so a lot of people probably don't remember this.
  • Patch 2.5 (for season 2) rolled out Oct 3rd, reset was Oct 6th (~3 days between patch and reset)
  • Patch 2.6 (for season 3) rolled out Feb 15th, reset was Feb 16th (31 hours between patch and reset)
  • Patch 2.7 (for season 4) rolled out May 2nd, reset was May 4th (55 hours between patch and reset)
  • Patch 2.7.4 (for season 8) rolled out Aug 20th, reset was Aug 23rd (~3 days between patch and reset)
  • Patch 2.8.0 (for season 9) rolled out Dec 3rd, reset was Dec 6th (~3 days between patch and reset)
  • Patch 3.2.0 (for season 14) rolled out May 19th, reset will be May 22nd (~3 days between patch and reset - about ~76 hours to be exact)
(the rest of the seasons didn't have a patch - I mean excluding RotW release season 13)
That's awesome, thanks. I just tested it,
Tainted
's damage is so crazy now :D , terrorzones on p8 are just a joke now with 3 tainteds :D
9

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