Description
Trying to make sure I have a complete and accurate list of Terror zone “breakpoints”. I’ll update this post if I learn anything new.
Character lvl 83 (TZ lvl 85): champion packs and uniques can drop all unique and set items in the game.
Char lvl 85 (TZ 87): All enemies and non-super chests can drop all uniques and sets in the games.
Char lvl 87 (TZ 89): uniques and champion packs can drop 45 life GCs.
Char lvl 88 (Tz 90): Amulets dropped by champions/uniques can be used by the lvl 88 char to craft +2 skill amulets.
Char lvl 89 (TZ 91): all enemies and chests can drop 45 life GCs.
Char lvl 90 (TZ 92): All amulets dropped can be used by the lvl 90 char to craft +2 skill amulets.
Char lvl 91 (TZ 93): terrorized act bosses have dramatically increased odds of dropping TC 85 and 87 items.
Char lvl 94 (TZ 96): max Terror zone level reached.
Is this list more or less complete? Also, when you hit level 91, supposedly terrorized act bosses drop a lot more TC 87 items. But what about NORMAL enemies and champions/uniques? Do you get any more TC. 87 from them as you level up, or once you unlock the possibility of TC 87, does the probability stay fixed? It impacts a grailer/mf hunt a lot if TC87 becomes more and more common as you level up, or if it just stays fixed.
Can be used to make Runewords:
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