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88 replies   3581 views
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Description

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Can be used to make Runewords:

7
User avatar

Salid 16

RotW Europe PC
OldKingTom wrote: 2 hours ago
Still on my same
Terror
zone run, but now I've had the last 6 of 7 heralds all drop world Stone shards? The new
Herald
system feels buggy. Only one unique item out of about 80 heralds feels really bad
80 heralds? Wasn't the idea that every killed
Herald
makes the next one stronger, even inside the highest tier? I once went to ten heralds in a row, and the last couple ones could
Teleport
and one-shot me from half a screen, so I would have guessed that
Herald
no. 80 would be unkillable...
7
User avatar

ShadowHeart 6149Moderator

RotW Paladin Europe PC Playstation
Salid wrote: 1 hour ago
80 heralds? Wasn't the idea that every killed
Herald
makes the next one stronger, even inside the highest tier? I once went to ten heralds in a row, and the last couple ones could
Teleport
and one-shot me from half a screen, so I would have guessed that
Herald
no. 80 would be unkillable...
No, the max tier was always 5, and tier 5 is tier 5, there is no further difficulty scaling within tier 5. After killing 4 heralds in the same game, all heralds from that point on in the same game are of tier 5, it will never go higher. That some feel more difficult than others has more to do with which base monster type was turned into a
Herald
and which mods it spawned with. It worked like this before and that part wasn't changed, it's still max tier 5.

1.
Herald
of Fright
2.
Herald
of Dread
3.
Herald
of Fear
4.
Herald
of Horror
5.
Herald
of
Terror
(max)

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
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7
feitan1206 wrote: 2 hours ago
i confirm, heralds drops are trash, got 1 sunder from random monster though
Sunder from terrorized or normal monster?
7
wonder if they will ever fix the protector Stone bug on items besides weapon. Or is that something hard coded in the game's logic?
7
User avatar

Salid 16

RotW Europe PC
ShadowHeart wrote: 1 hour ago
Salid wrote: 1 hour ago
80 heralds? Wasn't the idea that every killed
Herald
makes the next one stronger, even inside the highest tier? I once went to ten heralds in a row, and the last couple ones could
Teleport
and one-shot me from half a screen, so I would have guessed that
Herald
no. 80 would be unkillable...
No, the max tier was always 5, and tier 5 is tier 5, there is no further difficulty scaling within tier 5. After killing 4 heralds in the same game, all heralds from that point on in the same game are of tier 5, it will never go higher. That some feel more difficult than others has more to do with which base monster type was turned into a
Herald
and which mods it spawned with. It worked like this before and that part wasn't changed, it's still max tier 5.
Hmmm. I was certain I had read that in some official announcement somewhere, but I can't find it right now.

Anyway, also just read this:
Blizzard wrote:
Reduced the difficulty of Heralds above Tier 1.

Health bonus per Tier reduced 500% to 250% (starts at 1000%).
Damage bonus per Tier reduced from 50% to 25% (starts at 50%).
So either way, I'm not getting cutthroat duels with killer heralds for meaningful loot, but just an additional layer of uniques with garbage drops. Exactly what the game needed, because there was so little of it before.
7
User avatar

ShadowHeart 6149Moderator

RotW Paladin Europe PC Playstation
Icee913 wrote: 46 minutes ago
wonder if they will ever fix the protector Stone bug on items besides weapon. Or is that something hard coded in the game's logic?
It's not about the
Protector's Stone
per se. Jewels with both min/max and ed% have always been bugged in this regard when slotted into anything other than weapon, it just became a bigger issue due to the introduction of the
Protector's Stone
(hardly anyone used the min/max + ed% jewels before anyway).

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
User avatar

kerph 75

RotW Americas PC
Salid wrote: 35 minutes ago
So either way, I'm not getting cutthroat duels with killer heralds for meaningful loot, but just an additional layer of uniques with garbage drops. Exactly what the game needed, because there was so little of it before.
^
Wish they kept their spawn rate the same, and increased the threat/buffed their drop table considerably
I don't get why they put sunders into the regular drop table either........ i think it would have been much better to keep them exclusive to heralds but just raise the drop chances to a reasonable level. It's like if colossal ancients were too hard and so blizzard put the colossal jewels into the regular drop table to make up for it. It just makes me feel there's even less of a point to actually spend time to farm heralds

I think it was cool that they were rare! I feel like the best version of this system is one where heralds are rare and challenging, and in exchange actually rewarding. Not just a telegraphed unique pack :/

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7
User avatar

kerph 75

RotW Americas PC
Are shards going to have literally any value at this point? šŸ˜… They seem extremely common...

♄♄♄ SC ladder & non-ladder ♄♄♄
Cure for sale starting at
Ist
*
trade
Sorry if i'm slow to respond here or on battle.net sometimes! you can always message me on discord @kerph for a quick response 😊
7
hope they release like a token done with 5 shards to reroll a sunder
9

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