Still on my same Terror zone run, but now I've had the last 6 of 7 heralds all drop world Stone shards? The new Herald system feels buggy. Only one unique item out of about 80 heralds feels really bad
80 heralds? Wasn't the idea that every killed Herald makes the next one stronger, even inside the highest tier? I once went to ten heralds in a row, and the last couple ones could Teleport and one-shot me from half a screen, so I would have guessed that Herald no. 80 would be unkillable...
80 heralds? Wasn't the idea that every killed Herald makes the next one stronger, even inside the highest tier? I once went to ten heralds in a row, and the last couple ones could Teleport and one-shot me from half a screen, so I would have guessed that Herald no. 80 would be unkillable...
No, the max tier was always 5, and tier 5 is tier 5, there is no further difficulty scaling within tier 5. After killing 4 heralds in the same game, all heralds from that point on in the same game are of tier 5, it will never go higher. That some feel more difficult than others has more to do with which base monster type was turned into a Herald and which mods it spawned with. It worked like this before and that part wasn't changed, it's still max tier 5.
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