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Description byCan be used to make Runewords:
I gamble the following using a Edge weapon + 15% Gheed's Fortune where possible:
' Boots' @ clvl 43 for tri res r/w fhr
' Leather Gloves' @ clvl 66 for rare +2skills 20%ias dual res w/ str or dex. blue w/ +3skills 20%ias
' Sash' @ clvl 64 for rare 24%fhr tri res str life
Gambling at these clvl's keeps costs low, keeps the upgrade chance low and avoids diluting the affix pool with more affixes reducing your odds of getting the one's you want.
I should warn you that the odds of getting anything good from gambling these items are extremely remote. Expect to gamble hundreds of millions of Gold and spend countless hours horking Travincal for Gold before getting anything usable, let alone gg.
Don't gamble for profit, it has very low ROI (Return On Investment) for time spent. You're better off farming statues if that's your goal.
' Boots' @ clvl 43 for tri res r/w fhr
' Leather Gloves' @ clvl 66 for rare +2skills 20%ias dual res w/ str or dex. blue w/ +3skills 20%ias
' Sash' @ clvl 64 for rare 24%fhr tri res str life
Gambling at these clvl's keeps costs low, keeps the upgrade chance low and avoids diluting the affix pool with more affixes reducing your odds of getting the one's you want.
I should warn you that the odds of getting anything good from gambling these items are extremely remote. Expect to gamble hundreds of millions of Gold and spend countless hours horking Travincal for Gold before getting anything usable, let alone gg.
Don't gamble for profit, it has very low ROI (Return On Investment) for time spent. You're better off farming statues if that's your goal.
Really interesting thanks for sharing @D2Veteran
Continuing the "Don't gamble for profit", if you're willing to make online trades and a low/medium cost unique/set item would be better than you current one, spent your time/resources trading for them instead of try to gamble something better...
Leave gamble to those slots where the BIS is a rare/magic item
Leave gamble to those slots where the BIS is a rare/magic item
D2Veteran wrote: 7 hours agoI gamble the following using a Edge weapon + 15% Gheed's Fortune where possible:
' Boots' @ clvl 43 for tri res r/w fhr
' Leather Gloves' @ clvl 66 for rare +2skills 20%ias dual res w/ str or dex. blue w/ +3skills 20%ias
' Sash' @ clvl 64 for rare 24%fhr tri res str life
Gambling at these clvl's keeps costs low, keeps the upgrade chance low and avoids diluting the affix pool with more affixes reducing your odds of getting the one's you want.
I should warn you that the odds of getting anything good from gambling these items are extremely remote. Expect to gamble hundreds of millions of Gold and spend countless hours horking Travincal for Gold before getting anything usable, let alone gg.
Don't gamble for profit, it has very low ROI (Return On Investment) for time spent. You're better off farming statues if that's your goal.
Are the hypothetical gg max percentages available at this level? As in could you get a 40/40/40 res Boots if you're gambling at clvl 43?
Absolutely
clvl 43 is to guarantee illv 38 (clvl -5)
and alvl 37 (illv - qlvl/2)
( Boots have qlvl 3)
because of
30 frw (alvl 37)
for just resist clvl 31 would be enough
40 resists (alvl 25)
The other most desirable suffixes are
10% fcr (alvl 5)
25 mf (alvl 16)
80% gold (alvl 17)
9 def (alvl 46) (this one needs clvl 52)
repl 5 (alvl 70) (this one needs clvl 76)
https://classic.battle.net/diablo2exp/b ... ling.shtml
https://classic.battle.net/diablo2exp/i ... oots.shtml
https://classic.battle.net/diablo2exp/i ... /pre.shtml
https://classic.battle.net/diablo2exp/i ... /suf.shtml
https://classic.battle.net/diablo2exp/i ... tems.shtml



and alvl 37 (illv - qlvl/2)
( Boots have qlvl 3)
because of
30 frw (alvl 37)
for just resist clvl 31 would be enough
40 resists (alvl 25)
The other most desirable suffixes are
10% fcr (alvl 5)
25 mf (alvl 16)
80% gold (alvl 17)
9 def (alvl 46) (this one needs clvl 52)
repl 5 (alvl 70) (this one needs clvl 76)
https://classic.battle.net/diablo2exp/b ... ling.shtml
https://classic.battle.net/diablo2exp/i ... oots.shtml
https://classic.battle.net/diablo2exp/i ... /pre.shtml
https://classic.battle.net/diablo2exp/i ... /suf.shtml
https://classic.battle.net/diablo2exp/i ... tems.shtml
Those clvl are for Boots only (the one with 2-3 def), the other boots have higher qlvl and will required higher clvl/ilvl to the same affixes...
fredkid wrote: 6 hours agoclvl 43 is to guarantee illv 38 (clvl -5)
and alvl 37 (illv - qlvl/2)
( Boots have qlvl 3)
because of
30 frw (alvl 37)
for just resist clvl 31 would be enough
40 resists (alvl 25)
The other most desirable suffixes are
10% fcr (alvl 5)
25 mf (alvl 16)
80% Gold (alvl 17)
9 def (alvl 46) (this one needs clvl 52)
repl 5 (alvl 70) (this one needs clvl 76)
https://classic.battle.net/diablo2exp/b ... ling.shtml
https://classic.battle.net/diablo2exp/i ... oots.shtml
https://classic.battle.net/diablo2exp/i ... /pre.shtml
https://classic.battle.net/diablo2exp/i ... /suf.shtml
https://classic.battle.net/diablo2exp/i ... tems.shtml
![]()
I never gamble for profit, but I gotta spend the Gold on something!
All trades are negotiable within reason 
Check out my "Free Stuff" tab for...FREE STUFF!
If interested in a trade, please comment on it rather than sending a DM.
Once you make a trade offer, feel free to add me on bnet!
Check out my "Free Stuff" tab for...FREE STUFF!
If interested in a trade, please comment on it rather than sending a DM.
Once you make a trade offer, feel free to add me on bnet!
You may sell 
4 months ago (when I stopped playing... I came back recently with the new expansion
), 10 MM Gols was ~ 1 Ist
4 months ago (when I stopped playing... I came back recently with the new expansion
I read something, does that mean if you use clevel 43, there will create a lot of 1-2 affixes Boots instead of 4?fredkid wrote: 6 hours agoclvl 43 is to guarantee illv 38 (clvl -5)
and alvl 37 (illv - qlvl/2)
( Boots have qlvl 3)
because of
30 frw (alvl 37)
for just resist clvl 31 would be enough
40 resists (alvl 25)
The other most desirable suffixes are
10% fcr (alvl 5)
25 mf (alvl 16)
80% gold (alvl 17)
9 def (alvl 46) (this one needs clvl 52)
repl 5 (alvl 70) (this one needs clvl 76)
https://classic.battle.net/diablo2exp/b ... ling.shtml
https://classic.battle.net/diablo2exp/i ... oots.shtml
https://classic.battle.net/diablo2exp/i ... /pre.shtml
https://classic.battle.net/diablo2exp/i ... /suf.shtml
https://classic.battle.net/diablo2exp/i ... tems.shtml
![]()
In high lv, you only delete affix
+6-9 dex
+30-40 mana
+5 rep life
+ light damage
Another question, why do people want rep life? I think its useless .
--quote
Crafted Items have 1-4 Random Magical Prefixes/Suffixes
On top of those fixed properties, a Crafted Item can have from 1-4 standard Rare and Magic Prefix and Suffixes. These are generated pretty much the same way as a Rare item.
At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
At ilvls 71+, there's a 100% chance of 4 affixes.
Please be aware, all my trade is in non ladder d2r. Not warlock.
About the Gold value, it varies.
Around the time you stop playing, I purchase Gold in tradie, it goes as low as 25-40mm 1 Ist ( pricing in 1 Hel 5mm)
I think I am that bottom, I lost lots of Hel by then. Gold is like unlimited comes in. But fail roll also...I spend several billion...
Today , I think LoD Gold price come back a little, not sure about rotw, it might better but surely not 10mm Ist.
Please be aware, all my trade is in non ladder d2r. Not warlock.
This part (chance of number of affixes depending on ilvl) is only for crafted (that have 1-4 random affixes)
And even when they have low ilvl they can have 4 affixes (the chance is just lower at low ilvl and guaranteed at high ilvl)
Rares will have 3 to 6 affixes, with the same chance of each number independently of the ilvl.
Magic will always have 1 suffix (50%) or 1 prefix (25%) or both (25%) independently of the ilvl.
And even when they have low ilvl they can have 4 affixes (the chance is just lower at low ilvl and guaranteed at high ilvl)
Rares will have 3 to 6 affixes, with the same chance of each number independently of the ilvl.
Magic will always have 1 suffix (50%) or 1 prefix (25%) or both (25%) independently of the ilvl.
leox wrote: 1 hour agoI read something, does that mean if you use clevel 43, there will create a lot of 1-2 affixes Boots instead of 4?fredkid wrote: 6 hours agoclvl 43 is to guarantee illv 38 (clvl -5)
and alvl 37 (illv - qlvl/2)
( Boots have qlvl 3)
because of
30 frw (alvl 37)
for just resist clvl 31 would be enough
40 resists (alvl 25)
The other most desirable suffixes are
10% fcr (alvl 5)
25 mf (alvl 16)
80% gold (alvl 17)
9 def (alvl 46) (this one needs clvl 52)
repl 5 (alvl 70) (this one needs clvl 76)
https://classic.battle.net/diablo2exp/b ... ling.shtml
https://classic.battle.net/diablo2exp/i ... oots.shtml
https://classic.battle.net/diablo2exp/i ... /pre.shtml
https://classic.battle.net/diablo2exp/i ... /suf.shtml
https://classic.battle.net/diablo2exp/i ... tems.shtml
white_dynamite wrote: 6 hours ago
Are the hypothetical gg max percentages available at this level? As in could you get a 40/40/40 res Boots if you're gambling at clvl 43?
In high lv, you only delete affix
+6-9 dex
+30-40 mana
+5 rep life
+ light damage
Another question, why do people want rep life? I think its useless .
Crafted Items have 1-4 Random Magical Prefixes/Suffixes
On top of those fixed properties, a Crafted Item can have from 1-4 standard Rare and Magic Prefix and Suffixes. These are generated pretty much the same way as a Rare item.
At ilvls 1-30, there's a 40% chance of 1 affix and a 20% chance each of 2, 3 or 4 affixes.
At ilvls 31-50, there's a 60% chance of 2 affixes and a 20% chance each of 3 or 4 affixes.
At ilvls 51-70, there's an 80% chance of 3 affixes and a 20% chance of 4 affixes.
At ilvls 71+, there's a 100% chance of 4 affixes.
(the crafted page link on my other post was just for the alvl formula using ilvl and qlvl)
Replenish Life from what i gather is desirable in PvP due to the fact that you cannot use health potions, it's considered BM (bad mannered).
Rep life provides slow, passive healing which is allowed.
About replinish life people say that it is used on Pvp (life leach suffer many penalties on pvp) and some Energy Shileld build may like to.
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