Search the database
Search forum topics
Search members
Search for trades
diablo2.io is supported by ads
diablo2.io is supported by ads
10 replies   312 views
2

Description

Now that we have rune, gem, and juvie stacking, not to mention a new class, does anyone else have some ideas of what they'd like to see going forward?

For me, my first and foremost wish for D2R is support for LAN and non-battle.net TCP/IP games, like old-school D2. I play on Nintendo Switch, and the idea of being able to play with friends and family without going through b.net or even needing an internet connection would be most welcome. Imagine playing on the bus, train, or when camping. I'm still a bit salty that they promised it before release of D2R, then removed it right before launch with some lame excuse about piracy. This might have been a legitimate concern when b.net was divided into 'closed' and 'open' modes, and people would hack and packet-sniff open games to bring these hacks into closed games. Without having open b.net games, it seems to me their 'security concerns' are largely unwarranted, so we should have LAN and TCP/IP support.

Another thing I'd love to see would be more love for unique items. Most have been largely eclipsed by runewords, and since runewords aren't going anywhere, here's one idea: allow runewords to be made in unique (and maybe set) items. Obviously, this would only work in uniques (and sets) that have multiple sockets, but imagine Mania in
Tomb Reaver
or
Hone Sundan
, Splendor in
Moser's Blessed Circle
, or Treachery in an ethereal
Black Hades
for the merc.
5

Can be used to make Runewords:

7
Now that we have rune, gem, and juvie stacking, not to mention a new class, does anyone else have some ideas of what they'd like to see going forward?

For me, my first and foremost wish for D2R is support for LAN and non-battle.net TCP/IP games, like old-school D2. I play on Nintendo Switch, and the idea of being able to play with friends and family without going through b.net or even needing an internet connection would be most welcome. Imagine playing on the bus, train, or when camping. I'm still a bit salty that they promised it before release of D2R, then removed it right before launch with some lame excuse about piracy. This might have been a legitimate concern when b.net was divided into 'closed' and 'open' modes, and people would hack and packet-sniff open games to bring these hacks into closed games. Without having open b.net games, it seems to me their 'security concerns' are largely unwarranted, so we should have LAN and TCP/IP support.

Another thing I'd love to see would be more love for unique items. Most have been largely eclipsed by runewords, and since runewords aren't going anywhere, here's one idea: allow runewords to be made in unique (and maybe set) items. Obviously, this would only work in uniques (and sets) that have multiple sockets, but imagine Mania in
Tomb Reaver
or
Hone Sundan
, Splendor in
Moser's Blessed Circle
, or Treachery in an ethereal
Black Hades
for the merc.
7
It would be great if they continue improving and perhaps even bringing new content to the game. I am absolutely for that as long as the pricing is right, which it right now hasnt been but knowing activision; it never will be.

I liked in original d2 the broken OP cheat builds in the open b.net or what ever, it was fun times.

More love for uniques and set would be a great thing too. Right now very few sets are actually useable as runewords and uniques usually are better combination.
7
OP
Oh, I forgot another thing I'd love to see: make it so when
Iron Golem
dies or is unsummoned, the item it was made from drops to the Ground. This would encourage players to use the skill more, knowing they could recover the item, but of course there would always be the risk some unscrupulous player would steal the item in this case.

Still, since as it stands the item is already lost forever, I think this would be an improvement.
7
User avatar

Schnorki 4618Moderator

RotW PC
So...an ethereal Death runemaster? Yeah, that doesn't sound OP at all...

If they touch items again in any way, I'd much prefer they do it with at least a minimum of foresight and thought with actual balance in mind. No "warlock levels of OP but in items".
And stop over-randomizing uniques like they did with the new ones. That's what rares and crafteds are for.

Either way, I'd much prefer that if they do anything then first and foremost, they take care of bugs, broken controls and polish/QoL:
- Fix the f'in day 1 chat bugs
- Fix sticky targeting
- Stop having interactables prevent skill execution (e.g.
Teleport
stopping because you happen to suddenly be hovering over an armor rack or something after the last tele)
- Fix the massive desync issues (that just got worse lately/with RotW), such as
Charge
teleporting you back over and over,
Frenzy
teleporting you all over the place because the server has you targeting and chasing a different mob than your client, ...
- Fix that bloody "quick cast doesn't change the skill back" bug or better yet, implement an actual, proper quick-cast, rather than this silly "switch, cast, switch back" band-aid solution
- Add an "always on" option for (filtered) item label display so it doesn't need to be re-toggled every game with 0 feedback as to whether it is actually on or off
- Add a proper game lobby/finder
- Buff timers
- Online /p8 (seeing how actual multiplayer is mostly actively discouraged at every turn anyways)
- Fix monster health bar and item tooltip opacity with HDR
- Make
Miasma Chain
actually cast where you point it, rather than simply dropping on the Ground by your feet for no reason
- Stop
Miasma Chain
from insta-wrecking literally anything by removing the pre-cast dmg multiplier bug
- Make
Miasma Chain
actually create miasma on the target if you chain a mob with it, rather than the actual target taking 0 dmg more often than not
- Allow for <insert countless lock skills> to actually be cast where you point them, rather than any random decor on the floor blocking it, despite still having clear LoS
- Fix echoing dmg calc so it stops double dipping (and nerf the f out of it while at it)
- Fix lock skills to actually work as the tooltip implies, rather than (in part hidden) only with hard points, despite being a proper skill and not a synergy
- So, so, so much more...hell, the warlock bugs alone could fill a series of books

If they simply focused on actually fixing crap for once and making things work properly, this game would instantly become worlds better than it already is. Throw in some more general polish and QoL (that doesn't change how the game itself plays) and it'd go even further.

Really not looking forward to the idea of "(significantly) more new stuff" when it gets as obviously-close-to-zero testing as the warlock did and ends up just as broken, imbalanced and bugged to hell and back.

And whatever they do, please hire actual skilled, qualified testers for it and stop relying on random unqualified streamers for apparently everything!
7
Honestly, auction house, trades have been the only big problem in diablo 2 lol
7
allow ctrl click to add items to trade window.
7
QCElysiums wrote: 3 hours ago
Honestly, auction house, trades have been the only big problem in diablo 2 lol
asynchronous trade is GOATed, if that feature comes to D2r just like how GGG implemented it in POE1/POE2...i would pay for the service.

For certain trades I can accept
Hel
runes!


I trade on both L & NL pls observe trade tags!

While the snow remains,
veiled in the haze of evening,
a cold leafless branch.
Flowers are only flowers because they fall,
but thankfully the Wind.
7
Active buffs shown with a countdown timer.

Balance in Warlock, for example any other summon is a joke compared to
Bind Demon
.

"Players 8" in CBN.

Fixed maps like in Single Player on CBN as long as we don't play through the lobby / join someone else's game.

Improve filters for sound, beam and map markers.

Reset locations like instances without making new games.

Lock locations in multiplayer games – prevents those ^@&%#$^& who join a game only to kill something and leave ("Players 8" in CBN will fix that problem).

Gems and runes stacking when out of stash.

Cube a blue jewel to get a "clear" blue jewel, stackable for crafting like in PD2.
7
Desacred wrote: 2 hours ago
Active buffs shown with a countdown timer.

Balance in Warlock, for example any other summon is a joke compared to
Bind Demon
.

"Players 8" in CBN.

Fixed maps like in Single Player on CBN as long as we don't play through the lobby / join someone else's game.

Improve filters for sound, beam and map markers.

Reset locations like instances without making new games.

Lock locations in multiplayer games – prevents those ^@&%#$^& who join a game only to kill something and leave ("Players 8" in CBN will fix that problem).

Gems and runes stacking when out of stash.

Cube a blue jewel to get a "clear" blue jewel, stackable for crafting like in PD2.
all of these please. plus buff act 3 merc wit han aura or something to make them not suck even with godly gear.
7
User avatar

bbb0 12

Resurrected Sorceress Europe PC
For the necromancer:
It would be nice if we could see the stats of the
Iron Golem
. Don't care if the item is lost forever (we all know that), but the stats would be nice to know.
Skeleton
mages are so damn weak now, they can not survive like melee skeletons.

Overall:
Why still so low limited the character number in the game names? 13chars is a joke in 2026...

It would break the trade market, but I would like to see some new cube recipes to upgrade item stats to the max possible. Or give that function to an NPC, which could do it for million
Gold
.

I don't have RotW expansion yet.
When I look for rune, you can offer
Perfect Gems
as well.
I live in Europe/Budapest timezone.
7
Quality of Life Improvement Suggestions


-
Horadric Cube
in a dedicated equipment slot

→Possible chase-mechanic to add QoL affixes

- Improved Stash Management
→Increase stash tabs, add dedicated set-item stash tab, etc

- Mob or Act reset mechanic without recreating lobby

- Dedicated Charm inventory
→Improve looting experience

- Reposition Deckard in A5

- Toggled game setting option for general area targetting for melee skills
→Attempted solution to mitigate interrupting flow of combat with clunky hitboxes and targetting

- Functional WASD movement option

- Genuine Incentive to party play

- Chat & Social system overhaul

- Trade system overhaul

Prospective New Content


- Add 3 more quests to Act 4

- Additional high-density mob encounter(s) similar to Cows
9

Advertisment

Hide ads
999

Greetings stranger!

You don't appear to be logged in...

No matches
 

 

 

 

You haven't specified which diablo2.io user you completed this trade with. This means that you will not be able to exchange trust.

Are you sure you want to continue?

Yes, continue without username
No, I will specify a username
Are you sure you want to delete your entire Holy Grail collection? This action is irreversible.

Are you sure you want to continue?

Yes, delete my entire collection
No, I want to keep my collection
Choose which dclone tracking options you want to see in this widget:
Version:
Value:
Hide ads forever by supporting the site with a donation.

Greetings adblocker...

Warriv asks that you consider disabling your adblocker when using diablo2.io

Ad revenue helps keep the servers going and supports me, the site's creator :)

A one-time donation hides all ads, forever:
Make a donation