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Now that we have rune, gem, and juvie stacking, not to mention a new class, does anyone else have some ideas of what they'd like to see going forward?
For me, my first and foremost wish for D2R is support for LAN and non-battle.net TCP/IP games, like old-school D2. I play on Nintendo Switch, and the idea of being able to play with friends and family without going through b.net or even needing an internet connection would be most welcome. Imagine playing on the bus, train, or when camping. I'm still a bit salty that they promised it before release of D2R, then removed it right before launch with some lame excuse about piracy. This might have been a legitimate concern when b.net was divided into 'closed' and 'open' modes, and people would hack and packet-sniff open games to bring these hacks into closed games. Without having open b.net games, it seems to me their 'security concerns' are largely unwarranted, so we should have LAN and TCP/IP support.
Another thing I'd love to see would be more love for unique items. Most have been largely eclipsed by runewords, and since runewords aren't going anywhere, here's one idea: allow runewords to be made in unique (and maybe set) items. Obviously, this would only work in uniques (and sets) that have multiple sockets, but imagine Mania in Tomb Reaver or Hone Sundan, Splendor in Moser's Blessed Circle, or Treachery in an ethereal Black Hades for the merc.
For me, my first and foremost wish for D2R is support for LAN and non-battle.net TCP/IP games, like old-school D2. I play on Nintendo Switch, and the idea of being able to play with friends and family without going through b.net or even needing an internet connection would be most welcome. Imagine playing on the bus, train, or when camping. I'm still a bit salty that they promised it before release of D2R, then removed it right before launch with some lame excuse about piracy. This might have been a legitimate concern when b.net was divided into 'closed' and 'open' modes, and people would hack and packet-sniff open games to bring these hacks into closed games. Without having open b.net games, it seems to me their 'security concerns' are largely unwarranted, so we should have LAN and TCP/IP support.
Another thing I'd love to see would be more love for unique items. Most have been largely eclipsed by runewords, and since runewords aren't going anywhere, here's one idea: allow runewords to be made in unique (and maybe set) items. Obviously, this would only work in uniques (and sets) that have multiple sockets, but imagine Mania in Tomb Reaver or Hone Sundan, Splendor in Moser's Blessed Circle, or Treachery in an ethereal Black Hades for the merc.
Can be used to make Runewords:
Now that we have rune, gem, and juvie stacking, not to mention a new class, does anyone else have some ideas of what they'd like to see going forward?
For me, my first and foremost wish for D2R is support for LAN and non-battle.net TCP/IP games, like old-school D2. I play on Nintendo Switch, and the idea of being able to play with friends and family without going through b.net or even needing an internet connection would be most welcome. Imagine playing on the bus, train, or when camping. I'm still a bit salty that they promised it before release of D2R, then removed it right before launch with some lame excuse about piracy. This might have been a legitimate concern when b.net was divided into 'closed' and 'open' modes, and people would hack and packet-sniff open games to bring these hacks into closed games. Without having open b.net games, it seems to me their 'security concerns' are largely unwarranted, so we should have LAN and TCP/IP support.
Another thing I'd love to see would be more love for unique items. Most have been largely eclipsed by runewords, and since runewords aren't going anywhere, here's one idea: allow runewords to be made in unique (and maybe set) items. Obviously, this would only work in uniques (and sets) that have multiple sockets, but imagine Mania in Tomb Reaver or Hone Sundan, Splendor in Moser's Blessed Circle, or Treachery in an ethereal Black Hades for the merc.
For me, my first and foremost wish for D2R is support for LAN and non-battle.net TCP/IP games, like old-school D2. I play on Nintendo Switch, and the idea of being able to play with friends and family without going through b.net or even needing an internet connection would be most welcome. Imagine playing on the bus, train, or when camping. I'm still a bit salty that they promised it before release of D2R, then removed it right before launch with some lame excuse about piracy. This might have been a legitimate concern when b.net was divided into 'closed' and 'open' modes, and people would hack and packet-sniff open games to bring these hacks into closed games. Without having open b.net games, it seems to me their 'security concerns' are largely unwarranted, so we should have LAN and TCP/IP support.
Another thing I'd love to see would be more love for unique items. Most have been largely eclipsed by runewords, and since runewords aren't going anywhere, here's one idea: allow runewords to be made in unique (and maybe set) items. Obviously, this would only work in uniques (and sets) that have multiple sockets, but imagine Mania in Tomb Reaver or Hone Sundan, Splendor in Moser's Blessed Circle, or Treachery in an ethereal Black Hades for the merc.
It would be great if they continue improving and perhaps even bringing new content to the game. I am absolutely for that as long as the pricing is right, which it right now hasnt been but knowing activision; it never will be.
I liked in original d2 the broken OP cheat builds in the open b.net or what ever, it was fun times.
More love for uniques and set would be a great thing too. Right now very few sets are actually useable as runewords and uniques usually are better combination.
I liked in original d2 the broken OP cheat builds in the open b.net or what ever, it was fun times.
More love for uniques and set would be a great thing too. Right now very few sets are actually useable as runewords and uniques usually are better combination.
OP
Oh, I forgot another thing I'd love to see: make it so when Iron Golem dies or is unsummoned, the item it was made from drops to the Ground. This would encourage players to use the skill more, knowing they could recover the item, but of course there would always be the risk some unscrupulous player would steal the item in this case.
Still, since as it stands the item is already lost forever, I think this would be an improvement.
Still, since as it stands the item is already lost forever, I think this would be an improvement.
So...an ethereal Death runemaster? Yeah, that doesn't sound OP at all...
If they touch items again in any way, I'd much prefer they do it with at least a minimum of foresight and thought with actual balance in mind. No "warlock levels of OP but in items".
And stop over-randomizing uniques like they did with the new ones. That's what rares and crafteds are for.
Either way, I'd much prefer that if they do anything then first and foremost, they take care of bugs, broken controls and polish/QoL:
- Fix the f'in day 1 chat bugs
- Fix sticky targeting
- Stop having interactables prevent skill execution (e.g. Teleport stopping because you happen to suddenly be hovering over an armor rack or something after the last tele)
- Fix the massive desync issues (that just got worse lately/with RotW), such as Charge teleporting you back over and over, Frenzy teleporting you all over the place because the server has you targeting and chasing a different mob than your client, ...
- Fix that bloody "quick cast doesn't change the skill back" bug or better yet, implement an actual, proper quick-cast, rather than this silly "switch, cast, switch back" band-aid solution
- Add an "always on" option for (filtered) item label display so it doesn't need to be re-toggled every game with 0 feedback as to whether it is actually on or off
- Add a proper game lobby/finder
- Buff timers
- Online /p8 (seeing how actual multiplayer is mostly actively discouraged at every turn anyways)
- Fix monster health bar and item tooltip opacity with HDR
- Make Miasma Chain actually cast where you point it, rather than simply dropping on the Ground by your feet for no reason
- Stop Miasma Chain from insta-wrecking literally anything by removing the pre-cast dmg multiplier bug
- Make Miasma Chain actually create miasma on the target if you chain a mob with it, rather than the actual target taking 0 dmg more often than not
- Allow for <insert countless lock skills> to actually be cast where you point them, rather than any random decor on the floor blocking it, despite still having clear LoS
- Fix echoing dmg calc so it stops double dipping (and nerf the f out of it while at it)
- Fix lock skills to actually work as the tooltip implies, rather than (in part hidden) only with hard points, despite being a proper skill and not a synergy
- So, so, so much more...hell, the warlock bugs alone could fill a series of books
If they simply focused on actually fixing crap for once and making things work properly, this game would instantly become worlds better than it already is. Throw in some more general polish and QoL (that doesn't change how the game itself plays) and it'd go even further.
Really not looking forward to the idea of "(significantly) more new stuff" when it gets as obviously-close-to-zero testing as the warlock did and ends up just as broken, imbalanced and bugged to hell and back.
And whatever they do, please hire actual skilled, qualified testers for it and stop relying on random unqualified streamers for apparently everything!
If they touch items again in any way, I'd much prefer they do it with at least a minimum of foresight and thought with actual balance in mind. No "warlock levels of OP but in items".
And stop over-randomizing uniques like they did with the new ones. That's what rares and crafteds are for.
Either way, I'd much prefer that if they do anything then first and foremost, they take care of bugs, broken controls and polish/QoL:
- Fix the f'in day 1 chat bugs
- Fix sticky targeting
- Stop having interactables prevent skill execution (e.g. Teleport stopping because you happen to suddenly be hovering over an armor rack or something after the last tele)
- Fix the massive desync issues (that just got worse lately/with RotW), such as Charge teleporting you back over and over, Frenzy teleporting you all over the place because the server has you targeting and chasing a different mob than your client, ...
- Fix that bloody "quick cast doesn't change the skill back" bug or better yet, implement an actual, proper quick-cast, rather than this silly "switch, cast, switch back" band-aid solution
- Add an "always on" option for (filtered) item label display so it doesn't need to be re-toggled every game with 0 feedback as to whether it is actually on or off
- Add a proper game lobby/finder
- Buff timers
- Online /p8 (seeing how actual multiplayer is mostly actively discouraged at every turn anyways)
- Fix monster health bar and item tooltip opacity with HDR
- Make Miasma Chain actually cast where you point it, rather than simply dropping on the Ground by your feet for no reason
- Stop Miasma Chain from insta-wrecking literally anything by removing the pre-cast dmg multiplier bug
- Make Miasma Chain actually create miasma on the target if you chain a mob with it, rather than the actual target taking 0 dmg more often than not
- Allow for <insert countless lock skills> to actually be cast where you point them, rather than any random decor on the floor blocking it, despite still having clear LoS
- Fix echoing dmg calc so it stops double dipping (and nerf the f out of it while at it)
- Fix lock skills to actually work as the tooltip implies, rather than (in part hidden) only with hard points, despite being a proper skill and not a synergy
- So, so, so much more...hell, the warlock bugs alone could fill a series of books
If they simply focused on actually fixing crap for once and making things work properly, this game would instantly become worlds better than it already is. Throw in some more general polish and QoL (that doesn't change how the game itself plays) and it'd go even further.
Really not looking forward to the idea of "(significantly) more new stuff" when it gets as obviously-close-to-zero testing as the warlock did and ends up just as broken, imbalanced and bugged to hell and back.
And whatever they do, please hire actual skilled, qualified testers for it and stop relying on random unqualified streamers for apparently everything!
Honestly, auction house, trades have been the only big problem in diablo 2 lol
allow ctrl click to add items to trade window.
asynchronous trade is GOATed, if that feature comes to D2r just like how GGG implemented it in POE1/POE2...i would pay for the service.QCElysiums wrote: 1 day agoHonestly, auction house, trades have been the only big problem in diablo 2 lol
Active buffs shown with a countdown timer.
Balance in Warlock, for example any other summon is a joke compared to Bind Demon.
"Players 8" in CBN.
Fixed maps like in Single Player on CBN as long as we don't play through the lobby / join someone else's game.
Improve filters for sound, beam and map markers.
Reset locations like instances without making new games.
Lock locations in multiplayer games – prevents those ^@&%#$^& who join a game only to kill something and leave ("Players 8" in CBN will fix that problem).
Gems and runes stacking when out of stash.
Cube a blue jewel to get a "clear" blue jewel, stackable for crafting like in PD2.
Balance in Warlock, for example any other summon is a joke compared to Bind Demon.
"Players 8" in CBN.
Fixed maps like in Single Player on CBN as long as we don't play through the lobby / join someone else's game.
Improve filters for sound, beam and map markers.
Reset locations like instances without making new games.
Lock locations in multiplayer games – prevents those ^@&%#$^& who join a game only to kill something and leave ("Players 8" in CBN will fix that problem).
Gems and runes stacking when out of stash.
Cube a blue jewel to get a "clear" blue jewel, stackable for crafting like in PD2.
all of these please. plus buff act 3 merc wit han aura or something to make them not suck even with godly gear.Desacred wrote: 1 day agoActive buffs shown with a countdown timer.
Balance in Warlock, for example any other summon is a joke compared to Bind Demon.
"Players 8" in CBN.
Fixed maps like in Single Player on CBN as long as we don't play through the lobby / join someone else's game.
Improve filters for sound, beam and map markers.
Reset locations like instances without making new games.
Lock locations in multiplayer games – prevents those ^@&%#$^& who join a game only to kill something and leave ("Players 8" in CBN will fix that problem).
Gems and runes stacking when out of stash.
Cube a blue jewel to get a "clear" blue jewel, stackable for crafting like in PD2.
For the necromancer:
It would be nice if we could see the stats of the Iron Golem. Don't care if the item is lost forever (we all know that), but the stats would be nice to know.
Skeleton mages are so damn weak now, they can not survive like melee skeletons.
Overall:
Why still so low limited the character number in the game names? 13chars is a joke in 2026...
It would break the trade market, but I would like to see some new cube recipes to upgrade item stats to the max possible. Or give that function to an NPC, which could do it for million Gold.
It would be nice if we could see the stats of the Iron Golem. Don't care if the item is lost forever (we all know that), but the stats would be nice to know.
Skeleton mages are so damn weak now, they can not survive like melee skeletons.
Overall:
Why still so low limited the character number in the game names? 13chars is a joke in 2026...
It would break the trade market, but I would like to see some new cube recipes to upgrade item stats to the max possible. Or give that function to an NPC, which could do it for million Gold.
I don't have RotW expansion yet.
When I look for rune, you can offer Perfect Gems as well.
I live in Europe/Budapest timezone.
When I look for rune, you can offer Perfect Gems as well.
I live in Europe/Budapest timezone.
Quality of Life Improvement Suggestions
- Horadric Cube in a dedicated equipment slot
→Possible chase-mechanic to add QoL affixes
→Possible slot dedication for ID and Portal tomes
- Improved Stash Management
→Increase stash tabs, add dedicated set-item stash tab, etc
- Mob or Act reset mechanic without recreating lobby
- Dedicated Charm inventory
→Improve looting experience
- Reposition Deckard in A5
- Toggled game setting option for general area targetting for melee skills
→Attempted solution to mitigate interrupting flow of combat with clunky hitboxes and targetting
- Functional WASD movement option
- Genuine Incentive to party play
- Chat & Social system overhaul
- Trade system overhaul
- Minimap clarity update for specific maps
→Clear pathing and Doorways in maps like Durance
→Explored Map identifier (For maps like Cows with no terrain/obstacles)
- Toggle option to preview items when hovered over with cursor
→Same mechanic present in POE
- UI or Stat screen accommodation for listing active Buffs & Debuffs; and their remaining durations
Prospective New Content
- Add 3 more quests to Act 4
- Additional high-density mob encounter(s) similar to Cows
- Horadric Cube in a dedicated equipment slot
→Possible chase-mechanic to add QoL affixes
→Possible slot dedication for ID and Portal tomes
- Improved Stash Management
→Increase stash tabs, add dedicated set-item stash tab, etc
- Mob or Act reset mechanic without recreating lobby
- Dedicated Charm inventory
→Improve looting experience
- Reposition Deckard in A5
- Toggled game setting option for general area targetting for melee skills
→Attempted solution to mitigate interrupting flow of combat with clunky hitboxes and targetting
- Functional WASD movement option
- Genuine Incentive to party play
- Chat & Social system overhaul
- Trade system overhaul
- Minimap clarity update for specific maps
→Clear pathing and Doorways in maps like Durance
→Explored Map identifier (For maps like Cows with no terrain/obstacles)
- Toggle option to preview items when hovered over with cursor
→Same mechanic present in POE
- UI or Stat screen accommodation for listing active Buffs & Debuffs; and their remaining durations
Prospective New Content
- Add 3 more quests to Act 4
- Additional high-density mob encounter(s) similar to Cows
Instead, just auto-heal and auto-identify items when you enter in town
random unique drop "adventurer scent oil", when used will force the spawning of a Herald within 2 screens of you.
azeroti#1149
PC/PS
PC/PS
Some people that sell unidentified Torches would doubtfully appreciate that.
That's right...
It's better to have a configuration in this case...
It's better to have a configuration in this case...
- hotkey/toggle to display more gear details before pickup
- buffs/debuffs on HUD
- some map/minimap rework (you can barely tell a passage from a wall in DoH)
- auto-stash pickups into the cube if it's in the inventory
- potion stacking (at least in the inventory, Belt can stay the way it is)
- ditch fire/poison flasks altogether
- portal scrolls stacking 1x12 instead of Tome
- display gear on mercs (at least nominally)
- transmog!
- buffs/debuffs on HUD
- some map/minimap rework (you can barely tell a passage from a wall in DoH)
- auto-stash pickups into the cube if it's in the inventory
- potion stacking (at least in the inventory, Belt can stay the way it is)
- ditch fire/poison flasks altogether
- portal scrolls stacking 1x12 instead of Tome
- display gear on mercs (at least nominally)
- transmog!
A few thoughts here from the couch
.
- Stairs that work, they work more like steps than stairs.
- Better movement of merc ( simple thing like steering towards the front of you instead of random and sometimes the back ).
I can reposition with Teleport which is great but then have an idea of what merc role is.
Instead of hiding behind the corner totally unaware of any dangers i am nuking down 3 yards away.
- Genuine balancing of certain speccs and class´s to be more viable.
- Would love some more accessability to new unis or runewords for the leveling and alt experience, endgame for sure also
.
- Upgrade of lobby and communication possibilities in the game, chat, friends lists, grouping, guilding or whatever, but something more than now.
It is another and too often situation where the community makes it work despite of, not because of.
- Access to more stats like ilvl.
- Simple onscreen notification of what loot list is applied or disabled.
- A simple buff/debuff display and timer would be great.
Parts of it is allready their.
- Either display amount of sockets and if or Eth and so on, or expand what we can filter out in the loot filter.
- When casting last town scroll say something like ahh my last scroll, when last identify scroll say something like "ahh have to talk to deckard now".
- Do more to keep people engaged, a weekly completion list all boss´s, Key boss´s and so on, will give something like a buff they can disable/enable 10 mf for a day.
I edited your durance note to my list, that has always really bugged me thanks for reminding meshaelae wrote: 2 hours ago- hotkey/toggle to display more gear details before pickup
- buffs/debuffs on HUD
- some map/minimap rework (you can barely tell a passage from a wall in DoH)
- auto-stash pickups into the cube if it's in the inventory
- potion stacking (at least in the inventory, Belt can stay the way it is)
- ditch fire/poison flasks altogether
- portal scrolls stacking 1x12 instead of Tome
- display gear on mercs (at least nominally)
- transmog!
Actually, I added your top 3 suggestions, they're great
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