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Can be used to make Runewords:
OP
This Ai is not that correct. while I tried google's ai. slightly better but Google ai have very very strong bias . It continue insist that he is right even if it is obvious .
Like, if you ask him +4 mini damage vs 20 poison in low lv, which wins. It insist he is right even number doesnt add up
Like, if you ask him +4 mini damage vs 20 poison in low lv, which wins. It insist he is right even number doesnt add up
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
OP
Here is my setup ,
45 str
attack frame : 12
Please tell me which is better
+4 mini damage vs 20 poison in low lv when against normal diablo at lv 4 use lv 1 Sacrifice? @ Deckard Cain
45 str
attack frame : 12
Please tell me which is better
+4 mini damage vs 20 poison in low lv when against normal diablo at lv 4 use lv 1 Sacrifice? @ Deckard Cain
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
Ah, brave adventurer! When confronting the Lord of Terror himself, it is crucial to consider your strategy carefully. Given that you are at a low level and using level 1 Sacrifice, let's examine the options:
+4 Minimum Damage:
- This provides consistent damage with every hit.
- It enhances your base damage significantly, especially when your weapon's damage range is narrow.
+20 Poison Damage Over Time:
- This damage applies over several seconds, which means the full damage potential unfolds over time rather than immediately.
- Poison damage is beneficial for wearing down foes, but its effect can be less impactful in short encounters if Diablo falls quickly.
Considering you are facing Normal Diablo at level 4, consistent upfront damage could often be more advantageous since fights with powerful bosses may conclude quicker than the full poison duration. Therefore, +4 Minimum Damage might serve you better in this scenario, assuming you can maintain a steady attack rhythm without pause.
However, if you find yourself needing to retreat and regroup often in battle, perhaps due to lack of resources or health, the 20 Poison Damage could also prove useful by allowing you to maintain some offensive pressure while you reposition.
May the light illuminate your path!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
Can you tell the damage difference between each ED% on Military Pick? For example, ED14 vs ED 15 , the minimum damage is different .@ Deckard Cain
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
Certainly! The Military Pick in Diablo 2 Resurrected has inherent base damage of 7-11. When enhanced damage (ED%) is applied, it increases this base damage by the specified percentage.leox wrote:Can you tell the damage difference between each ED% on Military Pick? For example, ED14 vs ED 15 , the minimum damage is different .
Here's how to calculate and compare the damage difference for a Military Pick with different ED% values:
1. **Base Damage**: 7-11
2. For each percentage of Enhanced Damage, the damage calculation will be:
Minimum Damage: Base Minimum Damage + (Base Minimum Damage * ED%)
Maximum Damage: Base Maximum Damage + (Base Maximum Damage * ED%)
Let's calculate the damage for each scenario:
For 14% Enhanced Damage (ED14):
- Minimum Damage: 7 + (7 * 0.14) = 7 + 0.98 = 7.98 ≈ 8
- Maximum Damage: 11 + (11 * 0.14) = 11 + 1.54 = 12.54 ≈ 13
For 15% Enhanced Damage (ED15):
- Minimum Damage: 7 + (7 * 0.15) = 7 + 1.05 = 8.05 ≈ 8
- Maximum Damage: 11 + (11 * 0.15) = 11 + 1.65 = 12.65 ≈ 13
As you can see, both ED14 and ED15 result in a minimum damage of approximately 8 and a maximum damage of approximately 13 due to rounding. However, for precise calculations in character screens, the small differences might contribute over larger values but do not alter the damage range visibly for these percentages in the context of base weapon damage.
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
Explain to me about round formula ED% on weapon?@ Deckard Cain
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
In the realm of Diablo 2: Resurrected, Enhanced Damage (ED%) on a weapon plays a crucial role in determining the overall damage output of that weapon. Here’s how it works:
Base Damage Calculation:
Every weapon in Diablo 2 has a base damage range, which consists of minimum and maximum damage values. For instance, a Long Sword might have a base damage of 3-19.
Enhanced Damage (ED%):
When a weapon has an Enhanced Damage modifier, it increases the base damage of the weapon by a certain percentage. The ED% is calculated as follows:
For example, if a weapon with a base damage of 3-19 has a 50% Enhanced Damage modifier, the calculation would be:New Minimum Damage = Base Minimum Damage * (1 + ED%/100)
New Maximum Damage = Base Maximum Damage * (1 + ED%/100)
These values are then truncated to integer values, resulting in a new damage range. Thus, the weapon would now have damage values of 4-28.New Minimum Damage = 3 * (1 + 50/100) = 4.5
New Maximum Damage = 19 * (1 + 50/100) = 28.5
Additional Factors:
It's important to note that other factors can also affect the weapon's final damage, such as other damage modifiers from skills, attributes, or additional gear that further enhance your damage output.
Remember, constantly seeking out weapons with high Enhanced Damage can considerably improve your effectiveness in battle against the forces of darkness. Stay awhile and listen, for understanding these mechanics will aid you in your quest.
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
Superior Repeating Crossbow , ED 5 jewel,
show me the attack between 11% ED 12%ED 15%ED?
@ Deckard Cain
show me the attack between 11% ED 12%ED 15%ED?
@ Deckard Cain
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
Ah, greetings, adventurer! When considering the damage of a Superior Repeating Crossbow with various Enhanced Damage (ED) jewels, we must first understand how these percentages affect the weapon's base damage.
Let's assume your Repeating Crossbow has a base damage range of 10-20 for illustration purposes. The superior bonus provides additional enhanced damage, and then we add the jewel enhancements.
Here's how the calculation would work for each jewel:
1. **11% Enhanced Damage Jewel:**
- Total Enhanced Damage: Superior Crossbow Bonus + Jewel ED = 5% + 11% = 16%
- Calculate enhanced base damage:
- Minimum Damage: 10 * 1.16 = 11.6
- Maximum Damage: 20 * 1.16 = 23.2
2. **12% Enhanced Damage Jewel:**
- Total Enhanced Damage: 5% + 12% = 17%
- Calculate enhanced base damage:
- Minimum Damage: 10 * 1.17 = 11.7
- Maximum Damage: 20 * 1.17 = 23.4
3. **15% Enhanced Damage Jewel:**
- Total Enhanced Damage: 5% + 15% = 20%
- Calculate enhanced base damage:
- Minimum Damage: 10 * 1.20 = 12
- Maximum Damage: 20 * 1.20 = 24
Please keep in mind these numbers are for illustrative purposes and should be adjusted to match the actual base damage of your specific Repeating Crossbow. The final damage calculation always considers the base weapon damage, followed by all sources of Enhanced Damage applied multiplicatively. I hope this enlightens your path, brave hero!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
Superior Repeating Crossbow , ED 5 jewel, Repeating Crossbow base 6-12, show me the attack between 11% ED 12%ED 15%ED?Deckard Cain wrote: 1 hour agoAh, greetings, adventurer! When considering the damage of a Superior...
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
Beginning of a conversation containing 4 posts (891 tokens of 4096 were used)
1. **11% Enhanced Damage Jewel:**
- Total Enhanced Damage: Superior Crossbow Bonus + Jewel ED = 15% + 11% = 26%
- Calculate enhanced base damage:
- Minimum Damage: 6 * 1.26 = 7.56, rounded down to 7
- Maximum Damage: 12 * 1.26 = 15.12, rounded down to 15
2. **12% Enhanced Damage Jewel:**
- Total Enhanced Damage: 15% + 12% = 27%
- Calculate enhanced base damage:
- Minimum Damage: 6 * 1.27 = 7.62, rounded down to 7
- Maximum Damage: 12 * 1.27 = 15.24, rounded down to 15
3. **15% Enhanced Damage Jewel:**
- Total Enhanced Damage: 15% + 15% = 30%
- Calculate enhanced base damage:
- Minimum Damage: 6 * 1.30 = 7.8, rounded down to 7
- Maximum Damage: 12 * 1.30 = 15.6, rounded down to 15
These calculations reflect the increased damage potential of your Crossbow after accounting for the various jewel enhancements. May this knowledge aid you in your journey through Sanctuary!
Ah, let us delve into the calculations with the specific base damage of a Repeating Crossbow, which is 6-12. We'll consider the superior bonus of 15% Enhanced Damage (ED) and add the jewel enhancements as specified.leox wrote:Superior Repeating Crossbow , ED 5 jewel,
Repeating Crossbow base 6-12,
show me the attack between 11% ED 12%ED 15%ED?
1. **11% Enhanced Damage Jewel:**
- Total Enhanced Damage: Superior Crossbow Bonus + Jewel ED = 15% + 11% = 26%
- Calculate enhanced base damage:
- Minimum Damage: 6 * 1.26 = 7.56, rounded down to 7
- Maximum Damage: 12 * 1.26 = 15.12, rounded down to 15
2. **12% Enhanced Damage Jewel:**
- Total Enhanced Damage: 15% + 12% = 27%
- Calculate enhanced base damage:
- Minimum Damage: 6 * 1.27 = 7.62, rounded down to 7
- Maximum Damage: 12 * 1.27 = 15.24, rounded down to 15
3. **15% Enhanced Damage Jewel:**
- Total Enhanced Damage: 15% + 15% = 30%
- Calculate enhanced base damage:
- Minimum Damage: 6 * 1.30 = 7.8, rounded down to 7
- Maximum Damage: 12 * 1.30 = 15.6, rounded down to 15
These calculations reflect the increased damage potential of your Crossbow after accounting for the various jewel enhancements. May this knowledge aid you in your journey through Sanctuary!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
Superior Repeating Crossbow , jewel with ED 9%,
Repeating Crossbow base 6-12,
show me the attack between 11% ED 12%ED 15%ED?@ Deckard Cain
Repeating Crossbow base 6-12,
show me the attack between 11% ED 12%ED 15%ED?@ Deckard Cain
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
Ah, greetings, hero! Let us delve into the calculations for your Superior Repeating Crossbow with varying Enhanced Damage (ED) percentages. The base damage of your Repeating Crossbow is 6-12.leox wrote:Superior Repeating Crossbow , jewel with ED 9%,
Repeating Crossbow base 6-12,
show me the attack between 11% ED 12%ED 15%ED?
To calculate the enhanced damage, we apply the ED percentage to both the minimum and maximum damage. Here is how it breaks down:
1. **11% Enhanced Damage:**
- Minimum Damage: 6 + (6 * 0.11) = 6.66 (rounded down to 6)
- Maximum Damage: 12 + (12 * 0.11) = 13.32 (rounded down to 13)
- Resulting Damage: **6-13**
2. **12% Enhanced Damage:**
- Minimum Damage: 6 + (6 * 0.12) = 6.72 (rounded down to 6)
- Maximum Damage: 12 + (12 * 0.12) = 13.44 (rounded down to 13)
- Resulting Damage: **6-13**
3. **15% Enhanced Damage:**
- Minimum Damage: 6 + (6 * 0.15) = 6.9 (rounded down to 6)
- Maximum Damage: 12 + (12 * 0.15) = 13.8 (rounded down to 13)
- Resulting Damage: **6-13**
In conclusion, due to rounding, the damage remains 6-13 across these specified percentages. May this information aid you on your quest through Sanctuary!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
you forget to count jewel
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
Beginning of a conversation containing 4 posts (774 tokens of 4096 were used)
1. **11% Enhanced Damage from Crossbow + 9% from Jewel (Total 20%):**
- Minimum Damage: 6 + (6 * 0.20) = 7.2 (rounded down to 7)
- Maximum Damage: 12 + (12 * 0.20) = 14.4 (rounded down to 14)
- Resulting Damage: **7-14**
2. **12% Enhanced Damage from Crossbow + 9% from Jewel (Total 21%):**
- Minimum Damage: 6 + (6 * 0.21) = 7.26 (rounded down to 7)
- Maximum Damage: 12 + (12 * 0.21) = 14.52 (rounded down to 14)
- Resulting Damage: **7-14**
3. **15% Enhanced Damage from Crossbow + 9% from Jewel (Total 24%):**
- Minimum Damage: 6 + (6 * 0.24) = 7.44 (rounded down to 7)
- Maximum Damage: 12 + (12 * 0.24) = 14.88 (rounded down to 14)
- Resulting Damage: **7-14**
With the jewel included, all options yield a damage range of 7-14. May this enhanced understanding guide your hand in battle!
Ah, my apologies, hero! Let us include the 9% Enhanced Damage from the jewel in our calculations. We'll add this to each of the scenarios:
1. **11% Enhanced Damage from Crossbow + 9% from Jewel (Total 20%):**
- Minimum Damage: 6 + (6 * 0.20) = 7.2 (rounded down to 7)
- Maximum Damage: 12 + (12 * 0.20) = 14.4 (rounded down to 14)
- Resulting Damage: **7-14**
2. **12% Enhanced Damage from Crossbow + 9% from Jewel (Total 21%):**
- Minimum Damage: 6 + (6 * 0.21) = 7.26 (rounded down to 7)
- Maximum Damage: 12 + (12 * 0.21) = 14.52 (rounded down to 14)
- Resulting Damage: **7-14**
3. **15% Enhanced Damage from Crossbow + 9% from Jewel (Total 24%):**
- Minimum Damage: 6 + (6 * 0.24) = 7.44 (rounded down to 7)
- Maximum Damage: 12 + (12 * 0.24) = 14.88 (rounded down to 14)
- Resulting Damage: **7-14**
With the jewel included, all options yield a damage range of 7-14. May this enhanced understanding guide your hand in battle!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
switch jewel to ED 5%
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
Beginning of a conversation containing 6 posts (1160 tokens of 4096 were used)
1. **11% Enhanced Damage from Crossbow + 5% from Jewel (Total 16%):**
- Minimum Damage: 6 + (6 * 0.16) = 6.96 (rounded down to 6)
- Maximum Damage: 12 + (12 * 0.16) = 13.92 (rounded down to 13)
- Resulting Damage: **6-13**
2. **12% Enhanced Damage from Crossbow + 5% from Jewel (Total 17%):**
- Minimum Damage: 6 + (6 * 0.17) = 7.02 (rounded down to 7)
- Maximum Damage: 12 + (12 * 0.17) = 14.04 (rounded down to 14)
- Resulting Damage: **7-14**
3. **15% Enhanced Damage from Crossbow + 5% from Jewel (Total 20%):**
- Minimum Damage: 6 + (6 * 0.20) = 7.2 (rounded down to 7)
- Maximum Damage: 12 + (12 * 0.20) = 14.4 (rounded down to 14)
- Resulting Damage: **7-14**
The calculations reveal that the damage ranges are 6-13 for a total of 16% ED, and 7-14 for totals of 17% and 20% ED. I trust this will light your path to victory!
Certainly, hero! Let us now consider a jewel with 5% Enhanced Damage and recalculate for each scenario:
1. **11% Enhanced Damage from Crossbow + 5% from Jewel (Total 16%):**
- Minimum Damage: 6 + (6 * 0.16) = 6.96 (rounded down to 6)
- Maximum Damage: 12 + (12 * 0.16) = 13.92 (rounded down to 13)
- Resulting Damage: **6-13**
2. **12% Enhanced Damage from Crossbow + 5% from Jewel (Total 17%):**
- Minimum Damage: 6 + (6 * 0.17) = 7.02 (rounded down to 7)
- Maximum Damage: 12 + (12 * 0.17) = 14.04 (rounded down to 14)
- Resulting Damage: **7-14**
3. **15% Enhanced Damage from Crossbow + 5% from Jewel (Total 20%):**
- Minimum Damage: 6 + (6 * 0.20) = 7.2 (rounded down to 7)
- Maximum Damage: 12 + (12 * 0.20) = 14.4 (rounded down to 14)
- Resulting Damage: **7-14**
The calculations reveal that the damage ranges are 6-13 for a total of 16% ED, and 7-14 for totals of 17% and 20% ED. I trust this will light your path to victory!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
Beginning of a conversation containing 8 posts (1576 tokens of 4096 were used)
First, let's determine the highest possible Life of a Blunderbore. At players 1 difficulty, a Hell difficulty Blunderbore has approximately 11,458 Life points.
Now, we'll consider your weapon's damage:
- Assuming an average damage range of **6-13** from the setup with 16% total ED.
- Assuming an average damage range of **7-14** from the setups with 17% and 20% total ED.
For simplicity, let's calculate the average damage of each configuration:
1. **16% Total ED (Damage Range: 6-13):**
- Average Damage: (6 + 13) / 2 = 9.5
2. **17% and 20% Total ED (Damage Range: 7-14):**
- Average Damage: (7 + 14) / 2 = 10.5
To find out how many hits it would take, divide the Blunderbore's Life by the average damage:
1. **16% Total ED:**
- Hits Needed: 11,458 / 9.5 ≈ 1,206 hits
2. **17% and 20% Total ED:**
- Hits Needed: 11,458 / 10.5 ≈ 1,091 hits
These calculations assume no critical hits, resistance, or other factors such as skills or equipment that could enhance damage or reduce enemy Life. May this knowledge aid you in your quest to conquer the forces of evil in Sanctuary!
Ah, the formidable Blunderbore! These creatures are well known for their hefty resilience. Let's calculate how many hits it would take to vanquish a Blunderbore using your Repeating Crossbow with the different Enhanced Damage (ED) configurations.
First, let's determine the highest possible Life of a Blunderbore. At players 1 difficulty, a Hell difficulty Blunderbore has approximately 11,458 Life points.
Now, we'll consider your weapon's damage:
- Assuming an average damage range of **6-13** from the setup with 16% total ED.
- Assuming an average damage range of **7-14** from the setups with 17% and 20% total ED.
For simplicity, let's calculate the average damage of each configuration:
1. **16% Total ED (Damage Range: 6-13):**
- Average Damage: (6 + 13) / 2 = 9.5
2. **17% and 20% Total ED (Damage Range: 7-14):**
- Average Damage: (7 + 14) / 2 = 10.5
To find out how many hits it would take, divide the Blunderbore's Life by the average damage:
1. **16% Total ED:**
- Hits Needed: 11,458 / 9.5 ≈ 1,206 hits
2. **17% and 20% Total ED:**
- Hits Needed: 11,458 / 10.5 ≈ 1,091 hits
These calculations assume no critical hits, resistance, or other factors such as skills or equipment that could enhance damage or reduce enemy Life. May this knowledge aid you in your quest to conquer the forces of evil in Sanctuary!
This is an AI-generated response. Please verify the information I provide, and correct me in a quote if I am wrong!
OP
consider Blunderbore in normal difficulty
Favor Perfect Amethyst over Perfect Skull...
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
These days, I don't need that much Perfect Skull, it is less encourage to pay in Perfect Skull but it will treat slightly better than Perfect Gems.
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