One thing to note about Lacerator is that the "Hit Causes Monster To Flee 50%" actually works by applying the Terror curse, which overrides Amplify Damage
But even with this "problem" it is stil BIS for throw barbarian.
Remember that Amplify Damage affects an area, while "hit causes monster to flee" affects only a single target (and do not affect champion and unique monsters )
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Don't know, but I would guess that Grim Ward does not override curses (except "flee" like effects - like is said on the skill page)
Grim Ward overwrites other flee-effects like hit causes monster to flee, Terror or Howl.
Because many Barbarian builds maximize Find Potion for the synergy with Grim Ward and at same time those builds have some source of Amplify Damage or Decrepify (in itself or merc)
But... even if Grim Ward overrided curses, with max synergies, it is better than Amplify Damage (120 x 100 physical reduction).
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or.houster
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