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7 replies   268 views
2

Description

Hi!
I'm thinking using
Grim Ward
with the throw barb- does it overwrite curses? Because that would be bad...

And, is leveling with it reasonable or the repairs too frequent? maybe strive to max throw mastery before
Double Throw
?

Does
Lacerator
work? Or does the monster flee overwrite the amp all the time?
Maybe better use rares with
Grim Ward
/reaper's merc?
Description by or.houster
5

Can be used to make Runewords:

7
Hi!
I'm thinking using
Grim Ward
with the throw barb- does it overwrite curses? Because that would be bad...

And, is leveling with it reasonable or the repairs too frequent? maybe strive to max throw mastery before
Double Throw
?

Does
Lacerator
work? Or does the monster flee overwrite the amp all the time?
Maybe better use rares with
Grim Ward
/reaper's merc?
7
People normally max
Throwing Mastery
first
https://maxroll.gg/d2/guides/double-thr ... rian-guide

And from what people said in other thread forums/can-a-throw-barbarian-full-reple ... 95814.html with max mastery you don't need to repair 😉

Time Zone: GMT-3
Online: workdays (18:00-21:00), weekends (09:00 - 21:00)
Non-Ladder | Softcore | Expansion
7
From
Lacerator
page
One thing to note about
Lacerator
is that the "Hit Causes Monster To Flee 50%" actually works by applying the
Terror
curse, which overrides
Amplify Damage
But even with this "problem" it is stil BIS for throw barbarian.

Remember that
Amplify Damage
affects an area, while "hit causes monster to flee" affects only a single target 😉 (and do not affect champion and unique monsters 😉)

Time Zone: GMT-3
Online: workdays (18:00-21:00), weekends (09:00 - 21:00)
Non-Ladder | Softcore | Expansion
7
Don't know, but I would guess that
Grim Ward
does not override curses (except "flee" like effects - like is said on the skill page) 🤔🤔
Grim Ward
overwrites other flee-effects like hit causes monster to flee,
Terror
or
Howl
.
Because many Barbarian builds maximize
Find Potion
for the synergy with
Grim Ward
and at same time those builds have some source of
Amplify Damage
or
Decrepify
(in itself or merc) 🤔🤔


But... even if
Grim Ward
overrided curses, with max synergies, it is better than
Amplify Damage
(120 x 100 physical reduction).

Time Zone: GMT-3
Online: workdays (18:00-21:00), weekends (09:00 - 21:00)
Non-Ladder | Softcore | Expansion
7
According to the Amazon Basin,

When different curse is cast on a cursed target, it will normally overwrite the previous one. Exceptions are as follows:
7
(my doubt was if
Grim Ward
was a "curse like" effect... I understand that YES)

Time Zone: GMT-3
Online: workdays (18:00-21:00), weekends (09:00 - 21:00)
Non-Ladder | Softcore | Expansion
7
OP
fredkid wrote: 1 week ago
People normally max
Throwing Mastery
first
https://maxroll.gg/d2/guides/double-thr ... rian-guide

And from what people said in other thread forums/can-a-throw-barbarian-full-reple ... 95814.html with max mastery you don't need to repair 😉
Are there any differences between throwing and melee in things like-
Crushing blow
Life/mana leech
Deadly strike

Meaning does crushing blow work etc.
7
Yes for all
(But Crushing Blow is less effective with ranged attacks - half damage)
https://maxroll.gg/d2/resources/attack-modifiers
or.houster wrote: 1 week ago
fredkid wrote: 1 week ago
People normally max
Throwing Mastery
first
https://maxroll.gg/d2/guides/double-thr ... rian-guide

And from what people said in other thread forums/can-a-throw-barbarian-full-reple ... 95814.html with max mastery you don't need to repair 😉
Are there any differences between throwing and melee in things like-
Crushing blow
Life/mana leech
Deadly strike

Meaning does crushing blow work etc.

Time Zone: GMT-3
Online: workdays (18:00-21:00), weekends (09:00 - 21:00)
Non-Ladder | Softcore | Expansion
9

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