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Hi
Today after ended a run and go back to town, I perceived that my Merc's Resistances were way low...
Normally they are all 75 (107 uncapped), poison was with the regular value, but fire, cold and lightning were at 22 (with a -85 penalty equivalent of a L12 Conviction).
(and I stayed in town for a while....)
When I started a new game the resistances came back to normal.
I don't know if the resistances were really reduced or it was just a bug in the "Merc Window" (didn't notice Merc taking more damage than normal).
I didn't remember to fight an Aura Enchanted with Conviction (but it could happened) ...but according to https://diablo.fandom.com/wiki/Aura_Enchanted the max level would be 11 (which would result in just -80), so if that effect persisted the Merc's resistances should be 27 instead of 22.
An other option that I could think was that Merc's Infinity Conviction (L12) was affecting himself!!!! (This at least would explained that the effect persisted while in town...)
Description by fredkid
Today after ended a run and go back to town, I perceived that my Merc's Resistances were way low...
Normally they are all 75 (107 uncapped), poison was with the regular value, but fire, cold and lightning were at 22 (with a -85 penalty equivalent of a L12 Conviction).
(and I stayed in town for a while....)
When I started a new game the resistances came back to normal.
I don't know if the resistances were really reduced or it was just a bug in the "Merc Window" (didn't notice Merc taking more damage than normal).
I didn't remember to fight an Aura Enchanted with Conviction (but it could happened) ...but according to https://diablo.fandom.com/wiki/Aura_Enchanted the max level would be 11 (which would result in just -80), so if that effect persisted the Merc's resistances should be 27 instead of 22.
An other option that I could think was that Merc's Infinity Conviction (L12) was affecting himself!!!! (This at least would explained that the effect persisted while in town...)
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fredkid
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