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Description
The way sundering charms work seems pretty straightforward - breaking monster immunities (95% resistance instead) but lowering your own resistance to the same element.
What confuses me is the "magic resistance" penalty of Black Cleft (Hammerdin/Bonemancer charm) - as far as I know, there is no way (as a player) to increase your "magic" resistance - only the four "elements" can be found on gear.
How does one overcome the "magic" resistance penalty of Black Cleft? Or does it just mean you need to extra careful around monsters that do "magic" damage?
What confuses me is the "magic resistance" penalty of Black Cleft (Hammerdin/Bonemancer charm) - as far as I know, there is no way (as a player) to increase your "magic" resistance - only the four "elements" can be found on gear.
How does one overcome the "magic" resistance penalty of Black Cleft? Or does it just mean you need to extra careful around monsters that do "magic" damage?
Can be used to make Runewords:
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Klivian87
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