The Rogue Monastery can be found by following the path through the Black Marsh and the Tamoe Highland.
Once you reach the Rogue Monastery, continue through the Outer Cloister and into the Barracks.
The Horadric Malus is located somewhere within the Barracks, guarded by a demon known as The Smith.
Once you retrieve the Horadric Malus, Charsi will imbue for you a low, normal or high quality item, with no sockets, to make it rare quality with random stats, based on your Clvl +4.
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Description
The Rogue Monastery can be found by following the path through the Black Marsh and the Tamoe Highland.
Once you reach the Rogue Monastery, continue through the Outer Cloister and into the Barracks.
The Horadric Malus is located somewhere within the Barracks, guarded by a demon known as The Smith.
Once you retrieve the Horadric Malus, Charsi will imbue for you a low, normal or high quality item, with no sockets, to make it rare quality with random stats, based on your Clvl +4.
Description by atari
Once you reach the Rogue Monastery, continue through the Outer Cloister and into the Barracks.
The Horadric Malus is located somewhere within the Barracks, guarded by a demon known as The Smith.
Once you retrieve the Horadric Malus, Charsi will imbue for you a low, normal or high quality item, with no sockets, to make it rare quality with random stats, based on your Clvl +4.
Encounters on this Quest
Other NPCs & Superuniques:
The SmithAreas of interest:
BarracksItems utilised:
Horadric MalusLore
When Charsi fled the Monastery she left behind her Horadric Malus, an enchanted smithing hammer.If you can retrieve it for her, she will use its magic to strengthen one of your items with magical powers.
The Malus is guarded by the Smith.
Can be used to make Runewords:
A Diadem imbued with this quest's reward will, by virtue of its high qlvl and mlvl, will have access to the highest affixes regardless of the imbuing character's level.
The affix level is calculated as follows:
source
Code: Select all
ilvl = clvl + 4
if qlvl > ilvl then ilvl = qlvl
if magic_lvl > 0 then alvl = ilvl + magic_lvl
else {
if ilvl < (99 - qlvl / 2) then alvl = ilvl - qlvl / 2
else alvl = 2 * ilvl - 99
}
It doesn't matter if you use a lower quality or superior item. However if you use an ethereal item the resulting item will also be ethereal.
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