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2

Description

Creates an orbiting shield of Bone that absorbs melee damage.

Bone Armor
only protects the Necromancer from Physical Damage.

Before spending too many points in
Bone Armor
, keep in mind that the synerfies from
Bone Wall
and
Bone Prison
each provide the same protection per Skill Point invested, and do so without increasing the Mana cost of
Bone Armor
.
Description by Trang Oul
5

Lore

This spell summons a barrier created from the bones of fallen warriors.

The armor revolves around the Necromancer, protecting him against all attacks.

Although enchanted, the armor does take damage and will eventually crumble.
5

Can be used to make Runewords:

7
User avatar

Teebling Admin

Europe PC
Creates an orbiting shield of Bone that absorbs melee damage.

Bone Armor
only protects the Necromancer from Physical Damage.

Before spending too many points in
Bone Armor
, keep in mind that the synerfies from
Bone Wall
and
Bone Prison
each provide the same protection per Skill Point invested, and do so without increasing the Mana cost of
Bone Armor
.
7
Image
7

 Deleted User 632

 Guest
Patch 2.4
Blizzard wrote:
Bone Armor
  • Damage Absorbed per level increased from 10 to 15
7
Also, it starts at 25 now with 2.4, rather than 20. So, by way of example, a lvl 4
Bone Armor
, with a single synergy hard point in
Bone Wall
would provide 80 HP of protection.

Lastly, for those not very familiar with necromancers, note that no matter how much physical damage you take in a single blow,
Bone Armor
absorbs it all, without any damage overflowing to the character. Allowing the character to simply recast the armor. This is why it is de rigeur for all HC necros.
9

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