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1

BUG - Conviction penalty on Merc persisted until I start a new game

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Description

Hi

Today after ended a run and go back to town, I perceived that my Merc's Resistances were way low...
Normally they are all 75 (107 uncapped), poison was with the regular value, but fire, cold and lightning were at 22 (with a -85 penalty equivalent of a L12
Conviction
).
(and I stayed in town for a while....)

When I started a new game the resistances came back to normal.

I don't know if the resistances were really reduced or it was just a bug in the "Merc Window" (didn't notice Merc taking more damage than normal).

I didn't remember to fight an Aura Enchanted with
Conviction
(but it could happened) ...but according to https://diablo.fandom.com/wiki/Aura_Enchanted the max level would be 11 (which would result in just -80), so if that effect persisted the Merc's resistances should be 27 instead of 22.
An other option that I could think was that Merc's Infinity
Conviction
(L12) was affecting himself!!!! 😮😮 (This at least would explained that the effect persisted while in town...)
Description by fredkid
5

Can be used to make Runewords:

7
Hi

Today after ended a run and go back to town, I perceived that my Merc's Resistances were way low...
Normally they are all 75 (107 uncapped), poison was with the regular value, but fire, cold and lightning were at 22 (with a -85 penalty equivalent of a L12
Conviction
).
(and I stayed in town for a while....)

When I started a new game the resistances came back to normal.

I don't know if the resistances were really reduced or it was just a bug in the "Merc Window" (didn't notice Merc taking more damage than normal).

I didn't remember to fight an Aura Enchanted with
Conviction
(but it could happened) ...but according to https://diablo.fandom.com/wiki/Aura_Enchanted the max level would be 11 (which would result in just -80), so if that effect persisted the Merc's resistances should be 27 instead of 22.
An other option that I could think was that Merc's Infinity
Conviction
(L12) was affecting himself!!!! 😮😮 (This at least would explained that the effect persisted while in town...)

Time Zone: GMT-3
Online: workdays (18-21), weekends (09-21)
Non-Ladder | Softcore | Expansion
7
User avatar

Schnorki 3327Moderator

PC
This is a known bug with Infinity/"negative auras".

Your merc got hit by a lvl 12
Conviction
off some random mob along the way. That lvl 12
Conviction
took effect on him and even after the mob was killed or just moved away from, the fact that your merc had his own lvl 12
Conviction
meant it never dropped off. Essentially, having the same aura of the same level active on your merc as he gets hit by it from some hostile target means it won't drop off (ever) until his own aura does, leaving him with both, the positive and negative version of it active. The game basically goes "he should have a lvl 12
Conviction
..and he does..so all good, nothing to cancel" rather than going "he should have a beneficial lvl 12
Conviction
..but he also has a negative one despite no source of it being nearby anymore..so need to cancel the negative one".

Starting a new game will clear it as it counts as an aura refresh. Similarly though, you could've just unequipped and reequipped his Infinity in the same game to cancel the persisting aura and leave him with only his own again.

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7
OP
Can monsters have L12
Conviction
?
(Only on
Terror
zones? I was on a L96
Terror
zone)

Time Zone: GMT-3
Online: workdays (18-21), weekends (09-21)
Non-Ladder | Softcore | Expansion
7
User avatar

Schnorki 3327Moderator

PC
fredkid wrote: 3 weeks ago
Can monsters have L12
Conviction
?
(Only on
Terror
zones? I was on a L96
Terror
zone)
If I recall correctly,
Conviction
was mlvl/8. So yeah, a lvl 96+ aura enchanted mob can get a lvl 12
Conviction
. Since uniques get alvl+3, you could see that starting with lvl 93 TZs.

That's also why this bug went unnoticed for as long as it did as pre-TZ, random monsters would never get that high and hence
Cap
out at lvl 11 conv.

___
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7
OP
May this bug happen with the main character? (if he is using Infinity)

May this bug happen wit a Paladin with a natural
Conviction
active (if its level is equal the level of the monster's
Conviction
) or is it an "Infinity only" bug?

Time Zone: GMT-3
Online: workdays (18-21), weekends (09-21)
Non-Ladder | Softcore | Expansion
7
User avatar

Necrarch 1802Moderator

Necromancer Europe PC
Someone made a video about that, don't remember who (was it Cooley ?), explaining all.

Image

Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash and my crafts including my caster belts :), and my many cheap
Annihilus
/ Accepting payment in L or NL currency though I only play NL
7
User avatar

atari 523

Europe XLinux
@Necrarch Mr. Llama made a video about it:

Image
7
OP
atari wrote: 3 weeks ago
@Necrarch Mr. Llama made a video about it:
"Hope they will fix it soon" 2 Mar 2023 😓😓😓😓

----

And answering my questions:
- the bug happens with main character using Infinity
- the bug happens with Paladin with natural
Conviction
with the same level of monster's aura

As a extrapolation of the second answer a Paladin with L20
Conviction
that faces
Über Mephisto
will face the bug...

(no chance of Bug if your
Conviction
is 13-19 or 21+ 😉)

Time Zone: GMT-3
Online: workdays (18-21), weekends (09-21)
Non-Ladder | Softcore | Expansion
7
atari wrote: 3 weeks ago
@Necrarch Mr. Llama made a video about it:
slope game
Great video. How can you have Infinity on a
Spear
class weapon? Isn't it polearm only?
7
User avatar

Schnorki 3327Moderator

PC
charlesorosco wrote: 2 weeks ago
atari wrote: 3 weeks ago
@Necrarch Mr. Llama made a video about it:
Great video. How can you have Infinity on a
Spear
class weapon? Isn't it polearm only?
It used to be. Patch 2.4 added some new base item options for a handful of RWs.

___
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7
Afaik, you get rid of the negative aura by unequip and reequip Infinity

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