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I am not sure that this subject has not yet been considered inside out, just hope I won't get banned for this.
The question is what's the simplest way to find a necromancer's shield with +3 to both Raise Skeleton and Skeleton Mastery, with 2 sockets (for making later Rhyme or Splendor)? The last part is easiest as I understood, I just need to minimize MF, and then gray and normal (white) things will drop more often. If white , I can just add 2 sockets via socket quest (it always adds two to necro shield, no matter what its' ilvl was, right?).
The main part is more complicated. How do I imagine it, necro shields start to appear with "+x to necro skill" if their ilvl matches the skill's level or higher, so the only way to avoid all those useless skill bonuses is to search among shields with ilvl 1 to 5 only. So I need to return to act I normal, few locations before Tamoe Highland have area level 5 or less. Silospen's drop calculator says that the highest chances for regular mobs to drop a Preserved Head are for those in Dark Wood and Black Marsh, with their dungeons. So the path looks clear. But all of this may not make any sense just because, I presume, items with such low level will never generate with +3/+3 modifiers, won't they? I don't know how this mechanic works.
Can someone explain if I'm right or wrong?
Description by gor1ck
The question is what's the simplest way to find a necromancer's shield with +3 to both Raise Skeleton and Skeleton Mastery, with 2 sockets (for making later Rhyme or Splendor)? The last part is easiest as I understood, I just need to minimize MF, and then gray and normal (white) things will drop more often. If white , I can just add 2 sockets via socket quest (it always adds two to necro shield, no matter what its' ilvl was, right?).
The main part is more complicated. How do I imagine it, necro shields start to appear with "+x to necro skill" if their ilvl matches the skill's level or higher, so the only way to avoid all those useless skill bonuses is to search among shields with ilvl 1 to 5 only. So I need to return to act I normal, few locations before Tamoe Highland have area level 5 or less. Silospen's drop calculator says that the highest chances for regular mobs to drop a Preserved Head are for those in Dark Wood and Black Marsh, with their dungeons. So the path looks clear. But all of this may not make any sense just because, I presume, items with such low level will never generate with +3/+3 modifiers, won't they? I don't know how this mechanic works.
Can someone explain if I'm right or wrong?
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gor1ck
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