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Description
Spiders spin webs and have 50% faster health regeneration than normal monsters.
Poison Spinners have a chance to deal Poison damage.
Flame Spiders have a chance to deal Fire damage.
Spider Magi have a chance to deal Poison damage.
Arach have a chance to deal Poison damage.
Description by Poison Spinners have a chance to deal Poison damage.
Flame Spiders have a chance to deal Fire damage.
Spider Magi have a chance to deal Poison damage.
Arach have a chance to deal Poison damage.

Appearances
Spawns in area(s):
Forgotten SandsArachnid Lair
Spider Cavern
Arachnid Lair
Spider Cavern
Ruined Temple
Disused Fane
Forgotten Reliquary
Lore
Several species of giant arachnids inhabit the jungle regions of Kehjistan. One of the most deadly of these spiders, the Poison Spinner, is found not far from the city of Kurast.Even in their largest forms, the giant arachnids had never been much of a problem for the inhabitants of the tropical forests. The Prime Evils have changed them, however, as large numbers of the spiders now actively seek meals of the human variety.
These creatures are highly poisonous and generally have fatal bites. Despite their defenses they often flee when struck, sometimes spinning webs to entangle and slow pursuers.
Can be used to make Runewords:
Spiders spin webs and have 50% faster health regeneration than normal monsters.
Poison Spinners have a chance to deal Poison damage.
Flame Spiders have a chance to deal Fire damage.
Spider Magi have a chance to deal Poison damage.
Arach have a chance to deal Poison damage.
Poison Spinners have a chance to deal Poison damage.
Flame Spiders have a chance to deal Fire damage.
Spider Magi have a chance to deal Poison damage.
Arach have a chance to deal Poison damage.
They may appear as guests on Act 5 too at:
- Halls of Vaught
https://diablo.fandom.com/wiki/Giant_Spider_(Guest)
- Halls of Vaught
https://diablo.fandom.com/wiki/Giant_Spider_(Guest)
Arachs (arach6) can spawn in the Halls of Vaught.
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