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Couple questions, how is the max rune drop for a given area/monster determined? I’ve found conflicting info. I’ve mostly heard that Lo is max in act 1 hell but have then seen a video of Ber dropping in Den of Evil from a White monster and then heard teebling found Ber from lvl 5 tower. Additionally, what of chests? I’ve heard they max lower than monsters for highest rune drop. I heard in arcane that max drop from chests is Vex but yesterday, I’m almost 100 percent certain I dropped an Ohm from a locked chest. Do superchests and normal or locked chests differ in highest possible rune drop?
Also, my understanding of item drops is that every time a rune drops, it had a chance of being the highest possible rune that the given monster/area can give. So for instance, in cow level, cow dies and drops something, rng hits rune 17, and then checks from the top first, so Zod, Cham, Jah …. And then inevitably, in my case, becomes an Ort :p
I’m guessing it’s more nuanced, but is the premise accurate? In other words, is measuring the average number of any runes dropped in a given area (with a high enough sampling size) a good measure of the relative probability that an area will drop its highest possible rune?
Please hook me up with any info you got. I’m curious to hear what ppl have found that has surprised them. For instance, I was shocked to find an Ohm in act 5 throne nm last season.. Also any accurate resources on this info would be helpful. Furthermore, information concerning how rune drops have changed since early d2 til now are also interesting to me. I heard that in 1.13 that rune drops were increased and have heard some speculation from more experienced players that in d2r they have the hunch rates were upped again. Any info is appreciated.
Thank you
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