Hello friends,
I recently found the above mentioned item (perfect roll -45%) and I'm wondering why it is priced so high. There are so few magic immune monsters out there that paying 3-4 Jah just for a hammerdin to kill instead of avoiding it seems pointless. Or maybe I'm very wrong and I don't understand something...
Rare, worthless, makes you die faster... and should be Black.
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Description
Hello friends,
I recently found the above mentioned item (perfect roll -45%) and I'm wondering why it is priced so high. There are so few magic immune monsters out there that paying 3-4 Jah just for a hammerdin to kill instead of avoiding it seems pointless. Or maybe I'm very wrong and I don't understand something...
Rare, worthless, makes you die faster... and should be Black.
Description by Vaako
I recently found the above mentioned item (perfect roll -45%) and I'm wondering why it is priced so high. There are so few magic immune monsters out there that paying 3-4 Jah just for a hammerdin to kill instead of avoiding it seems pointless. Or maybe I'm very wrong and I don't understand something...
Rare, worthless, makes you die faster... and should be Black.
Can be used to make Runewords:
Makes you wish for nuclear winter instead of using it against magic immune enemies, takes up 3 inventory slots while doing so, serpent magi now spear your with their bones much more effectively on top.
Is priced high only because it's the rarest of them all + speculators. Gotta catch'em all?
Is priced high only because it's the rarest of them all + speculators. Gotta catch'em all?
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
A lot of people do Baal runs as hammerdins, being useless in a2 wave slows them down... so even a bad Black Cleft can help for that specific example but high prices for such minor differences (-45 is multiple Jah, -50 is an Ist) is normal, people will pay top runes for marginal increases in power.
I don't understand the point of Black Cleft, doesn't it only reduce enemy magic resist to 95%? There's nothing that lowers enemy magic resist so even a GG hammerdin will barely do any damage to sundered enemies.
Well, 5% from a trazillion is still a bazillion.tatarjj wrote: 1 year ago [...] so even a GG hammerdin will barely do any damage to sundered enemies.
Can trade on PC and PlayStation.
yeah i guess its better than nothing, and what else are you gonna spend runes on when you got bis everything?
I tend to think that even for HDin (and same for Bone Necro), the charm space can be better used than to put a Black Cleft that takes 3 spaces and endangers you for the few monsters concerned that you can simply kill by many other means (like a good old sword in the middle of their face). But yeah, as of now its use is very blurry.
Main: Necromancer / Second: Assassin / Third: Amazon / Check my stash, my crafts and my many cheap Annihilus
It's incredible that the devs don't see how useless it is. Why does every sunder charm have to work exactly the same? The narrow-mindedness is astounding, and the fix is so simple- make Black Cleft Cap enemy magic resistance at something like 50%. Likewise, since there's also no such thing as physical rainbow facets or gear that does minus enemy physical resistance, the physical sunder charm should also Cap enemy physical resistance at some moderate value like 50%. Though at least with physical, you can amp damage or Decrepify enemies.Necrarch wrote: 1 year ago I tend to think that even for HDin (and same for Bone Necro), the charm space can be better used than to put a Black Cleft that takes 3 spaces and endangers you for the few monsters concerned that you can simply kill by many other means (like a good old sword in the middle of their face). But yeah, as of now its use is very blurry.
Trazillion is not a number, and neither is a bazillion. As far as actual numbers go, I haven't played a hammerdin except to level up a smiter or FoHadin (as I find Blessed Hammer to be excruciatingly clunky and infuriating to use), but I'm pretty sure real hammerdin hammer damage is something like 20k with gg gear. 5% of 20k is 1k. Your post implies that it's a lot of damage, but 1k per hammer is pathetically weak.
Geez don't be such a buzzkill. I was obviously being sarcastic.
As for the actual answer. It is enough damage to slowly take out wave 2 of Baal without having to rely on a merc.
As for the actual answer. It is enough damage to slowly take out wave 2 of Baal without having to rely on a merc.
Can trade on PC and PlayStation.
To be fair though, your math is off. 5% of a trazillion are actually 50 bazillion, assuming the naming conventions for real numbers apply to made up ones.
For trades: PrincipalO#2775
For DClone/Ubers: ForrestGrump#2731
For DClone/Ubers: ForrestGrump#2731
Hmm...how many bazillion are in a metric fuckton again?
At LEAST tree fiddy!
If you get a PM offer, post it in the trade. Promote healthy competition instead of settling for less.
I was gonna say 69, but your guess is obviously as good as mine. ^^
Can trade on PC and PlayStation.
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Vaako
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