Mostly agreed.BillyMaysed wrote: 1 year ago MA sins, even post D2R improvements, still sucked balls compared to most lol. This is incredible and i REALLY hope they either don't nerf it or, if they do, they don't nerf it too hard so it at least stays as a viable option .
Prior to this, DT sins were already insane. Just not for 99.9999% of people as the gear to make that work was basically impossible to get. Anyone who's ever tried to get a perfect base for White or Delirium or the like knows how rare those are. Now imagine that..except it also has to be magic and can't be the non-excep/elite version and only one of the various claw types and both affixes have to match and then Larzuk needs to not be an ass and actually give you 2 socks. Twice. And that's just the weapons..
With this..I mean, as is, this is just dumb, honestly. But it is fun. And the light show is just glorious. So I'm kinda hoping they do bring it in line a bit but leave the concept and general viability in tact.
The more I think about this though and the more I played around with it, the more I question how you could even balance it. The entire design of MA sins is balanced too much around the Charge-up as a trade-off to the rather hefty impact of a fully charged finisher. Not only in the case of talon triggering literally all of them over and over but even in the case of "only" tail with tiger. Or tail triggering everything as an in-between alternative. All three are frankly just absurdly strong without the trade-off of having to re- Charge. And yet, if you re-introduce that trade-off, you're basically removing the entire point of Mosaic and pushing MA sins right back to where they were.
Lower the proc chance again and you effectively remove the entirety of it as it goes back to the same "can't judge in time, can't rely on it" we had on the PTR. Remove the timer refresh and you just make it annoying AF to deal with while still leaving a 15 sec godmode window for the tiger/DT variant (which is sufficient for everything you come up against). Balance the Charge skill numbers/effects around always proccing and you basically render non-Mosaic MA sins completely pointless.
So...kind of a tough one here.
Though I will say it doesn't work nearly as well (as compared to the godmode approach) in the suggestions I've seen from youtubers and the like so far, as usual, so I kinda doubt there'll be enough well-built MA sins around to make blizz even consider looking at them again. Which is fine with me I guess since that'll just mean even a reduced hybrid version would remain more than viable (final building/testing of that one will have to wait until tomorrow though).
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