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Description

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Can be used to make Runewords:

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JulieP wrote: 1 day ago
Select the skill in your toolbar (S Key by default) and and cast it with right click
I have an button for that, that i use for the town portal Tome. But it isnt work when i thrown the Tome away.
Must i have to reassign the skill? Or ther is another for the case of the ring?
7
User avatar

vued 1902

Resurrected Sorceress Europe PC
Diego Henrique wrote: 1 day ago
JulieP wrote: 1 day ago
Select the skill in your toolbar (S Key by default) and and cast it with right click
I have an button for that, that i use for the town portal Tome. But it isnt work when i thrown the Tome away.
Must i have to reassign the skill? Or ther is another for the case of the ring?
TP from Tome and TP from Sling ring are 2 different skills. You have to bind the correct one and it should work.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
Why isnt this topic fixed? Its one of the most important ones, when you can ask your questions without fear of appears dumb
7
Question on Nova Sorc: damage scales with increase in Lightning damage (adding to the passive skill, e.g. Sling with +4 lightning damage atrribute increases Nova damage only marginally, since passive skill already increases by couple of hundred percent and any further marginal increase is relatively low.

On minus lightning res: what is the maximum amount enemy lightning resistance can be lowered? -100%?

If I calculate now:
Griffons with perfect jewel: -30% res
Infinity self-wield: -50%
Infinity Aura: -85% / -15% for lightning immune
Renewed crack: sets enemy res to 95% and then either -10% res or plus damage

Case A: lightning immune monsters:

So to add up: 95 base resistance -30-50-15 =-95 equals 0 total resistance. Minimum resistance is -100%, so -res on sunder lowers resistance further to negativ 10. correct?
This means: I can further accumulate -res (e.g. -55% Infinity or additional -5 jewel) and increase my net damage output on lightning immune monsters.

For non immune monsters (e.g. base resistance 50%):
50 -50-30-85=-115%, so it is capped by -100% and further reduction does not matter. So for non-immune a sunder charm with + damage is more meaningful, and a -55% Infinity would not add any benefit.

Are my calculations correct?
7
User avatar

ShadowHeart 6734Moderator

RotW Paladin Europe PC Playstation
Infinity’s Conviction is working at 1/5 effect vs a sundered enemy, so it provides -17, not -15. And Infinity itself can be -55, if it’s a perfect roll.

Beyond this, you also add rainbow facets. Well, one, if you wear a unique armor. None of you wear a rune word armor. Up to 4 if you for some reason wear a 4os armor.

I'm in CET (Central European Time)
My profile says Ladder, but I play both Ladder and Non-Ladder.
My profile says Softcore, but I play both Softcore and Hardcore.
My Holy Grail Tracker is for Offline Hardcore.
Holy Grail Death Count: 1
7
Anyone tryed to play without monimap ?

My timezone is CET/UTC+1.
7
User avatar

vued 1902

Resurrected Sorceress Europe PC
Schinzilord wrote: 3 hours ago
Question on Nova Sorc: damage scales with increase in Lightning damage (adding to the passive skill, e.g. Sling with +4 lightning damage atrribute increases Nova damage only marginally, since passive skill already increases by couple of hundred percent and any further marginal increase is relatively low.

On minus lightning res: what is the maximum amount enemy lightning resistance can be lowered? -100%?

If I calculate now:
Griffons with perfect jewel: -30% res
Infinity self-wield: -50%
Infinity Aura: -85% / -15% for lightning immune
Renewed crack: sets enemy res to 95% and then either -10% res or plus damage

Case A: lightning immune monsters:

So to add up: 95 base resistance -30-50-15 =-95 equals 0 total resistance. Minimum resistance is -100%, so -res on sunder lowers resistance further to negativ 10. correct?
This means: I can further accumulate -res (e.g. -55% Infinity or additional -5 jewel) and increase my net damage output on lightning immune monsters.

For non immune monsters (e.g. base resistance 50%):
50 -50-30-85=-115%, so it is capped by -100% and further reduction does not matter. So for non-immune a sunder charm with + damage is more meaningful, and a -55% Infinity would not add any benefit.

Are my calculations correct?
You can lower to -100% but not further.

That means, you could lower e.g hell Mephisto (75%) by 175% to -100%.

Maximum for self-wield Infinity sorc:
Vs. Sundered:
-55 (Infinity)
-17 Conviction
-11 (lvl 12 Lower Resist proc from Plague)
-30 (Griffin + Stone)
-10 crack
-5 x 4 (facets armor)

143 total

Vs non-sundered Conviction and Lower Resist are higher (85 and 57, respectively)

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
7
User avatar

vued 1902

Resurrected Sorceress Europe PC
Tornado_OLO wrote: 1 hour ago
Anyone tryed to play without monimap ?
There was a stoned guy who played with maximum zoom. Maybe he played without minimap as well.

Playing HC SSF right now.

Hell completed: Sorc, Druid, Paladin, Ama, Assa, Necro, Barb
Iron Man (Paladin): Nightmare A1
9

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