Hi,
I have stumbled upon contradicting infos about this, can someone clarify if the Sanctuary Aura removes the Physical immunity for all party members, or only for wielder? E.g. if I put an Azurewrath on a merc, will I be able to damage the Physical immune undead / leech them, or only the merc?
Thanks!
Hi,
I have stumbled upon contradicting infos about this, can someone clarify if the Sanctuary Aura removes the Physical immunity for all party members, or only for wielder? E.g. if I put an Azurewrath on a merc, will I be able to damage the Physical immune undead / leech them, or only the merc?
Thanks!
The aura actually removes physical resistance/immunity on undead foes. The effect of thr aura is not reserved for the wielder of the weapon or the char generating it (as per paladin scenario) since once it is active, it applies to all the undead within its range, no matter who hits em, they loose their immunity/resistance to physical damage.
So as per OP question, yes, give Azurewrath or Lawbringer to your act 5 merc and you won t have anymore any issue with physical resistant/immune undead.
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The DR% piercing effect is reserved only for the unit supplying the aura, and it simply ignores DR% instead of removing it completely. Also note that crushing blow does nothing against physical immune undead even with the aura active.
Steccothal wrote: 2 years ago
The aura actually removes physical resistance/immunity on undead foes. The effect of thr aura is not reserved for the wielder of the weapon or the char generating it (as per paladin scenario) since once it is active, it applies to all the undead within its range, no matter who hits em, they loose their immunity/resistance to physical damage.
So as per OP question, yes, give Azurewrath or Lawbringer to your act 5 merc and you won t have anymore any issue with physical resistant/immune undead.
This is categorically untrue. It only does it for the wielder of the aura, not the party members. I just tested this in arcane because this was a new mechanic if so.
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