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7 replies   7549 views
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Description

I have a hammer/foh hybrid paladin. When I am doing Baal waves, I spin up some hammers with Concentration and when the wave spawns I switch to Redemption and finish it up with FOH.

The question is: when I switch to Redemption do those hammers that are still spinning do the damage with a bonus from Concentration or does the bonus go away when I switch to Redemption? Does it work the other way around, ie when I use hammers with Redemption and then switch to Concentration will they do more damage?
Description by louner
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User avatar

louner 311

RotW Europe PC
I have a hammer/foh hybrid paladin. When I am doing Baal waves, I spin up some hammers with Concentration and when the wave spawns I switch to Redemption and finish it up with FOH.

The question is: when I switch to Redemption do those hammers that are still spinning do the damage with a bonus from Concentration or does the bonus go away when I switch to Redemption? Does it work the other way around, ie when I use hammers with Redemption and then switch to Concentration will they do more damage?

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7
I don't know for sure but my guess is the damage bonus goes away when you switch off your offensive aura.
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User avatar

fredkid 2146

RotW Warlock Americas PC
From
https://maxroll.gg/d2/guides/blessed-hammer-paladin \ Summary
Whenever casting Blessed Hammer make sure Concentration is on to deal maximum damage.
Seems that Concentration bonus is "snapshotted" on cast.

Other link (that I lost...), said that only your own Concentration affects Blessed Hammer damage 🤔

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion (RotW only)
----
Equivalence for trades:
Ist = 1 = Token of Absolution = 20 Perfect Gems
Pul=0.33 | Um=0.5| Mal=0.75
Gul=1.5| Vex=2 | Ohm=3 | Lo=4 | Sur=5
Ber=9 | Jah=12 | Cham=9 | Zod = 12
7
Fredkid is correct. Skill levels, damage, projectile numbers, etc are all determined at time of casting. That's why if you cast a persistent spell ( Raise Skeleton, Battle Orders, etc) after grabbing a skill shrine you don't immediately lose a chunk of life or a Skeleton when the shrine wears off.
Same with your hammers, the damage is calculated at time of casting, which in your scenario is with your Concentration aura.

Edit: didn't realize this was a Zombie thread
7
User avatar

Schnorki 5553Moderator

RotW PC
Knappogue wrote: 2 years ago
Fredkid is correct. Skill levels, damage, projectile numbers, etc are all determined at time of casting. That's why if you cast a persistent spell ( Raise Skeleton, Battle Orders, etc) after grabbing a skill shrine you don't immediately lose a chunk of life or a Skeleton when the shrine wears off.
Same with your hammers, the damage is calculated at time of casting, which in your scenario is with your Concentration aura.

Edit: didn't realize this was a Zombie thread
Aaaaactually, while that is largely an accurate rule of thumb, the Skeleton/summon bit isn't.

If you summon say 10 skeletons and then your skill level drops to where you could only summon 9, you won't keep 10 skeletons. One of them will pop immediately and bring you down to 9.
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Schnorki wrote: 2 years ago
Knappogue wrote: 2 years ago
Fredkid is correct. Skill levels, damage, projectile numbers, etc are all determined at time of casting. That's why if you cast a persistent spell ( Raise Skeleton, Battle Orders, etc) after grabbing a skill shrine you don't immediately lose a chunk of life or a Skeleton when the shrine wears off.
Same with your hammers, the damage is calculated at time of casting, which in your scenario is with your Concentration aura.

Edit: didn't realize this was a Zombie thread
Aaaaactually, while that is largely an accurate rule of thumb, the Skeleton/summon bit isn't.

If you summon say 10 skeletons and then your skill level drops to where you could only summon 9, you won't keep 10 skeletons. One of them will pop immediately and bring you down to 9.
Damnit! I knew that too! My original draft had Energy Shield instead of Raise Skeleton, but changed it at the end and didn't write that caveat. Good catch!
7
User avatar

fredkid 2146

RotW Warlock Americas PC
Little note: that 9 skeletons that remain after the skill level drop, will retains their status from the moment they were cast 😉

Time Zone: GMT-3
Non-Ladder | Softcore | Expansion (RotW only)
----
Equivalence for trades:
Ist = 1 = Token of Absolution = 20 Perfect Gems
Pul=0.33 | Um=0.5| Mal=0.75
Gul=1.5| Vex=2 | Ohm=3 | Lo=4 | Sur=5
Ber=9 | Jah=12 | Cham=9 | Zod = 12
7
User avatar

TheDoo 605

Resurrected Europe PC
fredkid wrote: 2 years ago
Little note: that 9 skeletons that remain after the skill level drop, will retains their status from the moment they were cast 😉
Yes, this also works for anything else, time-related stuff will be buffed for the duration (for example SS forms, BoS, BO, dmg absorbs [Frozen Armor, Blade Shield, Bone Armor, Cyclone Armor...], HS, ES, etc.) and for unlimited ones (like summons) buff will last until they are killed/resummoned. :)
So if you think your skill shrine will expire soon just re-buff/re-summon everything even tho summons will drop down to their original numbers (like for Skeletons) they will still retain their buffed capabilities as if you still have that +2.

Ma neeeeeeema veeeeeeeze! xd


My other accounts:

Sets & Uniques storage -- TheDoo#21101

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Extra slots for testing (maybe Dual hybrids in future) -- Project34#2914

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