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Description

With RotW being a reality for two days now, we all had some time testing the new terrorzone system. But structured information on it seems quiet sparse at the moment. So i will try to Q&A myself about it, maybe similar questions came to your mind. Will watch this thread and edit in answers.

Feel free to:
  • proof me wrong and/or correct me
  • provide hard facts (I'm not competent enough to extract infos from the game files)
  • suggest more questions
  • provide (subjective) answers
How does the new terrorzones work?
Terrorzones switch every 30 min. Monsters there also have another ability in addition.
Q: What are the abilities Monsters have in TZ?
A: Lightning, fire or cold enchanted, extra strong, extra fast, mana burn, Stone skin, spectral hit and cursed. The elemental enchantments do not have the same on hit/death effect as on uniques, like emitting
Charged Bolt
on lightning enchanted, for example. They only add resistances and elemental damage on hit. This may be a bug or intended.


All monsters are able to drop shards. These may be used for crafting the new sunder charms or to terrorize a whole act corresponding to the shard you use.
Q: How long does terrorized last?
A: If terrorized through consuming a shard, as long as the game lasts. If "public" TZ switch, the corresponding areas also get terrorized in your game

Q: What are the chances for a shard to drop?
A: I don't know

Q: Are all shards of the same rarity?
A: IDK

After killing a champion, unique, superunique or act boss, there is a chance that the message "You draw the ire of a
Herald
" appears.
Q: What is the chance that the message appears?
A: The chance is 2%.
Note, that this means only the monster and not the minions. You may get a message when killing
Colenzo the Annihilator
, for example, but not for killing one of the
Fallen
he spawns with. Also note that you don't need to kill by yourself. The effect after opening last seal in
Chaos Sanctuary
or your merc may also trigger it


After the message appears, another message spawns after a certain time,...
Q: After what time? Is there another trigger?
A: People suggested, that after the initial message appears, the game tries to convert monsters to
Herald
when they spawn about 2 screens off your position. A very plausible reason for this is: You got 2% chance for the first message to trigger after killing a unique. You get an internal token for it. Then, when the game spawns new monsters, every normal monster has a 1% chance to spawn as a
Herald
and the token is used on success. Look page two of this thread for more details and thanks to Shadowheart and War the Wise for sharing. So if you get the initial message and have no TZ-area left to farm, consider terrorizing an act to ensure
Herald
may spawn.


Q: Has the player count an influence on the spawning rate of heralds?
A: IDK

...telling you that a
Herald
hunts you in your current area.
Q: Can you manipulate in what area the
Herald
spawns?

A: Yes, by switching to another terrorized area after the first message spawns

The
Herald
then spawns with a pack of monsters, about two screens away from your position after the message appears.
Q: What type of monster the
Herald
and its pack has?

A: A monster type is choosen that spawns in the area

Q: Are there restrictions?
A: I have never seen
Blood Hawk Nest
, so maybe yes


The
Herald
always provides an aura.
Q: What are the
Herald
's Auras?

A:
Thorns
,
Concentration
or
Vigor


The
Herald
has good drops.
Q: How is the
Herald
's drop calculated?

A: It seems that the first tier
Herald
has drops similar to superuniques with two slots for item drops plus potions. A fifth tier drops an additional two items. Look at the
Herald
page for more details.


You can continue getting messages and heralds by continuing killing monsters that may trigger the
Herald
. Further heralds are stronger.
Q: What means "stronger"?
A: More life and damage, as far as i could witness

Q: Is there a limit for their tier?
There are five tiers:
  1. Herald
    of Fright
  2. Herald
    of Dread
  3. Herald
    of Fear
  4. Herald
    of Horror
  5. Herald
    of Terror

Heralds coming after the fifth are always Heralds of Terror. I can't say the seventh is stronger than the fifth, for example


Q: Can all tiers of
Herald
drop Sunder?

A: On bnet yes, on single player only
Herald
of Horror and of Terror (Tier 4+5)


Q: Do higher tier heralds got better drops?
A: As far as i can tell, yes

Q: What means better in this context?
A: Higher chance of items being unique, as far as i can tell. Exact numbers would be highly appreciated

Q: Does magic find influence the
Herald
's drops?

A: IDK, but had better results (more uniques) with 200 vs 0% mf

Q: Is the tier of the heralds bound to the game or to the character?
What i tested so far and works is: Spawn
Herald
. Switch char. Kill with other char. Tier does not get resetted, so heralds seem to be bound to the game.


Q: Can you hork heralds?
A: YESSS :)

Heralds are the only source for sundering charms now.
Q: What are the chances to drop a charm?
A:
Level 1
Herald
:
p1–2: 0.3677% (~1 in 272)
p3–4: 0.7326% (~1 in 136.5)
p5–6: 1.0950% (~1 in 91.3)
p7–8: 1.4545% (~1 in 68.8)

Level 5
Herald
(3x drop rate):
p1–2: 1.0949% (~1 in 91.3)
p3–4: 2.1659% (~1 in 46.2)
p5–6: 3.2139% (~1 in 31.1)
p7–8: 4.2388% (~1 in 23.6)


Q: Is the rarity of charms similar to the old system, with fire being the most common and magic the least?
A: yes,
• Cold 29.70%
• Fire 29.70%
• Lightning 19.80%
• Poison 11.88%
• Physical 5.94%
• Magic 2.97%


They spawn as »latent« with the worst possible minus resistance roll. Upgrading alsways provides best minus res roll and random other attributes.

Q: With what ability can upgraded charms spawn?
A: xxx Resist -70%, -45 on magical and -10 on physical
+5-15% to xxx Skill Damage or -5-10% to Enemy xxx Resistance
+14-25% Better Chance of Getting Magic Items or +20-55% Extra
Gold
from Monsters
+10-65 to Life or +10-75 to Mana
+5-10% Faster Run/Walk or +12-24% Faster Hit Recovery or +3-8 to All Attributes
Magic Damage Reduced by 5-10 or Damage Reduced by 5-10


Q: Can you apply the recipe multiple times to make the charm better?
A: No, only one roll is possible

Q: Do Expansion sunders get converted to Latent sunders upon moving to ROTW? If so, is the resistance penalty reset or does it remain at the value of original drop in Expansion?
A: No, they stay the same

Q: Can existing Sunders be used with the recipe?
A: No, only new ones

You use
Perfect Gems
, runes and shard to upgrade.

Q: What are the recipes?
A: look here:
Note that
Latent Black Cleft
is the only charm requiring three shards to upgrade


Recipe pages can be found below:

Recipe: Renewed Black Cleft

Recipe: Renewed Bone Break

Recipe: Renewed Cold Rupture

Recipe: Renewed Rotting Fissure

Recipe: Renewed Flame Rift

Recipe: Renewed Crack of the Heavens
Description by Blubbalutsch
5

Can be used to make Runewords:

7
With RotW being a reality for two days now, we all had some time testing the new terrorzone system. But structured information on it seems quiet sparse at the moment. So i will try to Q&A myself about it, maybe similar questions came to your mind. Will watch this thread and edit in answers.

Feel free to:
  • proof me wrong and/or correct me
  • provide hard facts (I'm not competent enough to extract infos from the game files)
  • suggest more questions
  • provide (subjective) answers
How does the new terrorzones work?
Terrorzones switch every 30 min. Monsters there also have another ability in addition.
Q: What are the abilities Monsters have in TZ?
A: Lightning, fire or cold enchanted, extra strong, extra fast, mana burn, Stone skin, spectral hit and cursed. The elemental enchantments do not have the same on hit/death effect as on uniques, like emitting
Charged Bolt
on lightning enchanted, for example. They only add resistances and elemental damage on hit. This may be a bug or intended.


All monsters are able to drop shards. These may be used for crafting the new sunder charms or to terrorize a whole act corresponding to the shard you use.
Q: How long does terrorized last?
A: If terrorized through consuming a shard, as long as the game lasts. If "public" TZ switch, the corresponding areas also get terrorized in your game

Q: What are the chances for a shard to drop?
A: I don't know

Q: Are all shards of the same rarity?
A: IDK

After killing a champion, unique, superunique or act boss, there is a chance that the message "You draw the ire of a
Herald
" appears.
Q: What is the chance that the message appears?
A: The chance is 2%.
Note, that this means only the monster and not the minions. You may get a message when killing
Colenzo the Annihilator
, for example, but not for killing one of the
Fallen
he spawns with. Also note that you don't need to kill by yourself. The effect after opening last seal in
Chaos Sanctuary
or your merc may also trigger it


After the message appears, another message spawns after a certain time,...
Q: After what time? Is there another trigger?
A: People suggested, that after the initial message appears, the game tries to convert monsters to
Herald
when they spawn about 2 screens off your position. A very plausible reason for this is: You got 2% chance for the first message to trigger after killing a unique. You get an internal token for it. Then, when the game spawns new monsters, every normal monster has a 1% chance to spawn as a
Herald
and the token is used on success. Look page two of this thread for more details and thanks to Shadowheart and War the Wise for sharing. So if you get the initial message and have no TZ-area left to farm, consider terrorizing an act to ensure
Herald
may spawn.


Q: Has the player count an influence on the spawning rate of heralds?
A: IDK

...telling you that a
Herald
hunts you in your current area.
Q: Can you manipulate in what area the
Herald
spawns?

A: Yes, by switching to another terrorized area after the first message spawns

The
Herald
then spawns with a pack of monsters, about two screens away from your position after the message appears.
Q: What type of monster the
Herald
and its pack has?

A: A monster type is choosen that spawns in the area

Q: Are there restrictions?
A: I have never seen
Blood Hawk Nest
, so maybe yes


The
Herald
always provides an aura.
Q: What are the
Herald
's Auras?

A:
Thorns
,
Concentration
or
Vigor


The
Herald
has good drops.
Q: How is the
Herald
's drop calculated?

A: It seems that the first tier
Herald
has drops similar to superuniques with two slots for item drops plus potions. A fifth tier drops an additional two items. Look at the
Herald
page for more details.


You can continue getting messages and heralds by continuing killing monsters that may trigger the
Herald
. Further heralds are stronger.
Q: What means "stronger"?
A: More life and damage, as far as i could witness

Q: Is there a limit for their tier?
There are five tiers:
  1. Herald
    of Fright
  2. Herald
    of Dread
  3. Herald
    of Fear
  4. Herald
    of Horror
  5. Herald
    of Terror

Heralds coming after the fifth are always Heralds of Terror. I can't say the seventh is stronger than the fifth, for example


Q: Can all tiers of
Herald
drop Sunder?

A: On bnet yes, on single player only
Herald
of Horror and of Terror (Tier 4+5)


Q: Do higher tier heralds got better drops?
A: As far as i can tell, yes

Q: What means better in this context?
A: Higher chance of items being unique, as far as i can tell. Exact numbers would be highly appreciated

Q: Does magic find influence the
Herald
's drops?

A: IDK, but had better results (more uniques) with 200 vs 0% mf

Q: Is the tier of the heralds bound to the game or to the character?
What i tested so far and works is: Spawn
Herald
. Switch char. Kill with other char. Tier does not get resetted, so heralds seem to be bound to the game.


Q: Can you hork heralds?
A: YESSS :)

Heralds are the only source for sundering charms now.
Q: What are the chances to drop a charm?
A:
Level 1
Herald
:
p1–2: 0.3677% (~1 in 272)
p3–4: 0.7326% (~1 in 136.5)
p5–6: 1.0950% (~1 in 91.3)
p7–8: 1.4545% (~1 in 68.8)

Level 5
Herald
(3x drop rate):
p1–2: 1.0949% (~1 in 91.3)
p3–4: 2.1659% (~1 in 46.2)
p5–6: 3.2139% (~1 in 31.1)
p7–8: 4.2388% (~1 in 23.6)


Q: Is the rarity of charms similar to the old system, with fire being the most common and magic the least?
A: yes,
• Cold 29.70%
• Fire 29.70%
• Lightning 19.80%
• Poison 11.88%
• Physical 5.94%
• Magic 2.97%


They spawn as »latent« with the worst possible minus resistance roll. Upgrading alsways provides best minus res roll and random other attributes.

Q: With what ability can upgraded charms spawn?
A: xxx Resist -70%, -45 on magical and -10 on physical
+5-15% to xxx Skill Damage or -5-10% to Enemy xxx Resistance
+14-25% Better Chance of Getting Magic Items or +20-55% Extra
Gold
from Monsters
+10-65 to Life or +10-75 to Mana
+5-10% Faster Run/Walk or +12-24% Faster Hit Recovery or +3-8 to All Attributes
Magic Damage Reduced by 5-10 or Damage Reduced by 5-10


Q: Can you apply the recipe multiple times to make the charm better?
A: No, only one roll is possible

Q: Do Expansion sunders get converted to Latent sunders upon moving to ROTW? If so, is the resistance penalty reset or does it remain at the value of original drop in Expansion?
A: No, they stay the same

Q: Can existing Sunders be used with the recipe?
A: No, only new ones

You use
Perfect Gems
, runes and shard to upgrade.

Q: What are the recipes?
A: look here:
Note that
Latent Black Cleft
is the only charm requiring three shards to upgrade


Recipe pages can be found below:

Recipe: Renewed Black Cleft

Recipe: Renewed Bone Break

Recipe: Renewed Cold Rupture

Recipe: Renewed Rotting Fissure

Recipe: Renewed Flame Rift

Recipe: Renewed Crack of the Heavens

Post ur offer before adding me. No PM. Only add me if u offer bin/lf. No reply after 3 days=offer rejected
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
7
Q: What are the abilities Monsters have in TZ?

Also Mana burn, spectral hit and cursed, those ive seen so far.

keep your eyes on the stars and your feet on the Ground.
7
Hallsingland wrote: 2 weeks ago
Q: What are the abilities Monsters have in TZ?

Also Mana burn, spectral hit and cursed, those ive seen so far.
Stone Skin too.
7
User avatar

atari 1286

RotW Europe XLinux
Blubbalutsch wrote: 2 weeks ago
Q: With what ability can upgraded charms spawn?
@Teebling just added the recipes and uniques to the database. Apparently it's
Monster Immunity to xxx is Sundered
xxx Resist -90-70%
+5-15% to xxx Skill Damage or -5-10% to Enemy xxx Resistance
+14-25% Better Chance of Getting Magic Items or +20-55% Extra Gold from Monsters
+10-65 to Life or +10-75 to Mana
+5-10% Faster Run/Walk or +12-24% Faster Hit Recovery or +3-8 to All Attributes
Magic Damage Reduced by 5-10 or Damage Reduced by 5-10

Image
7
Do Expansion sunders get converted to Latent sunders upon moving to ROTW? If so, is the resistance penalty reset or does it remain at the value of original drop in Expansion?

Old man still killing demons and yelling at clouds.
Trades are LOD by default, but I can also trade on ROTW.
7
RackAnewShoe wrote: 2 weeks ago
Do Expansion sunders get converted to Latent sunders upon moving to ROTW? If so, is the resistance penalty reset or does it remain at the value of original drop in Expansion?
Nah resurrected sunder stays the same after converted to rotw

Otherwis it would be easy for ppl to take advantage or the new sunder cubing mechanic?

Can trade on PC or SWITCH
7
User avatar

Teebling 9095Admin

RotW Warlock Europe PC

7
After one drawn ire of a
Herald
, can i go from one tz to another, like from lvl 1 to lvl2 in forgotten tower, without "reseting" the draw?

keep your eyes on the stars and your feet on the Ground.
7
OP
Hallsingland wrote: 2 weeks ago
After one drawn ire of a
Herald
, can i go from one tz to another, like from lvl 1 to lvl2 in forgotten tower, without "reseting" the draw?
Yes, tested this a few hours ago, see

Q: Can you manipulate in what area the
Herald
spawns?

A: Yes, by switching to another terrorized area after the first message spawns

Post ur offer before adding me. No PM. Only add me if u offer bin/lf. No reply after 3 days=offer rejected
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
7
User avatar

sbn 27

Americas PC
Can existing Sunders be used with the recipe, or do I need a v3 Sunder to drop to use with the recipe?
7
User avatar

atari 1286

RotW Europe XLinux
sbn wrote: 2 weeks ago
Can existing Sunders be used with the recipe, or do I need a v3 Sunder to drop to use with the recipe?
Only new latent sunder charms can be used. Old sunder charms stay like they were before.

Image
7
OP
Some updates according to my own experience and some posts in other threads, so bumping this. And another question: Has someone actualy found one of the new Sunder charms? i'm at my 50th
Herald
or so now, excluding horking nearly all of those, and i have not found a Sunder yet

Post ur offer before adding me. No PM. Only add me if u offer bin/lf. No reply after 3 days=offer rejected
No socketing service. If u get item otherwise, retract ur pending offer. Edit ur post or post "retracted" to do so.
7
User avatar

oOKIWIOo 1682

RotW Paladin Europe PC
Quick question: Are the "old" Sunder Charms still dropping in RotW?

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
oOKIWIOo wrote: 2 weeks ago
Quick questions: Are the "old" Sunder Charms still dropping in RotW?
I didn't find one yet, and I was playing a lot. So I guess not.

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

My "Resurrected" trades can be converted to RotW! Just message me.
7
User avatar

oOKIWIOo 1682

RotW Paladin Europe PC
DasNarf wrote: 2 weeks ago
oOKIWIOo wrote: 2 weeks ago
Quick questions: Are the "old" Sunder Charms still dropping in RotW?
I didn't find one yet, and I was playing a lot. So I guess not.
Thx! If this is true and if the new ones are really very rare drops (and you have to reroll them and still maybe get a bad roll) it seems there is still reason to play and farm the expansion - especially considering that most current builds require one...

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
oOKIWIOo wrote: 2 weeks ago
Thx! If this is true and if the new ones are really very rare drops (and you have to reroll them and still maybe get a bad roll) it seems there is still reason to play and farm the expansion - especially considering that most current builds require one...
Yep.

And I am glad I didn't upgrade all of my heroes. Foresight.

For low items I also accept: Perfect Amys,
Ral
,
Hel
, Tokens, Keys. Please don't offer runes lower than
Pul
(with the named exceptions).

My "Resurrected" trades can be converted to RotW! Just message me.
7
User avatar

oOKIWIOo 1682

RotW Paladin Europe PC
DasNarf wrote: 2 weeks ago
oOKIWIOo wrote: 2 weeks ago
Thx! If this is true and if the new ones are really very rare drops (and you have to reroll them and still maybe get a bad roll) it seems there is still reason to play and farm the expansion - especially considering that most current builds require one...
Yep.

And I am glad I didn't upgrade all of my heroes. Foresight.
Mee, too 🙂 Today my Zealer farmed two annis in the expansion... 😉

After a 20 year break from D2 I started playing D2R in 2024 with my sons (9 and 10 years old)
Time Zone: UTC/GMT +1/+2 (Germany)
Online workdays: casually from 07:00-09:00 pm
Online weekends: casually midday to evening
Non-Ladder | Softcore | Expansion
7
well, apparently one can get hunted without getting the first message. it just spawned withou any "draw the ire" message

keep your eyes on the stars and your feet on the Ground.
7
Can any level
Herald
drop a Sunder Charm? Or only tier 5
Herald
of
Terror
?
9

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